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Poll

What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


Pages: 1 ... 8 9 [10] 11 12 ... 250

Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286247 times)

Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #135 on: October 25, 2014, 04:08:10 pm »

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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #136 on: October 25, 2014, 04:08:44 pm »

Use the vines so we have a lil curtain!
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Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #137 on: October 25, 2014, 04:11:37 pm »

Use the vines so we have a lil curtain!
+1
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

MikaTheCrazy

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #138 on: October 25, 2014, 04:20:12 pm »

See if we can use a combination of mutate and splintered life to fuse the vine stuck in the dwarf zombie to it, giving it an extra appendage. If this works, we may want to rethink our use of the other vines.
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Okay fine, maybe I'm too lazy to find something to put here.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #139 on: October 25, 2014, 04:25:34 pm »

You craft a curtain for your cart using the vines, Perfect for hiding things. -1 Elbow grease.

You come across a sign.

Spoiler: Status (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Undead (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)
Logged
You are now having excessive amounts of fun

Wolfkit

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #140 on: October 25, 2014, 04:26:23 pm »

Read the sign
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You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
Sig

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #141 on: October 25, 2014, 04:30:19 pm »

"Balmar Town: 1 mile, No horrible monsters!"
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You are now having excessive amounts of fun

Wolfkit

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #142 on: October 25, 2014, 04:31:44 pm »

Steal the sign.
Logged
You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
Sig

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #143 on: October 25, 2014, 04:32:50 pm »

Seems like a perfect place to be!
Get there but when at the outskirts hide all of the zombies and skeletons in the Cart, then have a wander around.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #144 on: October 25, 2014, 04:36:11 pm »

Incorporate sign into wall of cart.

Try using mutate to fuse the vine with the zombie as an extra limb as previously suggested.

Talk to the blue eyed skeleton.

Make a metal plate with the molten metal in the forgeything.

Incorporate metal into cart wall.
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Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #145 on: October 25, 2014, 04:38:15 pm »

Incorporate sign into wall of cart.

Try using mutate to fuse the vine with the zombie as an extra limb as previously suggested.

Talk to the blue eyed skeleton.

Make a metal plate with the molten metal in the forgeything.

Incorporate metal into cart wall.
+1 but -1 to fusing if it gets rid of our curtain.
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #146 on: October 25, 2014, 04:40:22 pm »

The zombie has a vine in itself. Our curtain isn't gonna be used.
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ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #147 on: October 25, 2014, 05:10:54 pm »

Incorporate sign into wall of cart.

Try using mutate to fuse the vine with the zombie as an extra limb as previously suggested.

Talk to the blue eyed skeleton.

Make a metal plate with the molten metal in the forgeything.

Incorporate metal into cart wall.
+1
Logged

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #148 on: October 25, 2014, 07:03:38 pm »

You command the machine to make a bronze plate, and you incorporate this plate into your roof using Splintered life. -1 Mana -1 Elbow grease.

You incorporate the sign into your right wall. -1 Elbow grease

You cast mutate on your Dwarven zombie, fuzing the vine and the zombie together, the vines lift up into the air, aimlessly twitching around. -1 Mana.

"Hey budro, you speak?"

...

The skeleton looks straight ahead, a thousand yard stare on it's ashy white face.

"If it didn't have a spirit, it would mindlessly groan when I talk to it, Interesting."

You wander into the town, having your skeletons and zombies hide in your cart on the outskirts.

From right to left; A guard tower, two unknown shops, an inn, a house, and a mansion.

Spoiler: Status (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Undead (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)
« Last Edit: October 25, 2014, 07:19:23 pm by Shadestyle »
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You are now having excessive amounts of fun

~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #149 on: October 25, 2014, 07:14:12 pm »

Examine the shops.

Search for graveyard.

Examine mansion.
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