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Author Topic: Videogame project  (Read 1924 times)

eerr

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Videogame project
« on: October 27, 2014, 08:13:19 am »

newest message:http://www.bay12forums.com/smf/index.php?topic=145143.msg5803628#msg5803628

old stuff:
Spoiler (click to show/hide)
« Last Edit: November 13, 2014, 02:10:11 am by eerr »
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Arx

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Re: Java Eclipse Checkers project
« Reply #1 on: October 27, 2014, 09:52:27 am »

What is this MainFrame()? Netbeans tells me it's not a library or anything.

Edit: well, the code runs with it commented out.
This looks like a good place to use GridLayout- that might help with the button sizing, and would keep it square. I would also personally use a Button[8][8] rather than a Button[64], but there may be no reason to that.
« Last Edit: October 27, 2014, 02:44:27 pm by Arx »
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eerr

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Re: Java Eclipse Checkers project
« Reply #2 on: October 27, 2014, 02:44:40 pm »

Code: [Select]
public class MainFrame extends Component {

//relevant code
    public MainFrame() {
       try {
           redchecker = ImageIO.read(new File("redchecker.png"));
           blackchecker= ImageIO.read(new File("blackchecker.png"));
       } catch (IOException e) {
       System.err.println("EXIT 1");
       }

    }
//mainframe doesn't even do anything yet.
//except hold code for renovations

}

Problem found, problem fixed. FlowLayout caused the bug.
« Last Edit: October 27, 2014, 02:52:21 pm by eerr »
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eerr

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Re: Java Eclipse Checkers project
« Reply #3 on: October 27, 2014, 06:44:23 pm »

Hellow bay12 I am looking to do a collaborative project to make a very simple game in eclipse.

If you are willing to design a game or draw art- please post.
« Last Edit: October 28, 2014, 06:58:22 pm by eerr »
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Skyrunner

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Re: Looking for game designer or artist for java eclipse programming
« Reply #4 on: October 29, 2014, 06:28:29 am »

I'm afraid it'll be a no-pay no-show :P
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eerr

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Re: Looking for game designer or artist for java eclipse programming
« Reply #5 on: October 29, 2014, 07:05:48 am »

If by that you mean I have to show a completed program-
Indeed I have none.

I don't have the money to pay someone.

I can't help but think of all the people on the forum that said they were going to make a videogame, and never did.
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flame99

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Re: Looking for game designer or artist for java eclipse programming
« Reply #6 on: October 29, 2014, 09:03:50 am »

I'm afraid I won't be able to help you much, as I'm fairly busy with a lot of my own things, but I'd be willing to give some advice and aid for free. I can't draw, though, and though I do know a little bit about programming, it isn't enough to help with that, so I can't do much in that facet. Do you have Steam? I'm on there fairly often.
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eerr

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Re: Videogame project
« Reply #7 on: November 01, 2014, 11:40:01 pm »

If instead I were to do the art and game design, would someone else be willing to program?
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Orange Wizard

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Re: Videogame project
« Reply #8 on: November 01, 2014, 11:44:37 pm »

What kind of game are you looking to make?
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eerr

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Re: Videogame project
« Reply #9 on: November 02, 2014, 01:14:59 am »

A very simple turn based game.
As in homestuck, you build to the top, but using floating platforms with ladders on them because it would be too complicated otherwise.

On the way, you fight imps by moving ontop of them.

Stretch goal is a netconnect option to have someone build for you.
Java has built-in serialization (packaging data for saving or transferring data by net connection), but I'm willing to switch to some other language.

I have a handful of basics all planned out.

I also have enormous amounts of free time at the moment.
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kytuzian

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Re: Videogame project
« Reply #10 on: November 02, 2014, 06:43:03 pm »

If you want people to help you with your project I suggest that you finalize the basics for your project and post them, so people know what they're getting into.

eerr

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Re: Videogame project
« Reply #11 on: November 02, 2014, 07:53:17 pm »

Alright I have a separate videogame project- this time in C#
Edit: I'm taking the debug to the programming thread.
« Last Edit: November 03, 2014, 05:13:33 am by eerr »
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Araph

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Re: Videogame project
« Reply #12 on: November 03, 2014, 12:02:24 am »

Just a suggestion and a question:
You might want to put together, at the very least, a complete description of a game before asking for help. It'd be even better to start ironing out the basic mechanics in a tech demo of sorts to show that you've a) committed to the project, and b) already have put some serious work into it.

You say you have a separate project already, but... what is it? Are you still asking for help?
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eerr

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Re: Videogame project
« Reply #13 on: November 03, 2014, 04:39:46 am »

The seperate project is a match game (Match two images together, out of a randomized grid,)
I can make money off it if I build one nice enough for my brother

For my collaborative project-
The map will consist of 25 rows high by 7 seven squares, size 100*100 pixels. Row 1, square 4, holds john's house.
Row 25, square 4 will hold the gate. John's goal is to reach the gate, by building and fighting.On the way, John must fight imps, that spawn on newly created ground.


The player (John) will start at the house, with 100 health, and 20 build grist.

Imps will spawn with 100 health, dropping gel(heals john 10) and 1 build grist

movement- Turn based
John moves with the arrow keys, and stands still with spacebar(stand still/wait).
Alternatively, a buttonpad with up,left,down,right, center(stand still/wait)
After john moves, imps move, then imps spawn.

building-
In order to reach the gate, John must build. John can only build when within 2 tiles of the target square.
 John must build using build grist, a form of currency ingame. To build, click adjacent to a previously built tile. A ladderplatform tile will be added to the appropriate square, for rows 2-24.
John must build to row 24 square 4 in order to connect to the gate.

Combat-
John attacks by moving onto the same square as an imp.
if john is attacked from above, he takes 40 damage, then starts combat. John cannot attack upwards. If john is attacked from the side or John attacks to the side, combat starts. If john attacks down, the imp takes 40 damage, then combat starts.
Combat will consist of phase 1, the imp scrolling in from the upper right, with john (from behind) scrolling in from the left bottom. Press a key at the appropriate time to Attack.
phase 2, John scrolls in from the upper right, with john scrolling in from the left bottom. Press a key at the appropriate time to Defend.
Attacks do 40 damage. If John is defeated, the game ends
If John is victorious , john gains  gel(heals john 10) and 1 build grist.

Spawning-
 Imps spawn on ladderplatforms located above john, and pathfind towards john prefering high ground.As the map is only 175 tiles, no efficient pathfinding is necessary. The odds of spawning an imp are (1/(number of imps+1)). imps will spawn on any random spot above John.
When John is in the house, all imps disappear, and John is healed to full.

Netconnect-
I'm scratching the idea. It's unnecessary.

Any questions?


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eerr

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Re: Videogame project
« Reply #14 on: November 03, 2014, 10:23:11 pm »

Display-
a 7*7 grid, centered on John.
Here are some badly photoshopped pictures to use:




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