So, I recently discovered
Twine, a tool to create your own choose-your-own-adventure games, as well as more traditional text games if you screw around with it enough. It's great for getting results fast, which is probably one of the main reasons I am not good at anything that isn't Inform, and I doubt my skill at that. I've screwed around a bit, but I have crated one thing I am quite proud of.
I imagine you're aware of the Paranoia tabletop roleplaying game. If you aren't,
read this. It's an adequate explanation. If you recall further, there is a section of the book where it describes a "solo mission", a choose your own adventure game set in a typical Paranoia mission. Backstabbing! Treachery! Secret societies! And all of it rather unreadable and prone to accidental spoilers due to the way the page is set up. I tried my best to fix that, and came up with a pretty good version of it!
PARANOIA: THE COMPUTER IS YOUR FRIENDHere are the features.
* Play as David, vaguely generic troubleshooter
out to avenge his lost guiding a little girl to looking for his dead wife look, he's basically out to save his own ass, okay?
* Epilogue!
* Your actions matter (Most of the time!)
* Neat-looking interface that most likely won't break on your computer!
* Over 12 endings! Or 8! Or maybe just four, I didn't check!
* Oh, by the way, if you're reading this, you are committing treason due to the law against spoilers instituted by the Computer just now. Please report to a termination booth immediately.
Here are the things I'm not happy with and would like to improve:
* The markers for the epilogue can be a little silly.
* No indication for your skill levels in rolls.
This topic may be host to
infectious parasites more games as I continue to develop them. I might even hold votes and ask for advice. Feel free to criticize my terrible, terrible coding.