Noticed you didn't make funding, sorry to hear that. What are your plans going forward.
Maybe showing a screenshot of a fat guy tied on the floor wasn't the best move in seeking money.
Now, if you had fit girl hogtied, that would be totally and completely different...
You know, that actually helped us. You'd be surprised if you heard some of the requests we get, they're much more intense! The thing is, based on the first day we knew we weren't going to make it after hitting about $150 if I recall. Mind you, the goal was $1000 so we were optimistic. The campaign closed at $290. We were doing a whole lot with what we had already, which was no budget and 90% placeholder art. At that point the game engine was almost done but not quite. Now the engine is done and we've contracted an artist despite our failed campaign.
The difference is that now we have to fall back on other areas of our niche business to stay viable, which is fine since game development for us was always meant to be secondary! Still the DIY approach slows things down a whole lot. Thankfully, my co-founders and I have managed to get some cash together in order to move things along a bit. Prior to that we had trouble keeping the bills paid! Hell of a mess but it's all good now. If you want to help out (non-monetarily) come
join the community. We sure as hell ain't making this for ourselves! Go nuts.
Also see:
Making Triple X Tycoon Part 5