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What do you want more of.

Monsters!
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Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286209 times)

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #375 on: October 30, 2014, 08:52:27 pm »

Jesus, that seedling cannot be good for anyone's health.
You know what? We are going to keep this, and never ever let it out until near the end of the game.
It will be a bloody apocalypse.
Inb4 at the end of the flashback we had eaten the skull and are going to escape at the end of storytime.
Those cuffs may be untrickable and Unbeakable, but are you sure they might be able to stand up against the magic equivalent of a tactical nuclear strike?
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #376 on: October 31, 2014, 09:10:43 am »

We should make a golem for the wizards soul to inhabit! We could turn our shiny gem into a golem core, and then we could form a mould from wood and then pour the molten bronze from the Extruder into it! And, for extra awesomeness points, we could make the golem quadrupedal, and then plant the plant on top of it, creating a magicyborg war machine controlled by the soul of an ancient and powerful wizard!

To feed the plant, we could just make sure that it takes root in the golem's stomach, so when they golem eats things, it would be feeding the plant.
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #377 on: October 31, 2014, 09:26:06 am »

And we should also create a golem out of solid bone melted down with the crackpot sigil 1, I think we all want a walking mana tank here.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #378 on: October 31, 2014, 01:30:15 pm »

i think we should try to learn as much spells as we can in 8 days then after that do all the golem stuff
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #379 on: October 31, 2014, 03:45:42 pm »

Ok, I think everyone is in agreement on a time lapse, so give me how many days you want to time lapse and the things you wish to attempt to do during it. assuming you get 2 Pontification points for every three days, 12 mana per day,  15 heath per day, and 5 actions that you can feasibly do per day. (Learn something, cast a spell, attempt scavenging, build something, ect.) Remember to include feedings for your undead minions. and no time lapse longer than 14 days.

Spoiler: Status (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Undead (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: October 31, 2014, 05:16:20 pm by Shadestyle »
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Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #380 on: October 31, 2014, 05:12:50 pm »

for learning spells I say we learn both golem ones and all the 100% ones and bloodsteel ritual  then after that we learn as much 75% as we can fit in, then 50%

Oh yeah and an 8 day montage
« Last Edit: October 31, 2014, 05:16:13 pm by Generally me »
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~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #381 on: October 31, 2014, 05:58:40 pm »

We should use the 8 mana upkeep for the soul.
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Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #382 on: October 31, 2014, 05:59:11 pm »

for learning spells I say we learn both golem ones and all the 100% ones and bloodsteel ritual  then after that we learn as much 75% as we can fit in, then 50%

Oh yeah and an 8 day montage

+1
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Andres

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #383 on: October 31, 2014, 06:52:58 pm »

Are references still a thing or has that passed?
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #384 on: October 31, 2014, 06:57:44 pm »

(whoops)
« Last Edit: October 31, 2014, 06:59:34 pm by Shadestyle »
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #385 on: October 31, 2014, 06:59:08 pm »

((References are still very much a thing. 8/13 i believe it was last at? btw, still working on the massive update.))
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Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #386 on: October 31, 2014, 07:01:52 pm »

Also what about elbow grease could we just go scavenging for stuff
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #387 on: October 31, 2014, 07:05:52 pm »

((Yes, you can scavenge at any time. the more you spend, the better your chances, and the more you will get.))
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #388 on: October 31, 2014, 07:07:16 pm »

Also spend 2 PP on the changing sigil.
It's perfect with the golems.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Nirur Torir

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #389 on: October 31, 2014, 07:51:06 pm »

Alright, let's see what we can do with 8 days.

Spend 8 mana per day maintaining the soul.
Magic learning priority (Spend the parenthesis amount. If fail, retry until success or until out of points):
(1) Craft Golem Core
(1) Craft Golem
(2) Changing Sigil
(1) Flame Inhale
(1) Crackpot Sigil I
(2) Fusion Sigil
(1) Detect Object, Spoken
(1) Circle of Life
(1) Craft Cells
(2) Craft Tissue

This should use 13-15 points. I'd like to continue finishing off Homunculi before moving onto blood magic, after which we can create organs to create/store blood for mana.
Fusion Sigil's easy enough to learn, and conceptual fusion could do wonderful things if combined with golemmancy and reshaping things to our whim.

I say we spend our actions scavenging, upgrading our living arrangement for our own comfort, and trying to rest for more pontification points.
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