Deciding that finding Eastley and the rod is more important than resting they group sets out.
HOUR 1
[Devon: 9+2] [Sharos: 11+2] [Venena: 19+0] [Feckle: 12+2] Actually, marching onwards isn't quite so hard. The group is easily able to follow the road with no problem.
HOUR 2
[Devon: 11+2] [Sharos: 4+2] [Venena: 8+0] [Feckle: 8+2] Okay, there's the pain. Most of you feel a deep burning in your legs and feel very
fatigued. Surprisingly Devon seems to be rather well off considering her lack of physical strength. Sharos seems to take it the hardest, perhaps being more used to flying distances rather than walking. Either way, the group continues on as signs of Eastley are becoming more fresh.[Sharos: -6] [Venena: -1] [Feckle: -4]
HOUR 3
[Devon: 5+2] [Sharos: 14+2] [Venena: 5+0] [Feckle: 14+2] Things seem to be going well. Right until Venena collapses from
exhaustion. Even Devon has started to feel the effects of
fatigue. Signs of Eastley are very frequent now so he must be somewhat nearby though how you'll travel with someone unconcious is debateable. [Venena: -5]
Devon: 7/7
Feckle: 10/11 NL: 1
Dimble: 4/10
Sharos: 9/10 NL: 6
Venena: 4/6 NL: 6
Fatigued: Characters can not run or charge. -2 Strength. -2 Dexterity.
Duration: Until 8 Hour Rest
Affected: Devon, Feckle, Sharos
Exhausted: Character cannot run or charge, moves at half speed and takes a -6 penalty to Strength and Dexterity.
Duration: 1 Hour [and then Fatigued until 8 Hour Rest]
Affected: Venena
Unconcious: Knocked out and helpless.
Duration: Until NL damage is less than current health.
Affected: Venena
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