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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 290871 times)

Yourmaster

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #495 on: November 02, 2014, 10:27:08 pm »

The way to solve the individual control problem is to eventually mutate most of them together!
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Wants to rape and enslave my innocent night faeries ;-;

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #496 on: November 02, 2014, 10:31:47 pm »

Okay, get the skeletons to take all the fruits and seeds that can be found, then immolate the mantis plant.
+1

Also,
We should make a golem for the wizards soul to inhabit! We could [edit]turn our shiny gem into a golem core use that purple gem core we already have[/edit], and then we could form a mould from wood and then pour the molten bronze from the Extruder into it! And, for extra awesomeness points, we could make the golem quadrupedal, and then plant the plant on top of it, creating a magicyborg war machine controlled by the soul of an ancient and powerful wizard!

To feed the plant, we could just make sure that it takes root in the golem's stomach, so when they golem eats things, it would be feeding the plant.
To add to the above, the golem would be in the shape of a head-sized spider. However, due to our low mana reserves, hold off on this until tomorrow.

On the topic of putting our zombies into groups, I propose:
-Skullduggery leads the other skeletons as one group
-the bandits are another group (except, of course, cattlebandit)
-the wolves are another group (Wolfandit is in this one)
-the other zombies that are already grouped, along with the wizard, are a group
That should make it easier to control, unless/until we
eventually mutate most of them together!
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #497 on: November 02, 2014, 10:43:20 pm »

Your skeletons quietly and carefully gather all the seeds and fruit they can, finishing with the giant gourd-like fruit. They pile them next to your cart to be organized and fiddled with later.

You go over to the plant, intent on burning it to a crisp, and spit a ball of fire at it. -1 Flame Charge.

It Squeals madly, chattering and flailing, Before jumping straight into the air, and smashing it's claw into the oasis,  splashing the water everywhere. as pulls it's limb from the water It's claw glows with an unearthly shimmer.

After being splashed with the water, You immediately feel much cleaner and healthier.

"Not a plant, apparently, It must be some kind of... Reaping mantis!... Oh shut up, like you could come up with a better name."

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« Last Edit: November 02, 2014, 10:49:58 pm by Shadestyle »
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #498 on: November 02, 2014, 10:47:46 pm »

Eh, the name is okay.
Might want to fill up on that liquid though.
Anyway, get Skullduggery to hide behind one tree somewhere to our right, and the zombie duo to hide somewhere to the left then get everyone including us to run away, when the Reaping mantis is past the hidden undead, turn around and give it another burst while the other undead jump out of hiding.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #499 on: November 02, 2014, 10:56:31 pm »

Eh, the name is okay.
Might want to fill up on that liquid though.
Anyway, get Skullduggery to hide behind one tree somewhere to our right, and the zombie duo to hide somewhere to the left then get everyone including us to run away, when the Reaping mantis is past the hidden undead, turn around and give it another burst while the other undead jump out of hiding.
I'm not too sure about filling up on the liquid; health and cleanliness don't exactly seem like the kind of thing we are into. On the other hand, it might help us to grow that man-eater seed.

Otherwise, +1 to the attack plan.
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Fallatus

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #500 on: November 03, 2014, 06:19:27 am »

Then would it be possible to paralyze someone and then reanimate (or control) their skeleton without killing them? Since the blood fueled ones are stronger they shouldn't be very weighed down by flesh and fat, And since only the bone parts are reanimated it shouldn't hinder biological processes like blood production, Right?
Plus, It would be rather terrifying awesome to have a skeleton fueled by its still living (former) body.
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #501 on: November 03, 2014, 10:12:46 am »

((Wow this move quickly. And I'm quite the opposite of offended thank you. :) ))


The idea was for the bone plates to be an exoskeleton for the wolf chimera, not building material. but ok.


Store blood in clay jar?


Hmm, maybe you could shape wood into very thin sheets magically and have the zombie write on that?


I'm thinking a flesh-fueled zombies would be told to physicaly pug/unplug a hole small enoguh to dribble at the right rate due to gravity.


Idea was you'd be feeding 1 flesh zombie only most of the time, but it buffs itself using blood for short durations when needed.


Where is golem intelligence relative zombies?


Goruping: Is there any reason to track the gnome, dwarf, and wizard zombies, or can we just add them to the horde of bandit zombies?


We didnt grab the tent pole, char (good for writing and maybe magic ingredient) form fire, and crate?!


Do not immolate the mantis!!1!!! We want to reanimate it! Just have zombies beat it it!


Have some zombies cut down all these palms and start proccessign them into planks!


This wate clearly has purity magic of some sort. Realy usefull, so lets colect a whole bunch for rexperiments, but keep all the undead the **** away from it as it likely damages them.


Seconding haivng most the undead ambush the mantis.


STRONGLY seconding reanimating a skeleton inswide somone still alive!!!! Thats awesome horror! Also, the good old "huge undead with living human it's mindcontroling and feeding of" taur thing.
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Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #502 on: November 03, 2014, 11:26:40 am »

We group so that all their health is combined and they just become one big unit. So separating them means we can flank an stuff. And intilligent even doesn't matter we control them personally

Also that trees looks like it might eat us
« Last Edit: November 03, 2014, 01:37:35 pm by Generally me »
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #503 on: November 03, 2014, 04:27:26 pm »

Oh, so that plant is still stuck to the ground.
Ah, sorry, couldn't see the pictures.
In that case, charge with all the minions at its little babby stalk while breathing fire at it if it tries to attack.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #504 on: November 03, 2014, 05:20:21 pm »

You have the zombies and skullduggery get into position and then run as the tiny bug follows you.

The two zombies end up on top of the claw, and begin jumping up and down on it.

Skullduggery cuts to the heart of the matter, and attempts to squish it's small body. but is blocked by the claw, His axe sinks deep, and bug juice spurts out.

"The problem with making an exoskeleton is that 2 plates does not a shell make, that besides, bones are very valuable to be used as simple armor.

And the Clay jar might have some kind of effect on the blood, who knows.

There is a difference between a smart undead and a dumb one, If i tell a stupid zombie to 'go over there and kill something' it might not take into account the fact that there is a big gaping pit in front of it, or that it is also supposed to try and not get hit itself.

I have no idea how smart this golem will be, The material helps determine it's intelligence, and I have no idea what these purple crystals actually are.

Honestly, the wizard shouldn't be in the same group as the Gnome and dwarf, as now I have to keep track of two feedings for 1 'Unit', but then again, the wizard's corpse is the only zombie that is magically fed.

Nobody mentioned the pole, crate, and charcoal, and we are already a few hours travel away from that camp.

Might be a good idea to take care of this thing before we work on Industry.

Clearly.

The tough part would be killing like, half their bones while keeping everything else alive for blood production and stuff. since reanimated bones don't make blood normally, and if they did, it would be an impediment, since they would be bleeding away magic, In short, I would have to somehow make every other bone in their body dead, and then reanimate it to control them like a puppet, while keeping some bones alive to make blood and convert food to magic."


Skullduggery takes 4 Damage from the giant claw.

The Super zombie bros take 6 damage from Being tossed around like ragdolls on top of the Reaping mantis's claw.

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« Last Edit: November 03, 2014, 05:23:56 pm by Shadestyle »
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #505 on: November 03, 2014, 09:00:02 pm »

Umm, bones are already dead, they die when they calcify. The bone marrow is in a hollow space *inside* the bones, which should conflict more than the surrounding flesh. Hair, nails, and the utmost layer of skin are other parts of the human body that do not contain living cells.

"Remove the blood plug" seems simple enough for a zombie to manage. Maybe even an if-then clause for guarding; "If see unidentified humanoid; remove blood plug; attack unidentified humanoid;"

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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #506 on: November 03, 2014, 09:04:08 pm »

Continue attacking!
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #507 on: November 03, 2014, 09:18:09 pm »

The dwarf zombie loses it's grip, sliding down the Creature, while the gnome mindlessly continues attacking it.

Skullduggery attacks with a great enthusiasm, striking it faster then the eye can see.

Skullduggery takes 6 damage from the beast's flailing.

The dwarf takes 3 damage from sliding down the creatures sharp scales.

"You learn something new every day. But two problems, necromancy is like a disease, How would I Raise the bones without their life-force fighting it off, or killing them as the alternative?
and secondly, I have to make contact with the bones to raise them. which I suppose would be easy enough to accomplish."


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3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #508 on: November 03, 2014, 09:29:40 pm »

More fire on the plant. If not possible let's just leave.
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~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #509 on: November 03, 2014, 09:45:57 pm »

There are diseases that sneak past the immune system. Alter it that way.

And maybe shoot a bone spike Embued with the spell to get contact.
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