Does anyone know how to mod the game so I have infinite carry capacity in adventure mode?
What I mean is that while I can stuff entire mead halls into my backpack if I want to, my speed will drop dramatically after a certain point until it reaches 9.9% of normal.
If I ever enter combat at that speed, I will basically be instantly murdered without a chance to retaliate.
Can a modding wizard or experienced player show me how to make it so I can carry as much as I want without slowing down in adventure mode?
For your reference, my lame attempt at accomplishing this is below. If you know of a better way to modify carry capacity, please tell me, because this method is very flawed.
I read how to mod the game and decided to make a potion from—what else—my enemies' body parts. This is so when I kill something, I can immediately pick up the pieces and make some strength potions out of them. The problems are:
1. They are somehow classified as food items, so they fill up my hunger. I didn't mean to do this and I would like them to be consumable at-will without affecting my hunger or thirst meters, if possible. (so I can drink as many as I like at once)
2. They don't actually seem to be effective. Each potion only seems to increase my speed while heavily encumbered by .0001, *maybe?* It simply doesn't do enough. I could increase the strength effect, but that leads me to the next problem:
3. They increase strength. Since strength increases damage and carry capacity, if I were to get enough of it, I would be able to carry lots, **but** I would deal way too much damage. I'm trying to figure out a solution that allows me to carry as much as I want without making me an invincible titan. I removed the LAYERS_SLOW effect strength has on movement so that it can only increase speed, but it nonetheless seems to be negligible.
In order to make these potions I added the following to plant_standard.txt:
[PLANT:BALM_STRENGTH]
[PREFSTRING:balm of strength]
[NAME:balm of strength][NAME_PLURAL:balms of strength][ADJ:balm of strength]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:4:0:0]
[EDIBLE_RAW]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:balm of strength]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_INGESTED]
[CE_PHYS_ATT_CHANGE:STRENGTH:1000:0:START:0]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:173][PICKED_COLOR:4:0:1]
Which makes my little potion permanently increase strength by 1000 whenever it is drunk, in case you don't read raws.
Then I added this custom reaction to reaction_adventurer.txt to let me use the crafting menu to make one from body parts:
[REACTION:MAKE_BALM_STRENGTH_ADV]
[NAME:make balm of strength]
[ADVENTURE_MODE_ENABLED]
[REAGENT:corpse piece:1:CORPSEPIECE:NONE:NONE:NONE]
[PRODUCT:100:1:PLANT:NONE:PLANT_MAT:BALM_STRENGTH:PLANT]
[SKILL:KNAPPING]
Which lets me take, say, a finger, and turn it into one potion. Very useful.
My question to the good dorfs of the forum is: is there a better way to give myself infinite carry capacity? Hopefully you are able to see just how flawed and ineffective my "solution" is. If you know to solve my problem, I offer you my thanks in advance.