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What do you want more of.

Monsters!
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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 290816 times)

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3195 on: September 03, 2015, 04:52:04 pm »

YES! FINALLY CASTING SIGIL! :D And we have a bit of PP left over, but I got what I really wanted so someone else can waste it for something fun.
YES! FINALLY NOT MANA STARVED! :D
YES! FINALLY A.R.M.O.K.! :D
Best. Turn. Ever.

> Test the Polybos against the wall. One blank/default shot, one when it's given 5 mana Blast to fuse, one with a Near Death to fuse, and one with a 10 pound chunk of clear steel to infuse.

> Try cloning a new sand organ, and fuse it with a sustained Kinesis? If it works finish the mummy.

> Fuse the Dispenser, the Lever, one of those leftover raritanium alloy MK II blasters.  Put the Weapons grade Necrotic brick in it and test fire.

> Answer in enthusiastic affirmative on the food and water question.
> Purify an urn of water using the purifying machine, add 20 mana worth of "Pure" and "Refreshing" cast using plant mana, and cool it to just above freezing using sapphire mana.
> Make dinner  and offer the variety of our  garden, or mimmic flesh if it prefer that. Make the fertilizer and super fertilizes available as sources i they'd be wanted.
> Offer to sell him new equipment, or upgrade what he already has in conservative ways if that is preferable. For example, we could easily make a lightweight and portable machine to produce highly pure and cooled water sucked fropm anything contaning trace amounts. Or some superfertilizer variety. or any of a myriad other things.

> I'm voting memories as well

> if we're going to bed, I *still* want to try expanding our ability to store mana by sleeping while at near burn despite the disaster last time. This time however, absorb it *gradually*, have plenty of nanobots available, set the bed to keep up with healing you, and have a minion ready to wake you up and give you nanobots rapidly if anything weird seems to happen.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3196 on: September 03, 2015, 05:00:15 pm »

Check the shard for signs of tampering!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3197 on: September 03, 2015, 05:19:21 pm »

Knowledge. After giving the guy the water and food go to bed and when you wake up use a tier three Enfeeble and jog around the cave a few times.
« Last Edit: September 03, 2015, 05:36:45 pm by The Froggy Ninja »
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Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3198 on: September 03, 2015, 06:08:09 pm »

Just checking, we've long since copped the minecraft reference to the 3x3 crafting grid, right?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3199 on: September 03, 2015, 06:57:16 pm »

We made it on purpose so it doesn't count.

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3200 on: September 03, 2015, 09:27:38 pm »

Don't mana burn ourselves yet. Wait until after a checkpoint.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3201 on: September 03, 2015, 11:51:05 pm »

((Players in DR's Multiplayer Kept dropping dead, so I assumed that It wasn't worth continuing considering Darkness Redeemed's Low popularity in the first place.  I might start it under some new Rules one day, but right now I don't really like the idea of fogging up the board with more of this.))

The Humstone really is fountaining an endless amount. Although, a similar effect could be done with a rabbit and some platinum, This endless electricity is definitely a bonus to it's other incredible abilities.

With it's incredibly small size, it could be used to power some piece of machinery quite easily, or be used to exploit Raritanium's ability to become more durable when electricity is applied to it.

A source of mana, or it being made into a Mana collector would make it a great bladed instrument as well, with it's ability to protrude energy spikes from it's exposed faces.

It's durability is also a bonus, on it's own it is a rather sharp piece of crystal, and might do good as a hunting implement of some sort.

The ability to respawn at a Phylactery is part of having it in the first place. Regeneration is a part of that, and will come naturally with more of your shards.

The Shard glows like a soul when looking through your leg using a series of mirrors.

"Tampering? Absurd, nobody would Tamper with a soulshard, especially not one of mine!" You reply to yourself arrogantly.

You decide to use the shard to trigger a flood of memories of your past.

You remember your secret files, made during a 30 year sprint of Paranoia and scarcity. You learned to use ash and limestone in place of flesh and bone, Any ash made from burning things can now be used in place of muscle in a creation, and anything made of Limestone can substitute bone in all necromantic uses.

You also remember how your original robe was made. Char cloth Enchanted with a special spell, any type of cloth made into a charred variety can be enchanted with this spell, which causes the Material to regenerate as much as it can using every source of mana given to it to return to it's original shape at the time of Enchanting.

You remember your personal experience with abominations, More specifically, your most effective one, Joahenry, a souled abomination that was likely killed after your disappearance, Getting him back would be a massive boon, considering he has a copy of your Studies in life and death.  Joahenry was also a savant in every aspect you could need, and while the heads on the end of his 14 Bat wings bickered very often, there was no doubting that they could make just about anything you did better with their advice and counsel, not to mention the Venom Glands in the fangs you attached to said wings, which were toxic enough to degrade just about anything organic.

You remember your first home you lived in after your banishment, a Stone Statue of a great worm, chopped into sections, with age the surface collapsed, revealing the hollow innards that provided you with shelter, warmth, and safety until you truly began to use your powers.

You remember how to make a chair that is actually comfortable for you, and with amusement, how one of your first major creations before you understood how your minions required certain things to function, was a Chair on legs made from an old skeleton you found buried under one of the parts of the statue, that could take you anywhere you liked, you were so mad at the time how no amount of kicking got it to rise without more mana after a while. but now it just seems nostalgic, and innocent.

"One piece of my soul down, and if all of them are this small... several hundred to go."

You gain minor regeneration and Mana from simply having part of your soul at all,  a hollow place within you feels full once more, and you place the shard somewhere safe.


You sense 3 more shards closest to you, according to your likely inaccurate map of the world ("Death Zone", you still can't get over that.), One lies on an island Directly east of this continent, part of "The Island Trio", reachable by a ship from Aul Ber Bay, the Next lies somewhere in the wasteland to the south, unlike the deserts of Outskirt Lookout, The wastelands Southeast of The Volcanic mountain range are nothing but stone and spikes the whole way through, paired with obstacles that are nothing to sneeze at, literally an ancient temple or Camp of Cultists, or Technofreaks, or Actual Monsters, every other step.

The last Shard is in the actual Volcanic Mountain Range, a country of Lava Flows, Toxic gas, mines, dwarves, and Dragons, Known for being the Dwarven homeland, according to Harkim, little news comes out of there anymore.

You test the Magic Polybos against the Cavern wall, the normal mana shot Pierces the wall, leaving a thick Amber Rod sticking from the brick and mortar, fusing near Death wht the next shot using it's built in fusion sigil, The bolt is Scythe shaped, and spins as it goes straight, it is very odd. The last one, Being fused with Clear Steel, becomes a Giant Disk, which while launched slower, Rocochets off the walls, and into your prompt usage of the Hematite Tower Shield. -2 Mana

...you fuse the sand organ with Kinesis, getting a sandy Orb. It acts with a mind of it's own, and tries to do things with sand near it, This is plopped in the mummy, you sew it up, and Animate your new creation. -3 Mana

You fuse the dispenser, the Clear Steel lever, and one of the Mark II Blasters left over from your experiments, and get a large grey rectangular tube on a clear steel stick, it appears to fire by Shoving your arm forward to flip the leverhandle, and reloaded by Yanking back, while it is on one's shoulder. A Tag on the side that looks like it should have a name is blank.  It functions by coating something put inside it in a highly energetic bubble, which transfers it's damaging aspects, without harming the thing fired, assuming the object in question does not normally destroy itself upon being thrown at something.  You fire the Weapons-grade Brick at a zombie you raise just for the occasion, The Brick punches clean through the Zombie and Heals the rest of it, leaving it's net damage at about zero. It seems the highly caustic mana surrounding the brick was slightly counteracted by the Necromantic energies held by the brick, you pry the brick from the wall, It is unharmed.

You could probably shoot anything out of this using a handy-dandy minion or two to carry it.

You enthusiastically agree to provide food and water to the Traveler, making an urn of Ice cold, Pure, and refreshing water.  you have to take a moment to pluck a sprout out of your stump, some weird side effect of using that much plant mana at once, you offer that and Craft a fine Dinner with Dublin's Orcish talent in the matter, you offer a number of plant and meat based dishes to the Entlike creature and he happily devours as much as he is given, the water urn empty and dry as a bone.

"Modifications and augmentations, they work up an apatite." he says, snuffling a bit as he wipes his mouth of the delicious curry Dublin has whipped up using Marrow Peppers, Red hot Grasses, and apparently, A bit of mimic meat for exotic flavor, Though Dublin complains of it tasting like "Fake Grapes".

He takes the Fertilizer, and Stores it in his Satchel, in what is apparently a specific spot for that.

"I can sell you just about anything you could need, Water production, A variety of Fertilizer, or just about anything else if you have the coin or the goods."

"I am running low on explosive powder and pellets as I often am, and any type of metal plate would be fantastic, the stranger the better.  I can pay in coin, or as I know you Meats love, Spice, extremely valuable spice, worth more than gold." He holds out a Bag that thunks and a small one that is colored an off red.

Spoiler: Status (click to show/hide)


Spoiler: Goals (click to show/hide)
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You are now having excessive amounts of fun

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3202 on: September 04, 2015, 09:33:38 am »

Need to do something about that missing arm. I suggest combining ash and bone and experimenting with a few different mana types for binding and animating it. It would be nice to fight the inevitable and try to build something sturdy, but limbs seem pretty unreliable and it is probably more important to have something that doesn't slow you down, so I would recommend building with the idea that whatever you come up with should be light and will be replaced...

Powder a tiny shard of unstable crystal and mix it with clay then fire it in a kiln and place it in a remote location and throw raw mana at it.

Also set aside a few hours to meditate upon unstable crystals.

And use the standard identification procedures on the spice, and attempt to deduce if it improves the flavour of foods...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

hachnslay

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3203 on: September 04, 2015, 10:47:34 am »

..."they work up an apatite" like the phosphate? ... time to make fertilizer out of that apatite?
also- can we catch one of the scythe projectiles in a suspension and fuse it with designate area?
Eat a single marrow plant (regenerate flame charges / health)
Use gardening points (where are they? Do we have any yet?)_
Harvest fuming lily seeds.
Send some minions to bring anything that is not nailed to the ground from the sewers to us (mushrooms and moss?)
Have them alert us if anything strange happens.

Whatever happened to nevermore? Send him the sewer expedition to protect them.

Look at the progress The diggers have made through the soil. They were digging towards the treasure chamber.
See if the transmutation reached that far down. if it did have the minions dig a large spiral downwards to see where the dirt ends, then excavate the area above the stone layer to find useful resources.


The reasoning behind the following is as follows: If a tin can for storing liquids changes the outcome of fusion, so do items we craft. The number of items we fuse seems to play a role, too.
Create a pile of small aluminum and glass syringes, then fuse some of them with contents as follows:

1 syringe of  green slime + 12 seeds of lust
2 syringes of yellow slime + 3 spell bubbles of sustain life
3 syringes of green slime + 2 marrow pepper seeds
4 syringes of blue slime + a fuming lilypad seed
3 syringes of miracle serum + 3 fuming lilipad seeds


Create metal blades from skelesteel without hilts, then fuse a pile of them with transmute area.

« Last Edit: September 04, 2015, 02:12:54 pm by hachnslay »
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3204 on: September 04, 2015, 04:53:58 pm »

Need to do something about that missing arm. I suggest combining ash and bone and experimenting with a few different mana types for binding and animating it. It would be nice to fight the inevitable and try to build something sturdy, but limbs seem pretty unreliable and it is probably more important to have something that doesn't slow you down, so I would recommend building with the idea that whatever you come up with should be light and will be replaced...
If we wanted to we could just clone a new arm. I'm holding out on replacing the dead mana and using our lightning affinity on the electroarm.
Also split a lust seed. If we can get essence of lust we can make non-plant based sexy things.
"I can do you one better. I can make a gun that requires no ammo. Can you Channel or should I add a power source?"
« Last Edit: September 04, 2015, 04:56:05 pm by The Froggy Ninja »
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ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3205 on: September 04, 2015, 05:39:33 pm »

I recommend going to the volcano when the time comes for us to move on.

Determine what ash and limestone mana do.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3206 on: September 04, 2015, 07:34:12 pm »

How about making an arm that is made of ash? One that can handle solid objects in its default state but when commanded can flow into any form we want or even reform after being struck.
(basically it acts like a normal hand but will merely reform back into a whole if broken or cut.)
Because it would be made of ash particles you'd have to vaporize them to prevent it from reforming.
And it would be cool to have a hand "made of shadows". (assuming the ash is black that is.)
Just imagine the theatrical flair we could have if we could dissipate the arm, Revealing a blackened skeleton arm (made of ash) beneath and with a twirl of our hands the ashes flows back into shape.
As if we were made of ashes.
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RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3207 on: September 05, 2015, 06:26:26 am »

Does anyone know how to locate wizard-butler?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3208 on: September 05, 2015, 11:58:19 pm »

You can just take the scythe projectile without firing it...

The Spice is rare Boonjeeli spice from the ancient swamps of Teutonic, a small country in the Illusionary Jungle.  Easily worth a great deal in trade, and it provides a subtle flavor that few are wizened enough in the art of food preparation to put a finger on, this teasing flavor brings a grin to the experienced and novice taster's alike.

You powder a bit of Volitile crystal, mix that with clay, bake that, place it in the sand where you detonated the GOAnade, Hiding behind your Shield and directing mana at it, The Clay cracks into rubble, glints of electricity and crystal in the rubble. -1 Mana

You decide to eat a whole marrow plant, husk, pepper and bone. you create an interesting recipe though, Pepper on the bone, made by shoving a bone through a marrow pepper and cooking it with flame charges.  The bone is especially chewy. +3 Flame charges. -10 Farming Value

The mining mechs report back, It's not a total loss, Some really weird dirt starts appearing as they go deeper, dirt that seems to act like obsidian, or even magma, they have not yet reached the treasure room however.

You send the mining mechs out along with ARMOK to collect anything not nailed down from the sewer, and send Nevermore as added protection.

The Farm is still kept track of under "Operations", and the amount of Value you currently is kept under "Status"

How many seeds do you want to harvest? The plant dies soon after harvesting the seeds, so you might as well get a whole plant.

1 syringe of  green slime + 12 seeds of lust = A double--everything handgun with 6 seeds in two revolvers, adding up to 12 shots, the whole thing is stylized, rounded and colored green.
2 syringes of yellow slime + 3 spell bubbles of sustain life = A syringe full of Shock-away, apparently, this medicine cures shock and stabilizes a patient.
3 syringes of green slime + 2 marrow pepper seeds = A small planting deice filled with a white liquid, Identification reveals that it is intended to be injected into a surface, where it grows into a plant of some kind.
4 syringes of blue slime + a fuming lilypad seed = 4 syringes of "magical confusion" a Magical liquid that disorients the soul when injected, loosening up... everything basically.
3 syringes of miracle serum + 3 fuming lilipad seeds = 1 three needled syringe wiht three different liquids in it, Green, Blue and rainbow, A single black lable calls it "Nighmare Fuel" It resists identification.
Skeel Blades + Transmute Area = Embed, a spell which uses any bladed objects as a reagent, and embeds an area with them using high speed materialization, coating the area in bladed instruments.
Lust seed = Seed, a seed + Essence of lust, a small plastic tab filled with a pink liquid.

Limestone likely has a death kind of mana, due in part to its pretty heavy calcium concentration, you remember that is why you could use it in place of bone.

You go to sleep after a rousing "What is the deal with those Volitile Crystals" session, in which you determine that they are wack, yo.

You dream of Chickens with katanas. +39 health, +3 Pontification points, + 4 Elbow grease.

Gallarnt Returns. Some old guy with 4 arms in tow, who is also naked...

"I got Wizard butler I think, but Gerod is dead, i think, there was a pretty sizable and colorful explosion, followed by some portals... I'll explain later."

The Traveler has left.

Spoiler: Status (click to show/hide)


Spoiler: Goals (click to show/hide)
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #3209 on: September 06, 2015, 08:43:35 am »

"Sounds like a PC way to die. How you feeling buddy?"
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