You channel mana into the Summon, bumping it up drastically in progress.
Johnny Jolts forward, only just missing the important bits, and shattering your bone arm into a million pieces.
He jumps back when you open fire with the awkward three winged weapon.
One of them succeeds in hitting him, putting a large fracture in his Leg armor, he flips in the air, landing in the pile of loot on his back and gripping his leg and dropping Etja-zemra next to him.
"Piss-kicking sunnova bitch argh SHIT!" He writhes on the pile cursing you in very comfortable language.
This makes things complicated, Do you hold on to your Half-Staff, or the ranged weapon you have taken use of with your remaining arm?
Day 18. Turn 43 BOSS
62/104 Health points
17 Elbow grease (Used for performing physical actions)
1 Pontification points (Spend these during peacetime To develop and learn new actions and Spells)
1 Mana (Cast spells and channel magic into materials with this)
118 Flame charges (Breath flames of all kinds using these. they can be infused with any known spell.)
1 Focus being used (Represents your control over yourself, and your mana.)
82% Saturation.
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Missing arm: Limited to one weapon equip at a time, unless using unconventional limbs.
Kaid
HP:408 AP:75
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Gallar'nt
HP:360 MP:5 FC:7
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Dublin
HP:120 MP:9 FC:5
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Commander Chief
HP:40 MP:5
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Jeanne Rudamera
HP:244 BP:21%
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Vampire Scorpion turret
HP:15 BP:100% PP:100%
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Death Hourglass
HP:12
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Possessor Beetle
HP:2
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
10 Crackerflys
HP:17
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Stalking Skin
HP:12
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Armored Acrobatic Spider
HP:1
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Bigbot 2
HP:787 BP:10/12
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
3 Rail Turrets
HP:57
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Scormoth Critter
HP:21 MP:2
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
RecordsPublic Doc((Always welcoming new contribution!))
Find 10 Alliteration turns (1/10) (Spellbook filled with Spells starting with a letter of choice.)
Name 13 references made (13/13) (3 Free Spellbooks) [✔]
Name 100 references made (30/100) (1 Free special Spellbook)
Solve a Story section with a Sly Cooper-Esque Heist (Free Technique Book) []
Finish a boss fight with an overly cheesy one liner (no wait don't do that) You sicken me. [✔]
Refrain from Defeating a boss using something stupid. Wait, no stop giving them ideas. []
Complete a dungeon in one straight go. (1 Montage Token) []
Opt in to a max difficulty dungeon and complete it. Upgrade the difficulty of a dungeon in this instance by requesting it. (1 Plot Armor Token) []