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Author Topic: D&D 3.5: Ascending: OOC Thread  (Read 7939 times)

Gentlefish

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #60 on: October 29, 2014, 03:01:49 pm »

Aw shoot, so I can't just march with the horses at monk speed?

Tawa

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #61 on: October 29, 2014, 03:14:25 pm »

You'll manage like that, probably. CON checks will work.
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Gentlefish

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #62 on: October 29, 2014, 03:18:13 pm »

Right, forced march deal. I can handle two hours of the stuff.

Nerjin

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #63 on: October 29, 2014, 05:13:48 pm »

I can use my Special Mount for more than combat? Hooray!

Anyways... Was that 25xp for just him or everyone?
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Tawa

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #64 on: October 29, 2014, 05:17:38 pm »

Just him.

And yes!
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Flying Dice

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #65 on: October 29, 2014, 05:27:36 pm »

Heh, okay. Thokwald now has an unfortunate mount with a riding saddle.
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Tawa

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #66 on: October 29, 2014, 06:32:10 pm »

Dammit, I just realized that despite my attempts to not start the campaign in a tavern, it did anyway.

>:|
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Nerjin

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #67 on: October 29, 2014, 06:33:47 pm »

Well look how I start mine for help on how not to do that: Start them on a boat. Start them in a prison. Start them under a pile of rubble. Start them AFTER the tavern.
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Flying Dice

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #68 on: October 29, 2014, 06:55:11 pm »

You did have the opportunity to have a job board or a living plot hook somewhere in the square, but you squandered it.  :P
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Nerjin

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #69 on: October 29, 2014, 06:59:51 pm »

Quote
You stand at a four-way intersection, meeting at a large, stone-paved plaza. There is a fountain in the center of the square; buildings surround it, including what appears to be an inn. There are also several townsfolk milling about.

So we're told five things here. 1) There is a four way intersection. 2) There is a fountain. 3) There are several buildings. 4) One of thos buildings is an inn. 5) There are random people about.

1) We could go wandering off into the wilderness but there's generally less to do in the wilderness.

2) Hm... A fountain is interesting but... Honestly the only thing we could feasibly do with it we've done.

3) Generic buildings? Sign me up!

4) Inns generally accept random people off the side of the street and usually has someone in need of something. If nothing else we can rest there.

5) "YOU THERE! RANDOM PERSON JUST MILLING ABOUT! GIVE ME A QUEST!!!" doesn't really work out well in most situations.
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Tawa

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #70 on: October 29, 2014, 07:01:54 pm »

So we're told five things here. 1) There is a four way intersection. 2) There is a fountain. 3) There are several buildings. 4) One of thos buildings is an inn. 5) There are random people about.

1) We could go wandering off into the wilderness but there's generally less to do in the wilderness.
Fun fact: due to a little borrowing of a bit of alternate Pathfinder rules, there's loads of fun stuff in the wilderness now.
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Flying Dice

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #71 on: October 29, 2014, 07:09:07 pm »

It didn't need to be a quest, though.

"lol i herd deres sum ansent ruins twenty miles east inna forest" would have done just as well.  :P
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Harbingerjm

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #72 on: October 29, 2014, 10:03:20 pm »

Well look how I start mine for help on how not to do that: Start them in a prison.
Yes, that worked marvellously.
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Nerjin

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #73 on: October 29, 2014, 10:12:00 pm »

Yeah... That game kinda crashed... BUT I think I learned from it a bit. Still new to all this. Every mistake just increases my knowledge. Besides, in context they never went to a tavern... Or anywhere outside the prison.
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Tawa

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Re: D&D 3.5: Ascending: OOC Thread
« Reply #74 on: October 29, 2014, 10:44:26 pm »

Heh, I remember that one. My failed games taught me "don't run 4e", "don't make a 'gimmick' that's just a cheap excuse to collect plot coupons on repetitive dungeon crawls", "don't run vanilla d20 Modern campaigns", and "it is highly beneficial to you if you write your campaign stuff after playing a western-style fantasy video game for hours and draw inspiration from that, but it will end in terror and sadness if the game is eastern-style fantasy or a roguelike that isn't Dwarf Fortress."

Others have taught me "don't make sandbox games with big parties who have no reason to be together" and "railroading and/or grimdarkness can and/or will end in the next Henderson or Elsimore".
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