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What do you want more of.

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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289797 times)

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2190 on: May 15, 2015, 05:30:37 pm »

> Point out that whatever is done, what is lost is lost, and all our reasonable options are reversible if and when a better solution turns up. Maybe eventualy we'll be able to regrow it in some almost entirely natural way? But in the meanwhile, using whatever prosthesis is cheap and useful wont harm that possibility.


> As for others... that's for them to decide, and should they not be able to make that decision on their own then preserve their body in whatever state it is, and just put them in a temporary one until they can.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2191 on: May 15, 2015, 05:55:27 pm »

"Sir... I think that you should use this to help people but only as necessary. Enhancements and alterations lead to hubris and eventually insanity. This is the kind of work you do to restore, not to improve."

"But I will say this, What is lost is lost. and you need some limbs. Everything you can do to fix your problem is reversible, and as such, Using them will not harm the possibility of restoring yourself to the way you once were."


"You are right. Absolutely Right. I need to stay sharp, Not fall prey to weaknesses like hubris and arrogance. A necromancer's purpose is to restore and preserve life. Not improve and twist it.

You have wizard butler Attach the leg using the tools attached to the Necrotable.

You have the AA spider Gesture to the Core when Galar'nt arrives. and cut the eye spy spell, Swinging yourself up.

"Now, let's get to work Dubya, I need some arms, a new pegleg and a foot so I can Take that Bastard's Arms for myself." +15 Pontification points.

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((Always welcoming new contribution!))

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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2192 on: May 15, 2015, 06:05:24 pm »

Spend 11 points on Spectergram and the remaining Homunculi spells. Operation Soular Winds is go!

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2193 on: May 15, 2015, 06:33:12 pm »


-1 on Spectergram and the remaining Homunculi spells, that's WAY to much pp at to narrow a focus.

PP SPEND:
Certain spells, needed for immediate plans: (5 pp total)
* Craft Tissue (2 pp)
* Crackpot Sigil II (1 pp)
* Craft Secondary Core (2 pp)
These are good, but waaay expensive. but we should get them at *some* point:
* Detect Object; Destroy (4 pp)
* Elemental adjectivity (5 pp)
* Sacrificial gateway (5 pp)
* Engrave Runes + runes for Identify and Great Shield (4 pp)
Good ideas, but not all of them/wait until we see what the next tiers in the books are:
* Gateway to the void of the lost. (2 pp)
* Seperation Sigil (1 pp)
* Supercharge Undead (1 pp)
* Necrobotany (1 pp)
* Undead-Golem Hybrids (1 pp)
* Gate Sigil (1 pp)
* Craft Magic Motor (specific: Two opposed plates of Iron and Iron Tinted Glass) (1 pp)
* Silent Image (1 pp)

> Do some of the high priority ABT, specifically the tests with Clear Steel and raritanium and/or leather, combined various ways.

> Check up on minions and refile those that neede it.
> Refill mana engines.
> Check on bone plants.
> Tend to growth vat and make sure it's still producing skin at max rate.
> Harvest the glass and refill with sand

> Make the Nopegun and other Wizard Buttler improvements.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2194 on: May 15, 2015, 06:36:06 pm »

But we would have a home grown supply of mummies and vampires, who would be even better at magic than normal! We need to at least get craft organ so we can grow a new magically optimized temp arm. And we need to save our mana for Soular Wind.
« Last Edit: May 15, 2015, 06:45:35 pm by The Froggy Ninja »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2195 on: May 15, 2015, 06:40:10 pm »

Yea we'd have that... 5 days to late instead of 7 days after we defeted all these bandits. And the temp arm is TEMP. Just grab it of a random skeleton. We'll be less tempted to keep it when we get a true replacement that way to.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2196 on: May 15, 2015, 08:39:43 pm »

What if we get up to Organ, Crackpot Sigil II, and Craft Secondary Core, then save the rest of the pp for the moment and get our various other spells after a good old dream demon beatdown? Grow magically attuned arms and fuse them with a blood sample for compatibility. Same thing for legs.
« Last Edit: May 15, 2015, 08:45:21 pm by The Froggy Ninja »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2197 on: May 15, 2015, 09:17:12 pm »

What if we get up to Organ, Crackpot Sigil II, and Craft Secondary Core, then save the rest of the pp for the moment
+1
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Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2198 on: May 15, 2015, 09:26:09 pm »

What if we get up to Organ, Crackpot Sigil II, and Craft Secondary Core, then save the rest of the pp for the moment
+1
+1

I'm not sure we need magically attuned limbs though, what would magically attuned legs even do? We can probably use our staff without homunculi arms and making "perfect" limbs seems like it would go against the idea of a temporary prosthetic

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2199 on: May 15, 2015, 09:33:04 pm »

Wait, what are "soular wind" and "spectergram"? I can't find them in the records (I used the link in the latest update).
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2200 on: May 15, 2015, 09:39:22 pm »

What if we get up to Organ, Crackpot Sigil II, and Craft Secondary Core, then save the rest of the pp for the moment
+1
+1

I'm not sure we need magically attuned limbs though, what would magically attuned legs even do? We can probably use our staff without homunculi arms and making "perfect" limbs seems like it would go against the idea of a temporary prosthetic
The circulatory system affects our mana output.
Wait, what are "soular wind" and "spectergram"? I can't find them in the records (I used the link in the latest update).
Check the public doc. It's where me and armok keep our science. The main things are in the projects and spells tabs but there is some elaboration in the Q&A.
« Last Edit: May 15, 2015, 09:41:01 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2201 on: May 15, 2015, 09:40:02 pm »

You Have Wizard Butler Bring you some Skeleton Arms, Which you Reanimate, From there, You craft a simple Cryskeel peg leg, same as the old one, and make a Cryskeel cap for your foot, Wizard butler keeps bringing you materials, and you get a boot to support your weight until you fix your foot for real. -2 Mana +56 Max Health

You jump up and that gutwrenching pain returns, you look down and find, along with having no clothing, your waist is littered with sores, Likely from shrapenel

You take a Deep breath and sit back down. That will likely need to be taken care of.

You have wizard butler bring you some books, and you gt to reading. It is bad enough that you slacked on your science with the bomb, you will not slack on your magic.

You learn Craft tissue, Craft Organ, Crackpot Sigil II, and Craft Secondary Core, -5 Pontification points.

You slap the book closed, And reach out. Wizard butler hands you your half staff. And you begin.

Maybe you should start with some new clothing, All that remains of your robe is a Scrap of cloth.

You enchant the Table's feet wiht frictionless and have Wizard butler star wheeling you around until you can Get this shrapnel out.

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Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)

((Both of those are in the Public doc, it is chock full of player made ideas for Spells and Objects, which I give an in game estimate of the price. It is basically idea storage.))
« Last Edit: May 15, 2015, 09:56:37 pm by Shadestyle »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2202 on: May 15, 2015, 09:54:40 pm »

> Might as well start working on the Sticksuit 2.0, just the parts needed to be decent and for it to help support yourself.

> Then lets fix the butler up, and improve hima  bunch while we're at it.

> Engrave runes of Crackpot II on the predigestor if the mana engine cluster for far more efficent digestion.
> Engrave the Growth Vat with runes of Craft Tissue and Craft Organ as well, and Infuse a drop of Miracle Serum into it as a whole, and bump it some more mana and dump a bunch of raw material in it. Start it going on a huge efficnet stomach for more mana engines.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2203 on: May 15, 2015, 09:55:54 pm »

> Might as well start working on the Sticksuit 2.0, just the parts needed to be decent and for it to help support yourself.

> Then lets fix the butler up, and improve hima  bunch while we're at it.

> Engrave runes of Crackpot II on the predigestor if the mana engine cluster for far more efficent digestion.
> Engrave the Growth Vat with runes of Craft Tissue and Craft Organ as well, and Infuse a drop of Miracle Serum into it as a whole, and bump it some more mana and dump a bunch of raw material in it. Start it going on a huge efficnet stomach for more mana engines.
+1

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2204 on: May 15, 2015, 10:29:25 pm »

Are these improvements from the laundry list of stuff on the public doc? Hopefully it all works as intended...
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