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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286979 times)

endlessblaze

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  • likes dragons for their fiery breath
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1875 on: May 07, 2015, 01:01:46 pm »

Commune with the fragments of our mind/soul
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Aslandus

  • Bay Watcher
  • Slowly descending into madness
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1876 on: May 07, 2015, 01:04:28 pm »

>Break its fangs with our shield!

Armok

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  • God of Blood
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1877 on: May 07, 2015, 01:15:41 pm »

> No! Don't hurt precious baby cinnamon roll spider!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1878 on: May 07, 2015, 01:24:49 pm »

Your mind is over there and you are a bit too busy to commune with it right now.

You don't have access to your leg in the other dimension right now This is an actual dream. Offering it Does nothing either.

You hit it with the Club, Knocking it off, Before jamming your shield onto it's fangs to break them off, The creature Scuttles away out of your thoughts, and your sight.


You walk back to the tree, it is clear it has some kind of meaning. Though whether you want to Deal with this mess right now is up to you.
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Armok

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  • God of Blood
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1879 on: May 07, 2015, 01:27:31 pm »

> eat a windchime.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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  • Slowly descending into madness
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1880 on: May 07, 2015, 01:52:16 pm »

>Reach through the bark and rip out the tree's still beating heart

Demonic Spoon

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  • Peering from beyond the veil of reality
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1881 on: May 07, 2015, 02:07:56 pm »

>Reach through the bark and rip out the tree's still beating heart
> Then eat the (still-beating) heart.
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1882 on: May 07, 2015, 03:20:52 pm »

The thought disturbs you, and besides, you cannot reach into the bark. it is as impregnable as your innermost mind should be.


You pick up the wooden Microphone.

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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1883 on: May 07, 2015, 03:23:11 pm »

> Take the web
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1884 on: May 07, 2015, 04:21:07 pm »


You reach out to the web, It almost seems like you could reach, but it seems hazy, out of reach, like a forgotten memory...

You wake up suddenly, Jolting out of bed. +10 Pontification points. +12 Mana, +14 Elbow Grease.


To start the day off right, you perform a simple test, Fusing False target with Great shield. -3 Mana.

The alchemy table says that the mana tastes "fizzy"

Wailascopgrapfy tells you that The Spell's Creation can withstand up to 3 Thaums of force. and reflects twice the amount, Plus an additional one.

Thaums in this case are the maximum amount of momentum a single point of mana can produce to propel itself, a spell that takes 3 mana to cast will usually not produce 3 thaums however.

Pen bug tells you it "Makes a goofy clone of master that Dishes out what it takes, and then some!"

You consume your personal Mana engine's charge, Gaining 8 mana.

Wizard butler brings you The minions who were mining, along with 6 iron ore, 3 Topaz Geodes, 1 Platinum ore, and a big crystal of what The wailascope Calls "Raritanium". upon testing you find that it is a transparent, Extremely lightweight material that, as expected, causes mana to act odd. Mana flowing through it generates thrust on the opposite facet. Making it potentially dangerous to handle if a sharp enough piece encountered enough mana. It does not consume much mana to do this, and also does not attune it very quickly, allowing most of it to pass through unchanged.

If the opposite facet is a different angle, it generates some rotational thrust as it passes through.

He informs you that this is a small fraction of a much larger vein, and that they were only able to extract this piece since it was separated from the rest of the vein, as it was extremely durable and likely pure.

Everybody begins to get up and around.

"So, what is our agenda for today?"

Spoiler: Status (click to show/hide)

Records


Public Doc

Spoiler: Goals (click to show/hide)
« Last Edit: May 07, 2015, 04:23:05 pm by Shadestyle »
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Fallatus

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1885 on: May 07, 2015, 04:34:33 pm »

You remember the idea of making one of those tubes that had shielding magic on the inside so magic didn't touch the walls and therefore couldn't become attuned? Try making one of those, (If you can.)
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1886 on: May 07, 2015, 04:37:46 pm »

"Yeah, I made one of those, the problem with it is that you would need to monitor it because it wants to Reflect mana like a Baseball bat "Reflects" a ball, which is to say with a lot of bouncing, force and potential damage if too much of it goes through. It works perfectly other then it's tendency to do that it should be the 'Reflecting silver pipe' in my inventory."
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The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1887 on: May 07, 2015, 04:59:39 pm »

Does sustain actually heal wounds or just keep someone alive? Anyway we should make two pump undead. With needles made of bone and a muscular structure to pump liquids we should be able to turn small game into vampires. We should also spend four PP on Warp Space and Teleport.

Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1888 on: May 07, 2015, 05:00:47 pm »

> Cut one of the geodes into cut gems

> top out all sustenance and Mana Engines
> Tend to all the plants, providing water, needed mana, fertilizer if any of them are missing it, and abaut 1/4 of a Green Mana each.
> Check on the tissue Vat skin

> Put some mana in the separator and proccess:
 * The topaz-iron ore, since it can now be risked
 * The iron ore
 * The platinum ore

> Finish the Organ Chest, add Sustain Living runes to Necromechanics Workbench

> Harvest the glass, make 100 pounds of Clear Steel and 100 pounds of Cryskeel. (should use 160 glass and 40 steel acording to my calculations)

> Test durability and ability to hold edge of raritanium.

> Guess we'll have to make better mining minions to get more of the stuff. For now tell them to focus on iron and forter exporatory tunnels.

> Discus teaching and trading spells with Dublin and Harkim over breakfast.

> Check if the Dead Mana is anomalus enoguh to be worth experimenting with

I vote we learn, in order of importance: Warp Space (2 pp),  Enchant Object (3 pp), Craft Tissue (2 pp), leaving 3 pp for other stuff later in the day.
I'm also intrested in Infusion Sigil (2 pp) or Crackpot Sigil II (1 pp) if anyone would rather have one of those instead of Craft Tissue. We should also consider learning a Strategy or two.

> Armok Brand Testing?


> Fuse 1 foot of the Clear Cable with 1 foot of the Reflecting Silver Pipe.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1889 on: May 07, 2015, 05:03:13 pm »

Actually I agree with Armok with Infusion Sigil. I'm curious about whether Warp Space requires Enchantment to be indefinite.
« Last Edit: May 07, 2015, 05:06:32 pm by The Froggy Ninja »
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