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Author Topic: Quick and dirty UI fixes  (Read 774 times)

Ives

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Quick and dirty UI fixes
« on: October 27, 2014, 05:50:15 pm »

I realize stuff like this has probably been suggested many times, but we're in the bug fix territory now and these things seem fairly easy to squeeze in.

1. Ability to select multiple items in depot interface

Trading probably accounts for at least 10% of my total keystrokes, most of them are completely unnecessary. I want to be able to highlight items A and Z and have to UI mark the rest of the alphabet in between for trade as well. Many items don't fit in bins and my fingers start hurting after manually highlighting 500 units of assorted junk furniture that my fortress has produced in the last two years. No, I can't just throw them out when there are thousands of sad and red-eyed insomniac human children in need of +plum beds+ and leftover -wooden grates-.

Also, it'd be great if we could mark stuff for trade through designations or the stocks menu. In fact, area designations could whittle 2000 key presses down to just 5.

2. Cleaning

Cleaning seems like something that should be a designation job rather than stuff for idle dwarves to do on their own. There are some contaminants you want taken care of right away (-foo'
s forgotten beast extract) and some that you don't want touched at all (your meticulously arranged puddles of blood on the steps of The Grand Temple of Armok).

Speaking of cleaning, while veterinary care is not on the horizon, it'd be great if Animal Caretakers could at least remove various contaminants from my dogs who love wallowing in puddles of blood and spread it throughout the fortress. Doctors can already carry buckets of water and clean patients so it seems that 90% of that functionality is already in game.

EDIT

I've just found out about built-in macros and shed a tear of joy. Still, although coupling them with the depot search command goes a long way towards delaying the onset of video-game arthritis, it'd be nice to have a more efficient and less obtuse way for dealing with mass trades.
« Last Edit: October 28, 2014, 12:51:19 am by Ives »
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lethosor

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Re: Quick and dirty UI fixes
« Reply #1 on: October 28, 2014, 02:37:22 pm »

Regarding selecting items for trading, are you referring to the "trade at depot" screen or the "bring items to depot" screen?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Ives

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Re: Quick and dirty UI fixes
« Reply #2 on: October 28, 2014, 04:20:45 pm »

Regarding selecting items for trading, are you referring to the "trade at depot" screen or the "bring items to depot" screen?

In both menus you have to deal with long lists, so whatever improvements are applied to one should show up in the other too. My current workaround involves building a dumping area above the depot to move all the junk I want traded away and using macros to mass select stuff for moving to depot and for trading. There should be a better way to do this though.
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cybergon

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Re: Quick and dirty UI fixes
« Reply #3 on: October 28, 2014, 11:41:09 pm »

For the trade screen I say he should implement something similar to the categories you see on the stockpiles settings menu.
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