I'm kinda surprised there isn't a thread on this yet.
Well, here ya go:
Review!Gameplay video!It's a DS clone developed by what look like a couple of small developers in germany & poland. More casual than dark souls, it rewards the player for taking risk but offers more frequent safety nets.
Equipment & abilities affect the gameplay significantly.
More NPCs, & most lore is dictated through them & audio logs of all things.
-No character customization beyond skills, attributes & equipment
-Sometimes dodgy camera, not helped by the tighter quarters
-Lots of complaints of bugs at the moment
-High system specs, follows the current trend of gobbling up PC resources. From the sounds of it it's unplayable on mid-low rigs.
-Voice acting is bad, & lip-syncing non-existent
From the 5 hours I've spent in the first area, I'd give it an 8/10, (no technical issues experienced).
Here's my own talkie-talk:
Followed the lead of that vid, started out with rogue abilities expecting great things from that mimic.
It was very underwhelming- the avatar takes up half your screen & the damage is lackluster.
Stab was good enough, but I couldn't combine it with a regular backstab..
So I rerolled.
Warriors have a fun skill set from the looks- Rage doubles your DPS, allows you to just swing away at enemies. Prayer regens health, which could be rather useful, and Ram is your standard magical punch.
The heavy armor, (and especially the 100% block shield), really have a noticable impact on the gameplay.
Clerics seem to be the best magic class- they start with the first level of prayer, and their shelter ability both increases your defense & heals you, which lets you keep trucking with your experience load & get better loot.
Medium armor doesn't seem to protect very well, & light armor melts, (but the increased mobility is there).
Shield-wise, I think I like kites.
Bucklers have parry functionality, but so far it's been too tricky for me to get the hang of.
Kites can provide 100% block protection, (which is awesome), & a shield bash, (not awesome).
Towers seem to give yet more elemental/magical protection, and you can plant them into the ground for some kinda super-block. It might be incredibly useful for some bosses, but imo they're just a bit too big- they look kinda goofy & the weight load isn't worth it vs a good kite shield.
So far, I'm really considering giving in & going heavy armor/kite shield/cleric, then focus on endurance & faith. Maximize survivability & rely on low-stat magical weapons.
The large, high-strength weapons I've found so far don't seem to perform very well.
Prestige class will probably be warrior.
Has anyone gone faith, & have info on the 15-faith abilities &/or the 'gauntlet's performance? (all-in-one ranged weapon takes mana)
Here's another video, this one from the devs & explaining things.