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What do you want more of.

Monsters!
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Loot!
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Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 287051 times)

The Froggy Ninja

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  • Crying on the floor due to losing my entire hoard.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2355 on: May 22, 2015, 09:52:39 pm »

Actually that's it.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2356 on: May 23, 2015, 01:08:50 pm »

Ambiance at 73% saturation.

Wizard butler uses the Demon's Grip on one of the arms and begins to pull hard. the metal Groans in protest.

You fly around behind it and open fire on the back of the pane, trying to loosen it up at the hinge.

The hinge is loose.

40 ounces are left in the vamp blaster.


One of the shots bounces off, hitting Wizard butler and by extension yanking the Mechanical arm clean off. -3 Health

the machine guns open fire on WB, but he dodges them handily

You are drained. -4 Health

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2357 on: May 23, 2015, 01:25:57 pm »

> Valeric: Land on it using your momentum to bed it open.
> WB: use DG again
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2358 on: May 23, 2015, 02:52:01 pm »

You land on the roof, using your momentum as you grip the weakened hinge. Wizard butler launches the Demon grip once again, and you both attempt to pry open the cockpit's window.

The machine is flailing wildly now, and 3 of the Guns are charging up. it is backing away as well, likely in an attempt to escape.

You lose some Vitality to the Spear. -1 Health

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2359 on: May 23, 2015, 03:17:47 pm »

> Valeric: Keep at it, trying harder, and also using flame charges. If we get it open instantly dive in to avoid the guns and stab someone.
> Keep pulling, while trying to stay out of the way from the charging guns.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2360 on: May 23, 2015, 04:09:11 pm »

Finally, the Cockpit opens, and like a bat out of hell, you flip over and inside, stabbing the first bandit you see with Etja-zemra.

It will take a moment to completely drain the bandit you picked. +15 Health

The other 3 Begins to panic and start shooting you with their glass cannons -9 Health

The bandit you skewered is panicking, thrashing about and driving the barbs of the spear deeper in you both. -1 Health.

Wizard Butler hits the deck as all three of the Laser cannons go off at once, you hear something inside the machine explode due to the overload, and your blood quickens at the memories.

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2361 on: May 23, 2015, 04:20:03 pm »

> Valeric: Use Splintered Life to try to restrain them, while keeping Etja-zemra inside the first one.
> WB: Pull the guns from their hands and/or break their arms. If after that and the spell there's still any threat from them, just hold them down manually.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2362 on: May 23, 2015, 07:21:50 pm »

You try to cast Splintered life on them, and purple lighting flies frm your bone arm's fingertips, charring it black.

Their clothing is fused together, but the fire rendered it moot in mere moments, leaving them covered in ash, but unrestrained.

One of them Quickly grabs something out of a slot in the machine, and uses it to fire a chain leading up to the Rail system they erected, He zooms off.

You feel anouther surge of vitality, the bandit is dead, but not fully drained yet. +35 Health

The other two are still firing, but are no match for your healing. -6 Health

You try to reach out, but they move out of range of your grip. one more turn and your victim will be a clump of ash shaped like a bandit, releasing you.

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ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2363 on: May 23, 2015, 07:27:01 pm »

WB: After that chain bandit! He must not alert the others!
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2364 on: May 23, 2015, 08:59:31 pm »

WB: After that chain bandit! He must not alert the others!
+1

> Valeric: Use Mutate to make their hands useless
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2365 on: May 23, 2015, 09:26:44 pm »

WB: After that chain bandit! He must not alert the others!
+1
Blast the controls and lock the door behind you.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2366 on: May 24, 2015, 06:17:16 am »

WB: After that chain bandit! He must not alert the others!
+1
Blast the controls and lock the door behind you.
-1 on blasting controls, lets not destroy the loot, nor the easiest way to get it back home.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2367 on: May 24, 2015, 11:36:00 am »

You yell for wizard butler to chase down that bandit and he does so, Flying after the bandit in a hum of crystal.

You melt the bandit's hands together, and rip your Spear free of the ashen corpse that it has drained fully. +12 Health +4 Mana.

"Valerik, another potential issue has arose."

"Almost starting to get bothered with all the interesting stuff that happens while I'm gone."

"Well, eh, we have some visitors."

"Ok, Just hold on for like 5 Minutes."

You shudder at the rush of energy that you received from the Husk, and stab the other two bandits at the same time, begining to drain their energy as well.

"He is monster! Devil!" one of the bandits begins screaming something in a foreign language.

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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2368 on: May 24, 2015, 11:44:42 am »

Actually the devil is a much cooler guy than us.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2369 on: May 24, 2015, 12:49:10 pm »

lolz. we do know demons that are more goody to-shoes than us come to think of it.......

garlant seems lawful good.
oasis deamon seems lawful neutral from what I can tell

we are......well.....the closest I can think of for our alignment is bay12.......
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I nominate endlessblaze as our chief military executive!
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