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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
- 0 (0%)
Politics!
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Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 291104 times)

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #765 on: November 19, 2014, 06:42:33 pm »

Perhaps ask his opinion rather then telling him.
That is exactly what I'm doing.
Trust me.
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #766 on: November 19, 2014, 07:42:03 pm »

> hmm, what if you precharge a staff with mana, and/or fiddle around with the bones enchantment? Lets try that again.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #767 on: November 19, 2014, 07:54:31 pm »

> hmm, what if you precharge a staff with mana, and/or fiddle around with the bones enchantment? Lets try that again.
What do you mean by that?
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #768 on: November 19, 2014, 10:06:02 pm »

The wizard. the magic he tries to chanel himslef falls of but another source might not.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #769 on: November 20, 2014, 08:24:43 pm »

((working on something big and fun for later, sorry bout the late relatively drawingless (psyche) update.))

After courteously asking him his opinion on the matter, you find that Skullduggery really does not care what he does. and you send him off to the adventure box.

You purchase a juicer from the cooking portion of the market, getting gipped on the price by a clearly (specieist?) merchant. -3 Coins.

A staff could allow the wizard butler to channel magic, but it would literally have to be a Living arm clutching a staff. In theory anyway, maybe he just needs a ton more practice with his new mana system.

"Her name is Maria Feather Eadlestien."

The child must have listened in on your mumbling.

You turn around only to find empty air behind you.

"Friggen kids."

Prepping your cart to leave the city, you hear rancorous brawling in the local tavern. A hastily Drawn sign on the door reads "No Unded allowed!" the 'undead' is misspelled.

You feel the jarring sensation of Skullduggery being totally cut off from your control, He must have entered the dimensional dungeon.



Spoiler: Status (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: November 20, 2014, 08:35:06 pm by Shadestyle »
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #770 on: November 20, 2014, 08:36:32 pm »

We don't need drawings if the action is something small like buying a juicer.
Yo don't need to get A's anymore here.
Anyway, let us juice that small melon fruit!
After turning the death magic in it into life magic, of course.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #771 on: November 20, 2014, 08:37:28 pm »

What are we doing? I'm so lost...
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #772 on: November 20, 2014, 08:42:45 pm »

What are we doing? I'm so lost...
So, our original quest was to rescue the princess (who is probably totally dead now) buuuuuut we got a bit caught up.
I in
I it's time to go and try to rescue her anyway.
That reminds me, if we are going to rescue her, we need to activate false image and redispel.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #773 on: November 20, 2014, 08:45:47 pm »

Plucked a fireflower from a tear in reality, used it to pollinate the flower growing on the staff, and then we used magic to supercharge it to make a giant melon filled with literal flaming death, and now the death magic is going to be mutated into life magic and then juiced and put into a container yet to be specified. as for what's going on on the whole? got shanghaied into saving a princess from a DIFFERENT necromancer, who is in possession of a necromancer's grave, and possibly being stalked by the son of an evil vizier who may or may not have incredibly mysterious secrets all the while Skullduggery is being sent back into that same tear in reality to have an adventure which may or may not determine whether or not the good ending is achieved.
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #774 on: November 20, 2014, 08:48:29 pm »

Plucked a fireflower from a tear in reality, used it to pollinate the flower growing on the staff, and then we used magic to supercharge it to make a giant melon filled with literal flaming death, and now the death magic is going to be mutated into life magic and then juiced and put into a container yet to be specified. as for what's going on on the whole? got shanghaied into saving a princess from a DIFFERENT necromancer, who is in possession of a necromancer's grave, and possibly being stalked by the son of an evil vizier who may or may not have incredibly mysterious secrets all the while Skullduggery is being sent back into that same tear in reality to have an adventure which may or may not determine whether or not the good ending is achieved.
Oh right, we don't have much that could hold it.
Ahhhh, the pots that we put the bones in could work, right?
Also, good ending?
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #775 on: November 20, 2014, 08:59:15 pm »

Plucked a fireflower from a tear in reality, used it to pollinate the flower growing on the staff, and then we used magic to supercharge it to make a giant melon filled with literal flaming death, and now the death magic is going to be mutated into life magic and then juiced and put into a container yet to be specified. as for what's going on on the whole? got shanghaied into saving a princess from a DIFFERENT necromancer, who is in possession of a necromancer's grave, and possibly being stalked by the son of an evil vizier who may or may not have incredibly mysterious secrets all the while Skullduggery is being sent back into that same tear in reality to have an adventure which may or may not determine whether or not the good ending is achieved.
Oh right, we don't have much that could hold it.
Ahhhh, the pots that we put the bones in could work, right?
Also, good ending?
To be honest, I have a nasty habit of Perfectly planning no less than 5 endings for any game I run, in the hope that I don't lose interest or be swamped with effort for simple updates. This planning also extends to most encounters, this process takes a couple of minutes. otherwise how could I have massive repercussions for seemingly simple actions?

dun worry about it.
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #776 on: November 20, 2014, 09:11:41 pm »

Plucked a fireflower from a tear in reality, used it to pollinate the flower growing on the staff, and then we used magic to supercharge it to make a giant melon filled with literal flaming death, and now the death magic is going to be mutated into life magic and then juiced and put into a container yet to be specified. as for what's going on on the whole? got shanghaied into saving a princess from a DIFFERENT necromancer, who is in possession of a necromancer's grave, and possibly being stalked by the son of an evil vizier who may or may not have incredibly mysterious secrets all the while Skullduggery is being sent back into that same tear in reality to have an adventure which may or may not determine whether or not the good ending is achieved.
Oh right, we don't have much that could hold it.
Ahhhh, the pots that we put the bones in could work, right?
Also, good ending?
To be honest, I have a nasty habit of Perfectly planning no less than 5 endings for any game I run, in the hope that I don't lose interest or be swamped with effort for simple updates. This planning also extends to most encounters, this process takes a couple of minutes. otherwise how could I have massive repercussions for seemingly simple actions?

dun worry about it.
You.
Bastard.

Spoiler: Small rant (click to show/hide)
Still cool, but seriously.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #777 on: November 20, 2014, 11:04:53 pm »

I dunno, I think it's a pretty cool way of running things.

Back in game, Skullduggery: make mental note to not allow ourself to use the last mana.

Kirek: juice the melon!
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #778 on: November 20, 2014, 11:18:38 pm »

I dunno, I think it's a pretty cool way of running things.

Back in game, Skullduggery: make mental note to not allow ourself to use the last mana.

Kirek: juice the melon!

It's an awesome way of running things.
I should use that plan for any of my future games, in fact.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #779 on: November 21, 2014, 01:38:42 am »

I have a few hundred potential endings for most of my games.

Who Are You? specifically has 1347 according to my notes. Although given it has a shitton of time shenanigans and alternate universe fuckery which explains the complexity.

We aren't even past the bloody prologue yet.
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