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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 287009 times)

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1920 on: May 08, 2015, 11:32:33 am »



"Lets see, a Chandelier, The bandit seems to be Using some kind of boots to slide along that Chain. this could be important if there are more of those chains... Maybe we should have some kind of portable means of going along them quickly?

(I changed it to imgup if that helps.)
« Last Edit: May 08, 2015, 11:34:36 am by Shadestyle »
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endlessblaze

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1921 on: May 08, 2015, 11:33:52 am »

((Nope, the school firewall here blocks a lot of image sites. But I can see it when I get home so it's fine.

But agian.... Touture? When))
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I nominate endlessblaze as our chief military executive!

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1922 on: May 08, 2015, 11:35:28 am »

((Switched back to imgur, I can't even see that one. We Turned a bandit into a living blood farm in a tomb of silver.

Also, Ding))
« Last Edit: May 08, 2015, 11:46:23 am by Shadestyle »
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Fallatus

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1923 on: May 08, 2015, 11:48:25 am »

curse of postcognition could be useful, Having your enemy unable to see what you do. Though i thought it would be more like having no foresight y'know. Only realizing what you overlooked or did wrong after it is too late to do anything about it.

Also, Try to avoid unnecessary evil acts in the future, With emphasis on unnecessary. We don't want to attain a weakness against some goody-goody-two-shoes now do we. At least, Not until we are too powerful to be defeated.
« Last Edit: May 08, 2015, 11:52:31 am by Fallatus »
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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1924 on: May 08, 2015, 12:06:16 pm »

Oh right, metaquest.

Wizard Eyes is an Adventure Time reference. Medusa's curse is a reference to Greek mythology. Angamallen is an iron-gold aloy in a minecraft mod. Frankenstein Sigil is a reference to a novel by Mary Shelley.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1925 on: May 08, 2015, 12:08:43 pm »

Ding?

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1926 on: May 08, 2015, 12:32:29 pm »

((5 Dings in one go. Noice))


Spoiler: Mental images made (click to show/hide)

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Spoiler: Goals (click to show/hide)
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ATHATH

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1927 on: May 08, 2015, 12:44:34 pm »

Send the stalker to investigate that door-like thing behind the large group of bandits.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1928 on: May 08, 2015, 01:27:01 pm »


You Slide and Slip through the crowd of bandits, making a few close slips, before making it to the other side, If they weren't all drunk off their rears, You could not have done this, even with your almost invisibility.

It appears to be a giant refrigeration unit, connected to the wall by a plug.

"Hoo-ee Bobby, you got one!"

One of the bandits yells out from above, they appear to be shooting at some kind of bugs in the air.

Spoiler: Mental images made (click to show/hide)

Spoiler: Status (click to show/hide)

Records


Public Doc

Spoiler: Goals (click to show/hide)
« Last Edit: May 08, 2015, 01:31:41 pm by Shadestyle »
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The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1929 on: May 08, 2015, 01:47:50 pm »

You know I catch a fair number of the references but I always forget about the metaquest. Also can we get a tab in the records to list references we got?

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1930 on: May 08, 2015, 02:00:29 pm »

((There is now a tab for it in the Public doc.))
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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1931 on: May 08, 2015, 02:22:31 pm »

> Take a mental image at 10x magnification to the left of the Stalking Skin (the refridgeration unit)
> Take a mental image at 5x magnification above the Stalking Skin the gun turret thign)
> have the fly drop without making noise down on top of or even behind the refridgewration unit and see what it c an smell. (As in, it's not moving it's wings just falling. Small size should mean the fall damage is little issue)
> Have the Stalking Skin snak and hide under the stairs, trying to peak into the next room.
« Last Edit: May 08, 2015, 02:26:43 pm by Armok »
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ATHATH

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1932 on: May 08, 2015, 02:49:28 pm »

> Take a mental image at 10x magnification to the left of the Stalking Skin (the refridgeration unit)
> Take a mental image at 5x magnification above the Stalking Skin the gun turret thign)
> have the fly drop without making noise down on top of or even behind the refridgewration unit and see what it c an smell. (As in, it's not moving it's wings just falling. Small size should mean the fall damage is little issue)
> Have the Stalking Skin snak and hide under the stairs, trying to peak into the next room.
+1, but bring the spider to the other two minions
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1933 on: May 08, 2015, 03:19:46 pm »

Since we can talk while we do this:
> Ask fairy berzerker what they think about missions where you sneak in stealthily and then rampage suddenly in the middle of things. Also we never got their name.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1934 on: May 08, 2015, 03:31:40 pm »

Barbarian only speaks in curse words.
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