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Author Topic: WIFOM Fortress - Night 4 - "Peerless visionary" floods fort with GCSs  (Read 61709 times)

Toaster

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #420 on: January 11, 2015, 02:13:55 pm »

Why are there three Flaborts and four TheDarkStars?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

flabort

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #421 on: January 11, 2015, 02:15:55 pm »

Ack! There's a spy in the Cult of Flabort quickchat!
Lynch Toaster! :P
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Shakerag

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #422 on: January 11, 2015, 02:17:01 pm »

I have absolutely no idea.  It was like that when I got here.

Dorsidwarf

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or laters
« Reply #423 on: January 11, 2015, 05:34:31 pm »

Check their descriptions and do the following process to decide which is the real one.

1) Do they like gold? If so, they are now the real one
2) Do they like something impossible? If so, disqualify them
3) Examine all candidates remaining. Find out which has the longest history. Declare that dwarf the real one.
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Quote from: Rodney Ootkins
Everything is going to be alright

flabort

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #424 on: January 11, 2015, 05:45:48 pm »

Don't! The Cult of Flabort exists purely on being Flabort; we need no other name, and we are several!
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Shakerag

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #425 on: January 12, 2015, 12:45:46 pm »

Mini-update:

Toaster has been on break for over 10 days, the lazy bum.  Never made it to the trade depo, and the humans suddenly packed up and left without warning.  Looks like a wagon got scuttled, but they didn't leave anything behind for us to claim. 

Oh, shit, I just remembered I forgot to do roleflips for the dead mother and baby.  I'll get to that tonight.

We had a ton of statues just lying around.  Now we have a grand statue garden.  I am hoping that will improve moods. 

Someone was very over-zealous with carving out rooms.  We haven't filled out the one layer that is smoothed, and there are 2-3 more below that one. 

The GCSs have had a few sets of triplets born.  I thought children of trained animals were born tame?  I suppose not.  I think I have a good idea for them.  I'll carve out a room underground but out past the walls and pen the spiders there.  Cage traps in the tunnel leading to the room to catch any that have gone wild.  Then a bridge access in said tunnel, and another in a tunnel leading to the surface.  Then if something not-undead shows up, they can try to path into the fortress through a hive of spiders. 

Looks like we have some kind of pumping system to drain the river.  I'd like to clean out all of the corpses and body parts, but I'm leery of it ending up generating more corpses  >_>

Despite having a plethora of crutches, there is a miner just chilling in the hospital waiting on diagnosis and a crutch.  He's been there the whole time.  On the plus side, our chief medical dwarf is now a legendary diagnoser.

Food stocks are healthy.  We've got over 3000 lavish meals, and over 1000 drinks. 

Exploratory mining is proceeding to find something that is weapons-grade.

Military squads have been pulled off patrol and sent back to train. 

Dwarf labors are being adjusted to reduce the number of jack-of-all-trades-master-of-none. 

Subterranean bridge deathtrap is operational. 

The above-ground farms have been sealed off from the surface and have a tunnel constructed to access them from below.  This way we can still access them even if we have to lockdown the fort. 

All-in-all, I'm mostly focusing on quality of life improvements and to be able to hand a smoother-running fort to the next knucklehead who is going to run this place.

Toaster

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #426 on: January 12, 2015, 01:02:46 pm »

Toaster has been on break for over 10 days, the lazy bum.  Never made it to the trade depo, and the humans suddenly packed up and left without warning.  Looks like a wagon got scuttled, but they didn't leave anything behind for us to claim. 

Union regulations, man.  I can't do anything about them!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Taupe

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #427 on: January 12, 2015, 02:21:54 pm »

C'mon, no zombie pinball machine?

Shakerag

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #429 on: January 13, 2015, 04:36:26 pm »

Another mini-update from memory:

Goblins and trolls showed up.  About 30 all together.  I had the GCS pen set up, so I opened it up to let a few invaders in.  Rapidly closed the gate after it was apparent that the GCSs (and lone military dwarf who showed up) were just going to stand there and get attacked.  Something finally snapped everyone out of their respective stupors and the webs went flying. 

GCSs are terrible at trying to kill goblins, btw.  Finally managed to choke the goblin to death after pages and pages of failing to bite through its copper helmet.  The two trolls that slipped in fared much worse. 

Also one goblin somehow managed to scale the wall and killed off half a dozen war dogs before the military showed up. 

All in all, it was a pretty pathetic showing.  Also, the goblins were sniping at people on the bridge that leads out to the crannog.  Marksdwarves stationed on said bridge were content to get shot at without returning fire. 

We didn't lose any dwarves (yet), but a number of our population now have a few additional holes. 

Toaster

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #430 on: January 13, 2015, 04:38:20 pm »

On my "to do sometime" list was to raise the walls another level.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Shakerag

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Re: WIFOM Fortress - Night 3 - That was going to happen sooner or later
« Reply #431 on: January 15, 2015, 01:11:43 am »

Ohh, wow. 

Pretty uneventful since the last update.  Clothing being made, military being trained, animals killed, soap generated, spiders breeding like mad, etc.

There was one little thing right before Spring though.

Uzol Cugganrimtar was a Town Marksdwarf.
Oddom Fashathel was a Town Hammerdwarf.
Lokum Fathkacoth was a Town Swordsdwarf.



http://dffd.wimbli.com/file.php?id=10444

than402, you've got 48 hours to acknowledge your turn.

than402

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Re: WIFOM Fortress - Day 4 - And everything was going so smoothly up until then
« Reply #432 on: January 15, 2015, 04:21:06 am »

ok, I'll take it. but before I begin I'd like to review this thread to read what happened in the previous turns (I take it we have a zombie problem, among other things?). How much time do I have to finish my turn?
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Toaster

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Re: WIFOM Fortress - Day 4 - And everything was going so smoothly up until then
« Reply #433 on: January 15, 2015, 09:21:27 am »

A week.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Shakerag

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Re: WIFOM Fortress - Day 4 - And everything was going so smoothly up until then
« Reply #434 on: January 15, 2015, 09:53:20 am »

ok, I'll take it. but before I begin I'd like to review this thread to read what happened in the previous turns (I take it we have a zombie problem, among other things?). How much time do I have to finish my turn?
The zombies decided to just up and bugger off.  Which is strange, because I've never seen them do that in my other forts.  However, this is a positive thing since there were like 90 of them. 

You've got a week, but that's a little flexible depending on circumstances and if the following overseer is feeling merciful. 
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