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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
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Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289792 times)

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2175 on: May 15, 2015, 11:48:33 am »

> Check the condition of all the stairs, and the presence of bandits in the lower levels and around the building

> Robot: Climb up and see if the guns are light enough to carry down on your own.

> Bandit zombies: Start of the mining operation by looking for bits of ANYHTING other than bulk iron and concrete that got thrown of the building and is laying in the sand.

> Big Zombie + luggage: sneak around the building, and if there are no bandits enter and try to steal the fridge.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2176 on: May 15, 2015, 12:01:51 pm »

Building lost its top three floors and became structurally unsound, We lost our entire personal inventory other than the Wailascope and our staff (thank god), Our arms were destroyed but we managed to preserve our leg (which was the non-portal one) and hands.
How do we lose our arms but not our hands? Well, I suppose if you mean "arms" as in weapons apart from our staff then it makes sense but it sounds like you're saying we stuck our hands onto the stubs left after our arms got blown off...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2177 on: May 15, 2015, 12:10:47 pm »

Nope. They're in the organ chest. Preserved for later use. Useful since hands are much more complicated and harder to make than arms. We can grow some new arms once we sleep.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2178 on: May 15, 2015, 12:13:05 pm »

......we have an organ chest?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2179 on: May 15, 2015, 12:15:46 pm »

"A Chest Made of sheet metal, With a plate at the top having a hinge to serve as the opening. It is enchanted so as to preserve Flesh and organs as long as possible."

From the main document
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2180 on: May 15, 2015, 12:31:29 pm »

> Check the condition of all the stairs, and the presence of bandits in the lower levels and around the building

> Robot: Climb up and see if the guns are light enough to carry down on your own.

> Bandit zombies: Start of the mining operation by looking for bits of ANYTHING other than bulk iron and concrete that got thrown of the building and is laying in the sand.

> Big Zombie + luggage: sneak around the building, and if there are no bandits enter and try to steal the fridge.
+1 Also ask the wood-tinker to help us build a portal to his location.
« Last Edit: May 15, 2015, 12:41:10 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2181 on: May 15, 2015, 03:49:42 pm »

The elevator is completely trashed, and most of the stairs are too, There are no bandits, living at any rate

Robot will be able to take 1 of the guns safely.

The bandit zombies begin rummaging around if they find anything, they will bring it back.

Big zombie and luggage Rip the fridge up and start hauling it back, all the food is gone though.

You send the skeleton twins to start extracting Honey.

Spoiler: Gerod Ald'Age (click to show/hide)

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Spoiler: Goals (click to show/hide)
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2182 on: May 15, 2015, 03:53:28 pm »

Reattach our leg.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2183 on: May 15, 2015, 03:54:51 pm »

> Have the robot cary the gun down, then cary the shovel blight up, then carry the other gun down, then head back up

> Shovel blight (and tehn robot) start excavating scraps, starting with any ones that'd make the intact components harder to move

> Ask Gallar'nt to please go help carry the core.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2184 on: May 15, 2015, 04:02:04 pm »

A random minion: stumble across Gerod by sheer coincidence.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2185 on: May 15, 2015, 04:03:17 pm »

But he's in the past.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2186 on: May 15, 2015, 04:19:29 pm »

he should be in the present right now.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2187 on: May 15, 2015, 04:30:27 pm »

Nevermind. Just remembered.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2188 on: May 15, 2015, 05:23:17 pm »

Silver Robot Carries a gun down, nearly fumbling it due to lack of Hands, then carries a shovel blight up.

"GALAR'NT, WOULD YOU COME OVER HERE PLEASE?!"

"Hello Valerik, What do you need?

"I need you to do two things if you would, Get Wizard butler over here As soon as possible with my leg, and for you to go assist my minions in Retrieving a certain delicate Piece of machinery from Honey. Is that Ok?"

"Of course."

He walks out of the room, and after a few minute of silence, you hear the familiar clicking of Wizard butler's wooden feet, and a Clunk of The organ chest.

"You look like a punching bag sir."

You hear him set down and chuckle.

"Yeah, getting blown up will do that to a fellow. You got my leg?"

"Yes, but the foot was... Absent."

"Better then the whole thing gone if you ask me..."

"Wizard, Tell me something and be honest. I don't like Self-Alteration. I really don't. It is a personal fear of mine, Change like that, but it seems I am in a rough spot, So. How do you think I should go about fixing this? What would I do to fix someone else in this situation, and do you think I can cope with that kind of power, and not go crazy?"


What does wizard butler say?

Spoiler: Gerod Ald'Age (click to show/hide)

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((Always welcoming new contribution!))

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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2189 on: May 15, 2015, 05:27:20 pm »

Sir... I think that you should use this to help people but only as necessary. Enhancements and alterations lead to hubris and eventually insanity. This is the kind of work you do to restore, not to improve.
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