You command the machine to make a bronze plate, and you incorporate this plate into your roof using Splintered life. -1 Mana -1 Elbow grease.
You incorporate the sign into your right wall. -1 Elbow grease
You cast mutate on your Dwarven zombie, fuzing the vine and the zombie together, the vines lift up into the air, aimlessly twitching around. -1 Mana.
"Hey budro, you speak?"...The skeleton looks straight ahead, a thousand yard stare on it's ashy white face.
"If it didn't have a spirit, it would mindlessly groan when I talk to it, Interesting."You wander into the town, having your skeletons and zombies hide in your cart on the outskirts.
From right to left; A guard tower, two unknown shops, an inn, a house, and a mansion.
Day 2. Encounter 3
35/100 Health points
2 Elbow grease (Used for performing actions)
5 Zombiepower (This determines how big your tank-castle can be and still move.)
1 Pontification points (Spend these during peacetime To develop new actions and learn new Spells)
8 Mana (Cast spells with this)
Level 2 Magic filled Catrat Rod equipped (Has a minor capacity for magic, which increases as you use it)
You can choose how much energy you wish to put in a spell.
Splintered life: Animate dead plants using magic.
Raise Dead: Raise an Undead minion, requires (1X) corpses.
Sustain dead: Add days to a zombies sustenance.
Mutate: Attempt to warp a creatures flesh in any way you desire.
Melt Metal: Activate the Dwarven extruder, melting whatever you put in it.
Make Plate: Activate the Dwarven extruder, making a metal plate out of whatever metal you put in it.
Blood boil: Spend Health to gain mana.
(Undead require one of three forms of sustenance to survive, Flesh fed zombies can last for long periods and survive crippling blows, but are unintelligent and weak, Blood fed zombies require a constant source of blood, stored either in an organic or mechanical container, and are faster and stronger than their flesh fed brethren, but a single blow to their blood container will render them inert. and the final food is magic, either from you, an object, or a soul, These zombies can be intelligent, strong, and hardy, they also last forever with a soul, but souls are a difficult resource to acquire.)
Gnome zombie, Sustained by flesh:
18 Health points
3 days of sustenance
1 Zombie power.
Dwarf zombie, Sustained by flesh:
30 Health points
4 days of sustenance
1 Zombie power
Level 1 Prehensile chest-and-back vine equipped
Big skeleton, sustained by magic:
16 Health points
97% Sustenance
1 zombie power
Blue eyed skeleton, sustained by magic:
17 Health points
98% Sustenance
1 zombie power
Short skeleton, sustained by magic:
16 Health points
97% Sustenance
1 zombie power
Level 1 Axe hammer equipped
Chunk of Gem
Shiny dust
1 plank of wood
Dented copper plate
Maneater Seed
4 large Human coins
6 small Human coins
Dwarven extruder
Satchel of food
Canteen
Stump seat