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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


Pages: 1 ... 183 184 [185] 186 187 ... 250

Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286840 times)

Armok

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  • God of Blood
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2760 on: July 04, 2015, 02:52:26 pm »

> Infuse syringe with Melting Venom
> Galar'nt: Keep at it! Attack more fiercely!
> Bigbots: Climb up using pig-iron-feet-things
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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  • Slowly descending into madness
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2761 on: July 04, 2015, 04:47:00 pm »

>AA Spider: jump on Johnny and distract him so Galarn't can get a better shot at him ((feel free to veto this one guys, it'll probably get our spider buddy killed and will definitely interrupt the chandelier chopping))

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2762 on: July 04, 2015, 04:52:25 pm »

> Infuse syringe with Melting Venom
> Galar'nt: Keep at it! Attack more fiercely!
> Bigbots: Climb up using pig-iron-feet-things
+1 Also say: "You know the voices in my head have the bestest ideas. Maybe you'll hear them too when I mount your head to grow my flowers."

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2763 on: July 05, 2015, 12:37:59 am »

>AA Spider: jump on Johnny and distract him so Galarn't can get a better shot at him ((feel free to veto this one guys, it'll probably get our spider buddy killed and will definitely interrupt the chandelier chopping))
-1
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2764 on: July 05, 2015, 01:01:26 am »

Kaid: leap at Johnny and suicide bomb him with his own grenade.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2765 on: July 05, 2015, 12:11:18 pm »

Kaid: leap at Johnny and suicide bomb him with his own grenade.

-1
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2766 on: July 05, 2015, 12:13:58 pm »

>Kaid: Digest the grenade

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2767 on: July 05, 2015, 02:04:01 pm »

>Kaid: Assimilate the grenade
Fix'd

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2768 on: July 05, 2015, 02:21:20 pm »

The two scorpions inject the fire syringe with melting venom, bulging it out.

Galarn't is getting to his feet.

The two Bigbots climb the walls, Their charge complete, they automatically fire their respective beams at the ceiling.


"HEY! Keep that shit away from my Rang!"

Johnny suddenly blurts out as he Backs away from the blood-laden lightning.

He pulls out a bottle of golden liquid and applies it to his boomerang.

"I wanted to play around for a little while longer, but I'll have to take a break from that while I break your toy over there."

"Also, Congealed sunlight, great for tanning your hide, and tanning other's. Heh."


He peels off the other glove, and throws it to the ground, slamming down the golem fist, before grabbing his glass rings and beginning to spin up his boomerang.

"You know the voices in my head have the bestest ideas. Maybe you'll hear them too when I mount your head to grow my flowers."

Johnny just gives you a funny look and a grin.

Bigbot I stops firing, but 2 continues to fire.

Kaid Assimilates the Grenade at the last second, lowering the damage it would have taken to a measly 93.

One of the Scorpion turrets is no more.

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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2769 on: July 05, 2015, 02:24:29 pm »

Bigbots: Don't keep that shit away from his Rang.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2770 on: July 05, 2015, 02:50:42 pm »

> Bigbots: Climb higher as fast as spoible and aim for the 'Rang!
> Jeannes: spit up, jump, and aproch for mele from different directions
> Galar'nt: Don't let him get away, don't give him time to attack or compose himself! Strike again!
> Spider: Cut the middle chandiler before he moves away again! If he does beofre you reach it, don't cut it.
> Commander: Do something
> Vampire Scorpion turret: Blink, Blink, Blink
> 1 Near Death Crackerfly: Try to sneak up on Johnny and Detonate
> 1 Flame Inhale Crackerfly: Fly in among the rings and blow upwith all charges at once
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2771 on: July 06, 2015, 05:41:17 pm »

Bigbot one climbs up higher, But stepping on one of the tapestries, falls to the ground!

Bigbot two Climbs up, but is unable to hit Johnny's boomerang

Johnny Launches it, curving it around to hit the Fallen bigbot.

The intense energy melts through the bigbot's armor, cleaving it in two at the waist, blue organs with strange lines at right angles covering it spill out.

Jeanne Splits up, Attacking Johnny from all sides, but with a chuckle, he simply leaps up to the ceiling, his momentum keeping him up there long enough for Galarn't to barrel into Jeanne by mistake, Poofing 3 of her illusions.

Commander chief seems to take it in for a moment, Before finally he runs over to you, saying in a hushed tone;

"I think I have figured it out, His mask didn't crack until one of your creatures shot out some kind of blood lighting attack, then he seemed to get spooked, going so far as to use his trump card early."

"Do you see what I am getting at?"


He pulls out a throwing knife made of some Dark metal and holds it out.

In the background the remaining Vampire scorpion does another three blinks, Ending up in another room entirely.

The two crackerflies begin making their way to their targets.


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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2772 on: July 06, 2015, 05:46:17 pm »

> Valeric: Go stelth and sneak away down the chain to the loot chamber without him noticing in the chaos.

> Everyone else: keep fighting
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2773 on: July 06, 2015, 06:38:34 pm »

Could we enchant his blade with the, uh, blood lightning effect?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2774 on: July 06, 2015, 06:55:48 pm »

Maybe our blood spear would have a similar effect?

This is either the effect of the blood, the lightening, a combination of the two, or something else we're missing. if we have some platinum on hand, and can channel through it with any real speed, I would give that a try and see if electricity is what we're after. If we can find a way to launch blood around, that would be good too.
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