Operation Architect
Day 1 - Battle 1
20th Day of the 1st Month, U.C. 0090
0500
Near Arnho
The 4th Airborne land in Southern Hauzland more than two weeks after war was officially declared by Londlars. The 1st Cavalry Battalion make their landings at Drop Zones K, N and M, and regroup uncontested. Other Battalions aren't so lucky, and reportedly nearly an entire company of Ziekden Knights are cut off before the Grave rail bridge. Lieutenant Colonel Rhodeschild establishes a temporary HQ and overviews the situation with his subordinates. Meanwhile 1st Company scouts commanded by Captain Solymr recon the town of Arnho and confirm a militia presence. They retreat under enemy machine gun fire before they can fully assess the enemy's strength, though one of his squads successfully identified a light artillery piece, likely a 20mm.
1st Company commanded by Major Haspen has already succeeded a stealthy approach along the coastal road and forestall their assault while forward elements from the 2nd of Major Reverie make their final sprint towards the landward side of the town to support. All groups are avoiding the dual highways that connect Arnho to the crossroads some kilometers north at Sirham. Major Wolfshire's 3rd Company are hard at work assembling their assault balloons, and don't expect to be ready in time for the attack.
White Polygons = Structures; units can hide in or around them, the number denotes the number of stories it has, tall buildings are good vantage points
Black Lines Connected to Structures = Stone walls; infantry can hide behind these, vehicles get some cover, vehicles can smash through these
Blue-Grey Strips = Paved roads; vehicles move best on these surfaces, men have no cover here and cannot hide or dig trenches
Brown Strips = Dirt paths; vehicles move well on these roads, men have no cover here and cannot hide
Blue Strips = River; men can cross these with extreme difficulty, they're very vulnerable while doing so, these are impassable to vehicles
Parallel Rectangles with an X = Bridge; the best way for men to cross water, and the only way for vehicles to do so
Xs = Large trees; men can hide around these
Thick Dark Green Lines = Bocage; stone hedges that provide excellent cover to men and vehicles, vehicles can cross these with great difficulty, and are extremely vulnerable while doing so especially from the front
Light Green Areas = Brush and thin trees, vehicles have difficulty moving through this, men have decent cover here and can hide easily
Red Unfilled Rectangles = Battlegroup 1 Deployment Zones
Blue Unfilled Rectangle = Battlegroup 2 Deployment Zone
Beige Areas (everything not above) = Grass and dirt; men have no cover here but can hide from enemies fairly well, the smaller the unit the better
In any given battle there is one or more battlegroup per side, each assigned their own zone of deployment. Battlegroups may only deploy within their respective zones. Zones of deployment can sometimes overlap.
Each group has three platoons, each can accept up to 5 separate units. First and second platoons may only accept main units, support platoons may accept any kind of unit. Spend deployment points to deploy units onto the battlefield, you may also approximate their position (either by description or drawings) and establish their demeanor (hiding, advancing and so on).
Defending units are always assumed to have had time to fortify. Infantry will dig trenches and foxholes, artillery and tanks might have dirt shores or pits constructed to reduce their profile. If the defenders have the supplies can even construct roadblocks, sandbag fortifications and even minefields, though this is rare and require engineers to do with any kind of efficiency. Houses with enough space can have small artillery pieces placed inside them, protecting them from mortar fire.
Battlegroup 11st Platoon
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2nd Platoon
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Support Platoon
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Battlegroup 21st Platoon
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2nd Platoon
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Support Platoon
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Force Group Deployment Points: 200
1st Battalion Cavalry Knights Pool 552 Troops Total[UNIT TYPE (UNIT COST)]
9x Basic Training
[COVER] [Grenade: 5 Smoke: 5]
NAME | Commander | MC:Healthy EXP:Green PS:Healthy STA:Rested | Lupet .45 [50]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
24x Basic Training
[COVER] [Grenade: 5 Smoke: 4 Demo: 1]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
12x Basic Training
[COVER] [Grenade: 3 Smoke: 3]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
12x Basic Training
[COVER] [Grenade: 10 Smoke: 4 Demo: 3]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
10x Basic Training
[COVER] [Smoke: 3]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
8x Basic Training
[COVER] [Smoke: 1 Demo: 1]
NAME | Gunner | MC:Healthy EXP:Green PS:Healthy STA:Rested | PLAT [5]
NAME | Loader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
6x Basic Training
[COVER] [Smoke: 1]
NAME | Gunner | MC:Healthy EXP:Green PS:Healthy STA:Rested | Flamethrower [20]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
4x Basic Training
[COVER] [Grenade: 1 Smoke: 1]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4L [95]
14x Basic Training
[COVER] [Smoke: 5]
NAME | Gunner | MC:Healthy EXP:Green PS:Healthy STA:Rested | L-ArNo.5 [1950]
NAME | Loader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
8x Basic Training
[COVER] [Smoke: 5]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Shey Gun [215]
NAME | Gunner | MC:Healthy EXP:Green PS:Healthy STA:Rested | M-ArNo.5 [2150]
NAME | Loader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
NAME | Soldier | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.4 [95]
8x Basic Training
[COVER] [Smoke Shell: 5]
NAME | Leader | MC:Healthy EXP:Green PS:Healthy STA:Rested | 6cm Mortar [45]
NAME | Loader | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
NAME | Assistant | MC:Healthy EXP:Green PS:Healthy STA:Rested | Rifle No.5 Mk.1 [120]
Rifle No.4 (Rifle) [95]
Rifle No.4L (sniper's rifle) [95]
Rifle No.5 Mk.1 (Carbine) [120]
Shey Gun (submachine gun) [215]
Lupet .45 (sidearm) [50]
6cm Mortar [45]
Light-Autorifle No.5 (Larno LMG) [1950]
Medium-Autorifle No.5 (Marno MMG) [2150]
Portable Launcher Anti-Tank [5]
Flamethrower [20]
Mk. 9 (AP grenade)
Mk. 23 (AT grenade)
C12 (smoke grenade)