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What do you want more of.

Monsters!
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Loot!
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Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


Pages: 1 ... 172 173 [174] 175 176 ... 250

Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286937 times)

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2595 on: June 17, 2015, 07:29:17 pm »

But we're the boogeyman! Think of the strategic advantage!

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2596 on: June 17, 2015, 08:04:32 pm »

I don't think we're going to gain much clout just by naming our group after corrosive chemicals... Perhaps if we entered every room by spraying acid all over everything, but I doubt what we call our allies will affect what the bandits think of us...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2597 on: June 17, 2015, 08:35:05 pm »

No. The Acid is basically the bandit boogeyman now. And it was based off that time we melted someone while high. We'd be fearmongering. The bandits are no pushovers and they are existentially afraid of us. We'd be calling ourselves the things that go bump in the night.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2598 on: June 17, 2015, 10:00:56 pm »

Or we could barge inside and just scream, "I AM ACID, DIE" slaughter all but one, and let that one spread tales to other bandits.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2599 on: June 17, 2015, 10:25:25 pm »

No. The Acid is basically the bandit boogeyman now. And it was based off that time we melted someone while high. We'd be fearmongering. The bandits are no pushovers and they are existentially afraid of us. We'd be calling ourselves the things that go bump in the night.
Since when? I assumed you were just making this up in an attempt to give us a brand or something, is "the Acid" and actual thing they have been calling us?

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2600 on: June 17, 2015, 10:39:04 pm »

Bandits have been referring to you as "Acid" due to your Dead magic fueled insanity that ended with a Bandit being introduced to his mech in a permanent sense.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2601 on: June 17, 2015, 11:01:42 pm »

Ah... I still think calling our whole group that is dumb, but if we want to make that Valerik's new nickname that'd be fine...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2602 on: June 18, 2015, 12:10:30 am »

There does not seem to be any Entrances into the Castle courtyard other than the big obvious one. Good thing Jeanne is on the inside to open it up for you.

You and Galarn't go back to the site of the Broken Chain sweeper to release Bigbot 2

You also pick up the Glass minigun which survived rather admirably for what it is.


Bigbot 2 seems to be rather well pinned under the wreckage.

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2603 on: June 18, 2015, 12:14:05 am »

> Well, that is sand. Just dig a hole under/next to it and it should slide down.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2604 on: June 18, 2015, 12:18:35 pm »

Well I think it sounds less dumb as a team name. Personal titles that start with "the" are just weird. Plus if we can play it well enough then the whole party will be badasses instead of just Valerik

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2605 on: June 18, 2015, 12:30:44 pm »

Well I think it sounds less dumb as a team name. Personal titles that start with "the" are just weird. Plus if we can play it well enough then the whole party will be badasses instead of just Valerik

they aren't calling you "The Acid" just "Acid"
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2606 on: June 18, 2015, 01:03:28 pm »

Really? Jeanne called us the acid. I guess I got confused.

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2607 on: June 18, 2015, 01:39:03 pm »

How long would it take to combine Very Big Bot and the sweeper remains?
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2608 on: June 18, 2015, 02:04:49 pm »

How long would it take to combine Very Big Bot and the sweeper remains?

Using parts from it, or the entire thing? The Sweeper bot is like 10 times larger than the big bot, and has no means of locomotion.

Maybe 30 minutes or 1 turn.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2609 on: June 18, 2015, 02:10:25 pm »

Worth it.
COMBINE!
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