You Drain the blood farm using the bloody Valve, drinking it in with Deep quaff. 1 Liter aught to be enough. +10 Mana.
You use 20 pounds of Steel, 2 pounds of platinum, 2 pounds of aluminum, 10% of the Greed Fruit, 1 pound of Silver and copper, 1 pound of Demonite, 1 Pontification Point, and 15 mana to create a Life Draining mana generating spear, Then you Finish the job with a good old fashioned Bloodsteel ritual to tie it all together.
All of this magic, So much of it powered by blood. there was bound to be a few side effects...
The spear needs a proper name before it will function, even as a weapon.
Barbs are all along it due to the blood-steel ritual involving so much raw blood energy. You will not be disarmed, even if it is impaled in something far larger than you.
It's Hook design has changed, now it resembles a Fishing spear almost, with an inescapable Prong design. It will not stop until Something is drained dry of it's blood.
Lightning arcs along it everywhere, which will become more intense as it drains away blood.
It's Hatred Causes Drain to the user. Constantly Boiling their blood. 1d4 HP will be lost per turn while held.
The lightning causes such intense heat that it must be quenched in blood at least once a day, or it will become unusable to most beings.
Every Strike or pain caused by the weapon heals the user.
If it is not used or Fed for more than 1 Day. It's Soulbound will change ownership to the next best candidate.
it's hold cannot be broken. Only the target's and victim's can...
If the grip is lost due to intense damage to the user's limbs, Ownership transfers to the Target.
Spear may have other powers when sated.
If blood from a pure hearted being touches the Spear. All spells detonate, Dealing 20d5 Damage to whoever is soulbound to it. the spear is tuned into ash.
This spear counts as a X10 Staff for all blood spells, reducing cost.
You are hesitant to even lift the Spear from it's Spot in the middle of the Ritual circle.
Day 15. Turn 10
53/83 Health points
5 Elbow grease (Used for performing physical actions)
1 Pontification point (Spend these during peacetime To develop and learn new actions and Spells)
0 Mana (Cast spells and channel magic into materials with this)
4 Flame charges (Breath flames of all kinds using these. they can be infused with any known spell.)
1 Willpower being used (Represents your control over yourself, and your mana.)
RecordsPublic Doc((Always welcoming new contribution!))
Find 10 Alliteration turns (0/10) (Spellbook filled with Spells starting with a letter of choice.)
Name 13 references made (13/13) (3 Free Spellbooks) [✔]
Name 100 references made (28/100) (1 Free special Spellbook)
Solve a Story section with a Sly Cooper-Esque Heist (Free Technique Book) []
Finish a boss fight with an overly cheesy one liner (no wait don't do that) You sicken me. [✔]
Refrain from Defeating a boss using something stupid. Wait, no stop giving them ideas. []
Complete a dungeon in one straight go. (1 Montage Token) []
Opt in to a max difficulty dungeon and complete it. Upgrade the difficulty of a dungeon in this instance by requesting it. (1 Plot Armor Token) []