I remember reading its KS page at the beginning of its campaign and not backing it. This project is far too nebulous for its own good. It's only the basis of an engine.
"The game will probably be very challenging, but not unfair."
Does he not even have a basic game design document
There are really too many things like this example that bother me for this KS project.
Edit: I agree with Salmeuk.
Linked it, but I'll link again for convenience (It was on the website, but I should put it on the KS page - it was in the first draft of the KS page, think it got deleted accidentally):
http://docs.google.com/spreadsheet/ccc?key=0AgaotKT7v5hNdDBjNEUtc0NmaU5wNzdRRjVqbkZMdWc&usp=sharingDesign doc is dated.
The project is nebulous - there is no gameplay yet! I'm designing it as I go and taking any/all suggestions.
Hate to break it to everyone, but no game designer knows exactly what their game will ultimately look like - they tweak it until it works. Unless of course your game design is so dead simple that it is easy (think: Flappy Bird). Same goes for coding - I don't know exactly what will get implemented when, I prioritize features as they come and often new ones are needed. Don't take my word for it, read up on some post mortems and look at all the features that never made it off the cutting floor.
Anyhow, I've got a vague design in my head, and I am ironing it out based on community input. The most important thing to me is to get a generalized framework out with which people like you can design really good games (because I cannot yet profess to be a good designer).