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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
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Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286289 times)

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #390 on: October 31, 2014, 07:56:48 pm »

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"And that brings us to here. a big stinkin' river."

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((Sorry Nirur, You were about 7 Days too late.))
« Last Edit: October 31, 2014, 08:55:58 pm by Shadestyle »
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #391 on: October 31, 2014, 08:06:02 pm »

Right, we still have 9 days do sustenance and to not annoy you and just immediately learn all of the spells, let's not time skip for a bit longer.
Reanimate the wolf skeleton and the carcasses, please, and then check the rat skull once more.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Nirur Torir

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #392 on: October 31, 2014, 08:09:08 pm »

Caulk the wagon and float across

Look around for a crossing.

How many bones for a solid, man-sized bone golem? And could we give it something akin to a mana capacitor to release necromantic mana for death punches?
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #393 on: October 31, 2014, 08:19:57 pm »

Probably at least... 3-2 normal human skeletons? If it's going to be airtight, anyway.
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Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #394 on: October 31, 2014, 08:32:55 pm »

"According to the math, A human skeleton should be able to make a man sized shell about 2 Millimeters thick, and have it as dense as human skin. Make of that what you will.

A mana capacitor might be a bit trickier, I could work it like pipes, with magic and bones for shutoff valves. but I am pretty sure your average Golem would not be smart enough to operate a pipe system.

Alternately, I could use some kind of spell to Grant me full control over the golem's release of energy, but then i would have to micromanage it, and something tells me you guys don't want to preface every attack command with 'And force the golem to release it's Death valve as it...'."
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #395 on: October 31, 2014, 08:47:17 pm »

Just one?
Hmmm...
Could we just release the skeleton then use it for our golem?
First we need a container to melt it down though...
I know! We'll make another golem that acts as a mobile crackpot sigil one tank!
« Last Edit: October 31, 2014, 08:57:46 pm by Execute/Dumbo.exe »
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #396 on: October 31, 2014, 08:55:33 pm »

"I am not sure if I understand, but it would be a simple matter to simply have my Skeletons drop dead to be used for materials. And I have some Clay jars, and There are also those Corroded bones, of which we still have 7 I believe."
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Nirur Torir

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #397 on: October 31, 2014, 08:57:29 pm »

Let's not waste our time with something that brittle. I want either fewer full-strength golems, or smaller golems, possibly with a thin hollow area throughout, which can be filled with mana so they explode when broken.

Put crackpot sigils on our clay pots. Put the wolf bones in the pots.
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~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #398 on: October 31, 2014, 09:01:57 pm »

No killing skelebros.
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Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #399 on: October 31, 2014, 09:07:25 pm »

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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #400 on: October 31, 2014, 09:14:21 pm »

You carve six Crackpot Sigils into the clay pots, and place the wolf bones in each, filling them to the brim, magic hums through them as they begin their work. -9 Mana.

You raise the wolf corpses from their graves. -3 mana

You find a path of stones in shallow water, You may be able to cross here.

Oh that looks foul. But pretty.

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« Last Edit: October 31, 2014, 09:17:23 pm by Shadestyle »
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #401 on: October 31, 2014, 09:34:37 pm »

Lets go across, i doubt there's much to see here.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #402 on: October 31, 2014, 09:38:19 pm »

Define "may"
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Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #403 on: November 01, 2014, 05:46:22 am »

We really need to learn empower golem when we can

rest and learn empower golem. Also try like looking for materials make the crossing safer
« Last Edit: November 01, 2014, 08:38:27 am by Generally me »
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #404 on: November 01, 2014, 02:32:17 pm »

Despite your best efforts, you find nothing along the sandy banks of the river that could help in crossing it. -1 Elbow Grease.

The main hazard you see is how many potholes are in the 'road', which could lead to a damaged wheel.  The rocks surface the water, and appear to be dry, along with this part of the river being very shallow, it may be safe to cross.

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Spoiler: Skill books (click to show/hide)
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