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What do you want more of.

Monsters!
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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286938 times)

Shadestyle

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1785 on: May 02, 2015, 03:34:17 pm »

You decide to go far away to recheck and refill your Halfstaff-Catrat-Roserod, Going over to the dungeon doorway that you forgoed before, you cop the coin cap that incarcerated the charge you capriciously chose to store, finding that the malevolent mana was mostly martyred to your magical melon maker.

Some of the sinister sorcery still sat in the skull, surprisingly, but with some supplication to supplant it, still it sits, simmering in shadows with it's purer partner. -2 Mana.

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« Last Edit: May 02, 2015, 04:22:37 pm by Shadestyle »
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Armok

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1786 on: May 02, 2015, 04:09:58 pm »

OMG ADJECTIVITY IS THE BEST THING EVER!!! O_O
That was a really obvious choice. Adding to my blueprints in the blueprints doc.


> Send the shovel blight to continue the forward tunnel looking for more veins.


> It's been a little while, depending on how the digestion curve works we might have a few point of mana available to tap already. Like, if it's linear, 2 or 3 points.


> Use the Shaping Bench to separate out the Topaz form the ore.

> Go check on what the cheering was all about.
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Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1787 on: May 02, 2015, 05:51:25 pm »

I wonder if we could just add "regenerative" to a corpse then raise it to get a healing zombie and/or infinite meat...

Shadestyle

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1788 on: May 02, 2015, 06:30:28 pm »

"Strain is subjective, and the spells feed off of ambient mana to perform their duties, so a regenerating zombie would likely become non regenerating if you tried to stress test it to -that- point. it might be able to restore 10 Health points gradually over a day before the mana is too thin to sustain the spell."

You send Shovel blight off on it's own to search for more ores.

If you tried to take the mana out now you might spill valuable fat slurry that hasn't been converted.

If you use the table to separate the topaz from the iron, you may accidentally render the Topaz into it's Pure elements as well. Do you still wish to try?.

You go to check on the cheering.




Sacharine smiles and Sappy Dispositions greet you as you exit the rotten prison, you taste fresh air for the first time in what seems like forever. Workers and Noblemen alike seem ecstatic, the cool moonlight a welcome change from the stuffy warmth of the sewer.

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« Last Edit: May 02, 2015, 06:50:56 pm by Shadestyle »
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Armok

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1789 on: May 02, 2015, 08:13:06 pm »

> Take a jog around town, getting exercise and checking on the status of everything at the same time.
> Especially look for: Corpses, scrap metal, rubble, signs of mechs, what buildings are still standing, secirity/defensibility of area.
> Pour cell materials over into another container and put a Sustained Flame charge in, lets see what reduction to element does to something that isn't matter.
> Time to eat?
> Find something to use as a temporary pot and carry the Gorurdberry plant outside where there'll be sun. Make sure it has plenty of water and didn't lose the fertilized status.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1790 on: May 03, 2015, 10:25:55 am »

You take a jog around town, and what you manage to see is not encouraging. -5 Elbow grease

1C

They are patrolling most of the civilian areas and roads, Eating food and drink from some kind of crates, there are about 5 of these "food points".

2A

A large building has a ton of Bandit activity. You are unable to see much detail from your hiding spot, aside from a white object on the roof. A plaque on the Fountain reads "The standing boulder Fountain; to show how power must be paired with balance."

3

The Castle Gates seem to only be able to be opened from the inside. Further observation is needed, but it is too risky out in the open. Only through luck and cover of night were you able to get this close.


You sketch up a quick map of the area, based on your quick run through the alleys and shadows.

You smell the scent of rot coming from where you believe the Graveyard is. and mark it down as "b" it is likely where the bodies are being kept.

You see the Scrap shop in the distance as you head back to your Safehouse, marking it as "a".

Only one or two of the stone buildings are actually destroyed, Likely due to the bandit's use of Laser and Flame weapons.

Roads connect the areas in a large way, while there are many alleyways connecting them unconventionally. (Anything larger than you cannot go through the alleys, and must use the black lines to travel.)

You pour the Cell material into a crackpot silver bowl, shaping the pig iron inside Quickly into a large pot. -1 Elbow Grease

Time to eat. You eat up another Tallow Treat. Tastes a bit samey. That is the last normal one.
 
You transfer the gourdberries outside so they can get some sun.

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« Last Edit: May 03, 2015, 10:32:54 am by Shadestyle »
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endlessblaze

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1791 on: May 03, 2015, 10:38:38 am »

Call in our horde.

Kill the bandits.

If any of them get something broken, like a fingernail raise that, kinda like our blood cattle as those nails
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Armok

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1792 on: May 03, 2015, 11:06:06 am »

-1 on attacking directly.

We are highly outnumbered, we'll need subetility here.

> First of, lets use the Eye Spy Fly to check the inside of the castle and large building with a bomb on top. Also examine the bomb.

> Also with the fly, take a look on some of the unpiloted mechs. Are there any that's far enoguh from any alert bandits that it could be stolen? Would it be posible for the fly to turn on the weapons or forward motion?
 
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1793 on: May 03, 2015, 11:11:15 am »

We should try to make some tiny skeletons that can get inside the mechs and mess with them.

Shadestyle

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1794 on: May 03, 2015, 11:13:22 am »

We should try to make some tiny skeletons that can get inside the mechs and mess with them.

"Do you have a Particular design in mind?"
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The Froggy Ninja

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1795 on: May 03, 2015, 11:17:01 am »

Exoskeleton the size of a large spider (but still small enough to fit in the cracks) with six "legs" that can support itself on two with the rest functioning as various cutting, slashing, and otherwise destructive tools.

Armok

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1796 on: May 03, 2015, 11:27:25 am »

-1, that is our last mana and we might need it to defend ourselves. And in the morning we'll have enough to do something much better. Like a flying one Adjectivified with Stealthy and Silent. Or 5 of them. to cooperate. Also just capturing an actual spider and zombifying and miracle seruming it is probably better than crafting it from bones.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1797 on: May 03, 2015, 11:32:17 am »

Keeping in mind that we only have one mana, we may want to just remold or use one of our existing minions rather than making a new one... I would suggest going for the building with the missile on the roof (I assume it's a missile) first, if only to get it away from the bandits. We don't really know if they've gotten inside the castle yet, but they haven't broken down the gate at least...

And we might want to leave off the flying adjectivity, since the spell uses mana as the ability is used it would probably be better to send our fly to scout and then send a stealthy minion to act...

The Froggy Ninja

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1798 on: May 03, 2015, 12:37:29 pm »

Fair enough. Let's take a quick power nap in the mech.

endlessblaze

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Re: (ISG) Darkness Redeemed: Necromechanic
« Reply #1799 on: May 03, 2015, 01:16:08 pm »

right.

sleep in mech,

build tiny saboteurs
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