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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
- 0 (0%)
Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286962 times)

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2535 on: June 07, 2015, 02:03:58 pm »

"I don't" You squeak out with another puff of fire. -1 Flame charge.

"Wizard butler, Check your 9:00" -1 Flame charge

He does so, squinting at the Black shapes to his left.

You check the sandstorm below, nothing but scorpions and dust, the Chain railway clips the top of the sandstorm about halfway through however.

You spot something ahead, it looks vague from here, but it is approaching fast.

"Sir, it looks to be... Bandits? They don't look like normal bandits at any rate, Their suits aren't normally that color. They are approaching fast."


Two Dark purple balls of Jolting energy are headed towards Bigbot I. giving you moments to respond.

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2536 on: June 07, 2015, 03:29:33 pm »

> Bigbot I: Jump, then fire back
> WB: Attack helicopter with Demon's Grip. Try to get it tangled in the rotor.
> Commander: Recognize and Advice.
> Valeric: Slow down a bit and slide to just behind the bigbot
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2537 on: June 07, 2015, 05:30:15 pm »

>Valeric: BLUUUUUUUUUUH!

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2538 on: June 07, 2015, 06:17:32 pm »

I don't think we need to kill them via brute force. Knocking out their flight systems would most likely send them hurtling into the storm, no extra effort required.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2539 on: June 07, 2015, 08:00:13 pm »

These are Heartless. Those guys are huge jerks and they're really hard to kill unless you have the magical destiny sword.

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2540 on: June 07, 2015, 08:42:19 pm »

Also since we're losing 1 flame charge every time we speak we might as well send some of them enemy-wards

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2541 on: June 08, 2015, 05:12:55 pm »

The bigbot Jumps over you while you belt out a Screaming wave of fire at the Shadow orbs, Dissolving them entirely and doing light damage to the Helicopter. -13 Flame charges

"That looks to be a modified Street sweeper. As for Advice? Don't let it Bowl us off this Chain.


The Bandit Chain sweeper Rams Into the Bigbot at the front with incredible force, Shoving it back and Slowing it's momentum, and dealing 98 Damage. Good thing you weren't at the front...

A hatch on the top opens revealing a ton of bandits, mechs, and 3 Bandits that look more dangerous than the rest.

The Heartless bandits open fire with their Glass cannon hands, Striking Dublin for 5 Damage, The Bigbot B twice for 13 Damage, and Galarn't For 3 Damage.

Bigbot I Cannot open fire due to it holding back the Chain sweeper, But Bigbot B picks up the slack, Firing it's Vampire blaster at one of the Bandit heartless in retaliation, dealing some damage.

Dublin begins chanting and casting a spell.

Wizard butler Latches on to the Helicopter with the Demon's Grip, But It seems to have Wings rather than rotors, and is unaffected in any significant manner, the Heartlesscopter takes some damage from the Whips Acidic contact however.

Commander Chief Opens fire with his custom designed arcane Blaster rifle, Dealing some damage to the Copter. Many of the shots were consumed by your fire blast however.

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« Last Edit: June 08, 2015, 05:26:05 pm by Shadestyle »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2542 on: June 08, 2015, 05:41:01 pm »

> Bigbot 1: Try to cut the leg with your shears! In the likely case that dosn't work, climb onto it and proceed to pigiron up the side! While doing either of these, independently just have the gun running.
> Valeric: Jump/fly tackle one of the bandit elites, and try to Teleport them down into the sotrm below! (not STRIGHT down thou; they are likely to jump upwards and there need to be a random element so they dont get stright back to the chain on the most obvius try)
> Galar'nt: take flight and sword the heartless bandits!
> WB: Try to pull/swing the hearlescopter into the side of the Sweeper! Also, open fire at it at the same time!
> CC: fire at heartless bandits!
> Vampire Scorion Turret 1: Squit venom on the copter!
> Vampire turret 2: Teleport behind 1 of the elites and inject a full metling dose of venom!
> Bigbot 2: Open fire at the heartless bandits with both vampire beam and machinegun!
> 3 rail turrets: Open fire at the heartless bandits!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

FallacyofUrist

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2543 on: June 08, 2015, 06:12:22 pm »

I've lost track of this game. But I think that looks like a boss fight.
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A Thousand Treasures (And You).

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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2544 on: June 08, 2015, 06:30:28 pm »

I've lost track of this game. But I think that looks like a boss fight.

((Ehh, Two or three actually, A player opted for Max difficulty.

Want the summery of what's been happening so far?))
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2545 on: June 08, 2015, 06:47:16 pm »

I've lost track of this game. But I think that looks like a boss fight.

((Ehh, Two or three actually, A player opted for Max difficulty.

Want the summery of what's been happening so far?))

...All of a sudden, I highly doubt our ability to reach the mission's end alive. Max difficulty may not have been the best idea.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2546 on: June 08, 2015, 07:15:17 pm »

I've lost track of this game. But I think that looks like a boss fight.

((Ehh, Two or three actually, A player opted for Max difficulty.

Want the summery of what's been happening so far?))

...All of a sudden, I highly doubt our ability to reach the mission's end alive. Max difficulty may not have been the best idea.
We still have 88 hp, 45 mana, and over 200 flame charges, and none of our party is at less than 100 hp, we're not doing too bad...

Oh yeah, also
>Blast those exposed guys on top of the sweeper

FallacyofUrist

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2547 on: June 08, 2015, 07:28:37 pm »

I've lost track of this game. But I think that looks like a boss fight.

((Ehh, Two or three actually, A player opted for Max difficulty.

Want the summery of what's been happening so far?))
((Extended version. Put it in four paragraphs or so.))
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2548 on: June 08, 2015, 08:09:26 pm »

I've lost track of this game. But I think that looks like a boss fight.

((Ehh, Two or three actually, A player opted for Max difficulty.

Want the summery of what's been happening so far?))

...All of a sudden, I highly doubt our ability to reach the mission's end alive. Max difficulty may not have been the best idea.
We still have 88 hp, 45 mana, and over 200 flame charges, and none of our party is at less than 100 hp, we're not doing too bad...

The sweeper dealt 98 damage in 1 attack. Unless we can manage to keep the bigbots alive long enough to get at the controls, I would say the thing's going to run us over. Plus we need to fend off attacks from the other minibosses.
« Last Edit: June 08, 2015, 08:10:59 pm by Whisperling »
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2549 on: June 08, 2015, 08:25:56 pm »

-snip-
We still have 88 hp, 45 mana, and over 200 flame charges, and none of our party is at less than 100 hp, we're not doing too bad...

The sweeper dealt 98 damage in 1 attack. Unless we can manage to keep the bigbots alive long enough to get at the controls, I would say the thing's going to run us over. Plus we need to fend off attacks from the other minibosses.
It's also the heaviest thing on the field and did that ramming into our bigbot on the initial catch, we will probably be fine as long as we don't try to personally wrestle it and it probably won't even happen to bigbot again. Just because we have an actual chance to fail doesn't mean we can't succeed.
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