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Poll

What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286910 times)

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2610 on: June 18, 2015, 10:06:02 pm »

Worth it.
COMBINE!
-1
This is a terrible idea in every way! What are you even thinking? What could that possibly accomplish?!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2611 on: June 18, 2015, 10:27:09 pm »

Worth it.
COMBINE!
-1
This is a terrible idea in every way! What are you even thinking? What could that possibly accomplish?!

I actually like it so I say +1 but only if done in a way that does not wreck functionality. (ie. don't make our bot immobile or to slow)
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2612 on: June 18, 2015, 10:49:31 pm »

Is "can fit inside buildings of remotely sane dimensions" a functionality that you are willing to lose?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2613 on: June 18, 2015, 10:51:09 pm »

yes.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2614 on: June 18, 2015, 11:05:33 pm »

Worth it.
COMBINE!

-1, for now. Lets not combine one of our more powerful minions with this world's version of a train wreck. We'll have plenty of time for that later, after we repair the sweeper to a reasonable degree or convert it into a usable (but still enormous) plate of scrap metal.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2615 on: June 18, 2015, 11:18:03 pm »

I'm not sure, on the one hand adding a new cannon or arm would be cool, on the other hand we should probably wait until AFTER the mission before doing experiments on our mech soldiers...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2616 on: June 18, 2015, 11:43:23 pm »

You start to meander over to dig out the bigbot, When suddenly, a horrible shriek erupts behind you, and some kind of boney creature Erupts from the sand, swallowing Galarn't in one bite.


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ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2617 on: June 19, 2015, 02:00:46 am »

Oh. Well then.

The plant must burn. BURN.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2618 on: June 19, 2015, 03:43:46 am »

Desert plant, is it going to have a fire affinity? But yes, burn it.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2619 on: June 19, 2015, 04:22:21 am »

Have we encountered a smaller one of these before?  This looks familiar.

Edit:  Tear it open to get Galarn't out, then burn it.  Unless Galarn't is immune to fire, I forget.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2620 on: June 19, 2015, 08:26:13 am »

Have we encountered a smaller one of these before?  This looks familiar.

Edit:  Tear it open to get Galarn't out, then burn it.  Unless Galarn't is immune to fire, I forget.

We encountered a giant, green claw and a tentacled acidic death plant. I don't believe we've seen this variety yet.

Tearing it seems like a good idea either way.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2621 on: June 19, 2015, 10:50:45 am »

>Chop the skinny neck part! Might not get Gallarn't out but the plant won't be pumping digestive juice in without a body!

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2622 on: June 19, 2015, 11:01:03 pm »

First you give it the old collage try, and Blast fire at it with all your might. -10 Flame Charges

The Creature's Rocky plates and Shelled head easily repel the intense fire.

How do you tear it open? With your bare hands?

You fly over and chop at the neck with the Roserod's blade, but it bounces off, Chipping the edge!


It makes an odd  noise and begins Rearing back. It's upper shell begins to glow a bright yellow.

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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2623 on: June 19, 2015, 11:08:55 pm »

>Get cover, Galarn't is probably about to explode out of that thing

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2624 on: June 20, 2015, 01:17:50 am »

+1, but only if by "cover" you mean "Fly upwards far out of reach" because I don't think it's a good idea to hide behind the sweeper.

> Also Splintered Life on it to try to sabotage it.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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