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Author Topic: Diagnostician refuses to work  (Read 1372 times)

muxecoid

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Diagnostician refuses to work
« on: October 24, 2014, 04:16:54 pm »

After a fight with werebeast one of my speardwarves got his spine broken, another recruit marksman got his hand torn and upper body bruised. They were delivered to the hospital but chief medical dwarf refuses to work. I removed all jobs for him. He now stays idle, but refuses to diagnose. I assigned another (unskilled :( ) dwarf as chief medical dwarf. Removed all of his labors. No effect at all.

Is it a known bug? Are there any workarounds?
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StagnantSoul

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Re: Diagnostician refuses to work
« Reply #1 on: October 24, 2014, 04:19:56 pm »

Diagnosis is a very low priority job, they're probably just searching for more dwarfly jobs to do.
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muxecoid

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Re: Diagnostician refuses to work
« Reply #2 on: October 24, 2014, 04:23:02 pm »

Diagnosis is a very low priority job, they're probably just searching for more dwarfly jobs to do.
Even if I removed all dwarfy jobs and he stands with "No Job" in his status? :(
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StagnantSoul

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Re: Diagnostician refuses to work
« Reply #3 on: October 24, 2014, 04:29:35 pm »

Yes, I know. I heard that they run job checks on any labor, going down a list. Can I do this? Checking.... No. Next job.

Try burrowing him in a 2X2 spot, with the wounded dwarf being inside it.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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Places to jibber madly at each other, got it
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muxecoid

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Re: Diagnostician refuses to work
« Reply #4 on: October 24, 2014, 04:37:59 pm »

Try burrowing him in a 2X2 spot, with the wounded dwarf being inside it.

He is still in No Job state... And he does not go to burrow because he is idle so he just stays and chats in dining room.

Is there a dfhack trick to diagnose?
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StagnantSoul

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Re: Diagnostician refuses to work
« Reply #5 on: October 24, 2014, 04:41:56 pm »

Not sure. I don't think so. It sounds like he's on break right now.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Larix

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Re: Diagnostician refuses to work
« Reply #6 on: October 24, 2014, 04:48:36 pm »

Ermm, with "removed all jobs" do you mean you removed all jobs? Including diagnosis?

The CMD is just a healthcare administrator; for your healthcare jobs to take place, you need dwarfs with the relevant healthcare labours active. It's not being nominated CMD which makes your diagnoser diagnose, it's having the "diagnosis" labour active. Just enable healthcare jobs on a bunch of dwarfs all at once. That's the only remotely sane way to get patients treated.

What status does the injured dwarf show? If it's anything other than "Rest", they're not a proper patient and won't be treated. This sometimes happens when recovering wounded hits a snag. You typically have to fully re-boot such a dwarf's status calculations. Most such stuck dwarfs are unconscious, so building a cage trap under them will reliably catch them, and once they're released, they get another roll to pick the proper status.
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muxecoid

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Re: Diagnostician refuses to work
« Reply #7 on: October 24, 2014, 04:54:05 pm »

They are in hospital and status is rest.

Obviously I removed all labors except for diagnostics.

This is truly retarded. I enabled diagnosis on all 52 adults dwarfs and one of them finally came and diagnosed the wounded.
« Last Edit: October 24, 2014, 04:59:47 pm by muxecoid »
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Larix

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Re: Diagnostician refuses to work
« Reply #8 on: October 24, 2014, 05:04:04 pm »

Allow the labour on more than one dwarf and don't get worked up when a dwarf who's "on break" or "attending party" doesn't take a break from the break to diagnose; that just won't happen. You'll have to wait a full day or two before a diagnosis job is generated.

Perhaps revise/delete any burrows that have been set so no-one willing is prevented from attending to the patients.

Edit: seems like they were just dragging their feet. Yes, it can get _quite_ annoying how long it takes. Anyway, diagnoser skill only affects the time spent, dabblers diagnose as accurately as skilled ones.
« Last Edit: October 24, 2014, 05:16:35 pm by Larix »
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muxecoid

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Re: Diagnostician refuses to work
« Reply #9 on: October 24, 2014, 05:11:55 pm »

I'm pretty sure he was not on break. He was happy enough to craft some rock blocks when I enabled the labor...

AFAIK the job did not exist in "j" screen when I checked first. Do medical tasks appear in jobs screen?

Does doctor skill affect the chance of success or only the time it takes to diagnose/suture/clean?
« Last Edit: October 24, 2014, 05:18:22 pm by muxecoid »
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0x517A5D

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Re: Diagnostician refuses to work
« Reply #10 on: October 24, 2014, 05:31:44 pm »

Check his thoughts and preferences screen.  The last section.

There is some evidence that ALTRUISM, at least, matters for the medical jobs.

In particular, a dwarf who has any of these traits:
  • does not go out of [his/her] way to help others
  • dislikes helping others
  • feels helping others is an imposition on [his/her] time
will not make a good doctor.
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Romegypt

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Re: Diagnostician refuses to work
« Reply #11 on: October 24, 2014, 05:55:33 pm »

medical needs to be the highest priority job there is. I'm sorry, that's just how I feel.
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Mentalpatient87

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Re: Diagnostician refuses to work
« Reply #12 on: October 24, 2014, 06:06:55 pm »

Yeah, I had the same problem with an Animal Trainer a few weeks ago. You do everything you can to isolate the dwarf to do the one job they have assigned to them and they still won't do it. It makes anything you want to get done a lot more of a pain in the ass than it should be.
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Urist McVoyager

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Re: Diagnostician refuses to work
« Reply #13 on: October 24, 2014, 06:34:27 pm »


Edit: seems like they were just dragging their feet. Yes, it can get _quite_ annoying how long it takes. Anyway, diagnoser skill only affects the time spent, dabblers diagnose as accurately as skilled ones.


I guess Toady changed that ever since the days he had that dabbling diagnoser wind up taking a dwarf's lungs out trying to fix a finger cut? Cause he was testing the effects of skill levels on diagnosis when that happened.
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TruePikachu

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Re: Diagnostician refuses to work
« Reply #14 on: October 25, 2014, 02:07:28 am »


Edit: seems like they were just dragging their feet. Yes, it can get _quite_ annoying how long it takes. Anyway, diagnoser skill only affects the time spent, dabblers diagnose as accurately as skilled ones.


I guess Toady changed that ever since the days he had that dabbling diagnoser wind up taking a dwarf's lungs out trying to fix a finger cut? Cause he was testing the effects of skill levels on diagnosis when that happened.

Wasn't Toady who tested that:
welp I just did a bit of testing
A 0 skill medic with diagnose turned on, who barely cared for others with no empathy just diagnosed a patient with rotten lungs (for a small cut on thier arm) and then removed both lungs.  He did not survive the operation.  It seems that skill-less diagnoses can give false results.
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