I appreciate the offer Urist Arrhenius, but honestly most of this stuff is already planned out in my head anyhow, if not all of it. What I'm having difficulty with is putting it all down in an economical, productive, and time effcient format that's easy to understand, because the ideas are complex and hard to relate to (see the event determination system for combat and everything else).
The only thing I'd go for is instructional videos or whatever on using GIMP, and instructions on how to link things in the posts, as was given last time but I still haven't managed to figure this out (I'm dumb sometimes). Players come later, much later.
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Nobelad together with Esyalad, and FolagadFolagad is west of Takad and roughly the same latitude. Esyalad is west of Nobelad and south of Both Takad and Folagad. The human
Lord Calivhab rules over all three islands.
FolagadFolagad is the second northernmost Island in the Loslakva Region, and is politically ruled by the Human Lord
EsyaladEsyalad is the location of Krovic the Red's shipwreck, after a storm blew his ship impossibly off course from a forgotten land. Humans eventually dispersed to the other Loslakva Region Islands. That said, Esyalad is the oldest know and most developed human settlement in the Loslakva Region, and the current
Lord Calivhab is a direct descendent of Krovic the Red.
Geographically Esyalad had a nearly 100% naturally conifer forested surface. Human logging and shipbuilding have sense cut down a portion of this, though the island is still mainly forested. [additional information placeholder]
Politically, the human Lord Calivhab is arguably the most powerful among human lords in the Loslakva Region, as he controls 3 of the eight islands (their surfaces). Krovic's Landing boasts a large shipbuilding industry, making ships powered by both oar and sail. Whereas other species and races may have spread among the Loslakva Region islands largely by means of underground tunnels, humans have done so exclusively by ship.
NobeladNobelad Non Humans: Bronze Bane Hold HoldAn ancient production center of the world, Bronze Bane Hold thrums with purposeful works. Many mistake "production" for "commerce" Bronze Bane Hold does not. Here, things are made in abundance to vanquish want, not to profit from it. Massive warehouses contain large surpluses of goods; even then loyalty and guild skill rule moreso than coin here.
Bronze Bane Hold is ruled by a counsel of skilled guilddwarves. All who achieve a guild rank of master are given vote, and all guild members may speak, but it is not wise to do so idly. The counsel votes on most things, though it often delegates its powers to special masters, generals, ministers, etc. The counsel reviews and overseas its appointed ministers and approves or disapproves their actions and continued appointment. Guilds are far from "corporations" they exist not for profit but to further their arts and the products of those arts. This does not mean Bronze Bane hold labors for free, quite the opposite, it will do so to maintain its freedom, power, and comfort. Kill is widespread; want is scarce.
Culturally, life in Bronze Bane Hold centers around guilds; they provide social, economic, and political stability. Production abundance means few do without in Bronze Bane Hold, and that abundance is traded for power. Though Bronze Bane Hold can field and impressive and certainly well equipped military, it would rather make friends of enemies than corpses. Several Dwarves have found it to their advantage to join rather than oppose Bronze Bane Hold.
Obligations, prohibitions and detriments of Culture of Bronze Bane Hold:
Guilds are central to everything and even run the government of Bronze Bane Hold, voting is bestowed to masters, members speak.
Enormous warehouses are constructed to hold vast surplus goods and input crafting materials.
A well regimented system based upon merit means new citizens are at a distinct disadvantage and non guild members have no voice.
Guildhalls are enormous and the guild counsel hall is even more enormous, requiring great resources and control thereof.
Citizens of Bronze Bane Hold expect the benefits of its culture and are sad without it.
Some citizens do not deal well with hardship and deprivation of their lifestyle
Benefits of aspect traits of Culture of Bronze Bane Hold:
Society itself is much improved for individuals and collectively, because want is largely vanquished by surplus goods. Needs are met, well. Happiness is increased with surplus.
Effort usually equals reward and opportunities for skill building abound.
Society is stable and rebellion or faction VERY limited overall from the population
Increased ability to produce in society
Religiously, Bronze Bane Hold worships Doranadav, God of the Forge and of the Crafter, who takes the world as it is and makes it what he wills for his people. Beneath Doravadav, is a pantheon of other craft and virtue related deities. This belief provides a steadying hand and several temples for socialization and various services to the devout. Said services include ritual worship, food, drink, recreational bathing facilities, and allotments of certain goods. Citizens of Bronze Bane Hold appreciate and after a fashion worship production and skill, so it is rarely abused. Though citizens (not non citizens) often get things without paying, that doesn't mean they don't earn it, as all citizens do labor at some task.
Obligations, prohibitions and detriments of religion of Doranadav, God of the Forge and of the Crafter:
When possible, elaborate temples must be constructed, almost entirely of stone or metal when possible.
When possible, temples must be stocked with at least trace amounts of raw crafting input materials must be stored in temple. More = better.
Doranadav Company Pantheon, Prayers must be said to all lesser deities under Dorandav once per month.
Ceremonial Burial: When possible with body intact and with some crafting tools and raw materials. Busy in the afterlife.
Benefits of aspect traits of religion of Doranadav, God of the Forge and of the Crafter:
Increased quality of goods crafted created or made, via increased skill at crafting
Greater ability to repair via increased skill at doing so. Greater durability.
Innovative modification of crafted goods comes easier and more frequently.
The different levels of religion benefits for the Religion of Doranadav, God of the Forge and of the Crafter
Individual
1.) If an individual believer of the Religion of Doranadav, God of the Forge and of the Crafter has crafting skill and uses it, they receive a bonus to that crafting skill.
2.) Worshipers rarely if ever waste input crafting materials and cannot devastatingly fail crafting.
3.) Higher chance to increase quality of crafted product.
Community
1.) Higher skilled crafters. Higher quality goods. Less production waste. More durability in goods with easier repair.
2.) Grand temples provide several community services, social gathering places, public and private bathing and hygiene.
3.) Greater crafting knowledge base for patterns, recipes, formulas, blueprints and other matters concerning crafting.
Personally, citizens of Bronze Bane Hold enjoy a better and safer quality of life than most.
Organizations of Bronze Bane Hold:The Guild Counsel:The ruling body of Bronze Bane Hold composed of speaking guild members, and voted in by those with a guild rank of master or higher.
Sewwright's Guild:
Focusing upon clothiers, tailors, leatherworkers, tanners, weavers, and similar professions, the Sewwright Guild Provides Bronze Bane Hold's clothing and fabric needs. Clothes are mostly tailored to the individual Bronze Bane Hold Citizen and produced en mass. The Sewwright's Guild will strive to have in stock 100 outfits for every Bronze Bane Hold Citizen, though the individual citizen will probably never have even half that many in his or her closet. Certain Dwarven Citizens may be of similar sizes, but thankfully a surplus of skilled labor and materials means abundance stocked in warehouses. This includes laundering of clothes.
Forgewright's Guild
Focusing on blacksmiths, smelters, Metalworkers, Armorers, weaponsmiths, and other metal related professions. While this guild is more specialized and produces less product by ton, they produce very important materials. Everyday household goods are often made out of wood or stone rather than metal, as those materials are more abundant. Production is focused upon armor and weaponry with metal being used in other applications only where needed.
Stonewright's Guild
They carved Bronze Bane Hold out of the stone itself and carved the stone to suit Dwarves. They create the buildings of Bronze Bane Hold through mining, masonry, or both. They also provide the basis of many built in furnishings and storage objects.
Woodwright's Guild
Cropwright's Guild
Bakewright's Guild
[Placeholder for more guilds etc]
Krovic Empire: [Placeholder]
Ruled by Lord Calivhab, descendant of Krovic the Red, the empire consists of the Islands of Folagad, Esyalad, and Nobelad. The Empire's standing army and navy enforce Lord Calivhad's rule when needed, and ensure the safety of Krovic Merchants in foreign trading centers. The empire is a traditionalist monarchy with rule following Krovic the Red's bloodline. it is unquestionably the oldest, and largest Human Empire in the Loslakva Region.
Militarily, standard Krovic Imperial soldiers wear leather armor and wooden shields while fighting with spears. This enables them to fight equally well on land or sea (metal sinks, wood floats). Archers are present but actually looked down upon in Krovic society as unworthy of melee combat. Light cavalry exist in small numbers and sadly are rarely used to the greatest tactical effect, though flanking maneuvers are executed frequently. Imperial Krovic Ships are usually galleys focused on ramming enemy ships to sink them and naval ship to ship troop combat.
Culturally,
Religiously, the Krovic Empire's official deity is Ciava, the sea goddess, emphasis is placed upon praying for safe passage over the sea and blessing vessels for seaworthiness. Overall, there is surprisingly little focus upon worshiping sea creatures, but rather the focus is on the seagoing vessels themselves and to a lesser extent, travel in general.
Obligations, prohibitions and detriments of the Krovic Empire's Ciava, the sea goddess:
Temples are to be built with a sealed amount of sea water held in a holy relic container.
All harbors must contain temples, all docks must feature small shrines
Benefits of aspect traits of religion of Krovic Empire's Ciava, the sea goddess:
The different levels of religion benefits for the Religoin of Krovic Empire's Ciava, the sea goddess
Individual
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2.)
3.)
4.)
Community
1.)
2.)
3.)