The seperate project is a match game (Match two images together, out of a randomized grid,)
I can make money off it if I build one nice enough for my
brotherFor my collaborative project-
The map will consist of 25 rows high by 7 seven squares, size 100*100 pixels. Row 1, square 4, holds john's house.
Row 25, square 4 will hold the gate. John's goal is to reach the gate, by building and fighting.On the way, John must fight imps, that spawn on newly created ground.
The player (John) will start at the house, with 100 health, and 20 build grist.
Imps will spawn with 100 health, dropping gel(heals john 10) and 1 build grist
movement- Turn based
John moves with the arrow keys, and stands still with spacebar(stand still/wait).
Alternatively, a buttonpad with up,left,down,right, center(stand still/wait)
After john moves, imps move, then imps spawn.
building-
In order to reach the gate, John must build. John can only build when within 2 tiles of the target square.
John must build using build grist, a form of currency ingame. To build, click adjacent to a previously built tile. A ladderplatform tile will be added to the appropriate square, for rows 2-24.
John must build to row 24 square 4 in order to connect to the gate.
Combat-
John attacks by moving onto the same square as an imp.
if john is attacked from above, he takes 40 damage, then starts combat. John cannot attack upwards. If john is attacked from the side or John attacks to the side, combat starts. If john attacks down, the imp takes 40 damage, then combat starts.
Combat will consist of phase 1, the imp scrolling in from the upper right, with john (from behind) scrolling in from the left bottom. Press a key at the appropriate time to Attack.
phase 2, John scrolls in from the upper right, with john scrolling in from the left bottom. Press a key at the appropriate time to Defend.
Attacks do 40 damage. If John is defeated, the game ends
If John is victorious , john gains gel(heals john 10) and 1 build grist.
Spawning-
Imps spawn on ladderplatforms located above john, and pathfind towards john prefering high ground.As the map is only 175 tiles, no efficient pathfinding is necessary. The odds of spawning an imp are (1/(number of imps+1)). imps will spawn on any random spot above John.
When John is in the house, all imps disappear, and John is healed to full.
Netconnect-
I'm scratching the idea. It's unnecessary.
Any questions?