You might be able to create a sort of Magical Tesla field, Which would charge your minions by Pumping the air in your cart full of Ambient Death Magic, but without a full bone coating and Magical Air-locks and the like, You could lose more mana than you save. this would also require a specific spell to Animate your minions that would make them receptive to sucking up ambient mana.
If your magic generator works as you hope, Then you could just make one of those per Group of minions, And Make them report to a designated feeding area for refueling. this would require adjusting the spell that controls their minds though, Which would actually be easy enough to do if you could list the conditions and actions in very precise terms, maybe even using beacons and the like.
A Large Bone Staff could store Mana in such a way that Wizard butler Could feed the minions himself. but he is still having problems with his mana control, Likely due to his new body. so far all he has been able to do is summon surges of unrefined magic.
A shield with lightning magic sounds awesome, Like, someone attacks you or a minion with their sword, and ZAP, they learn their lesson.
The shovel blights are already Repaired and refueled. One of them is mining with luggage, while the other has been sent to aid in mining out the escape route.
You melt the tin and Platinum into bars. -1 Mana.
You don't know about tin. It is either that or Sterling silver that is associated with water.
Silver Possesses the energy of the moon, Or more specifically, with reflection. It harms werewolves due to it reacting with the lunar magic they have absorbed, turning it into a stronger lunar magic that destroys their cells. When reflecting magic, or magical light, It can cause reactions with gravity. Many an adventurer carries a sharp silver mirror to unlock doors sealed with gravity, water, and light based security measures. You would know. A filthy Half breed from one of your ancestral lines tried to destroy you by Sneaking in under cover of night, Blinding your minions and Skipping around your tower using it's properties coupled with the moons light. It is also a Precious metal, Meaning that it's response to Magic created by it is a more refined version of itself.
You have no idea what soil would do. But it would likely be an absorption, Maybe influencing plants in it. If the soil is rich with Dead biomass, then normal mana would rejuvenate it, while Death magic would either ruin it, or Raise the biomass in it.
You don't really remember what gold does in response to mana. You do know that your world's sun is made of it though and like silver, it is a precious metal, refining it's own magic.
Copper is associated with Earth, maybe? It is a precious metal as well.
Fertilizer is definitely Associated with scent, Death, and a potential unknown. Due to being equal parts Bacteria, Liquid waste, and Assorted minerals. The exact effects however, depend on the mixture. for all you know that could be associated with more demonic magic.
You put the poor iron bars onto the crackpots available, mixing them with a single Charcoal stick. You guess you will just have to eyeball when you think it is done mixing.
You take a fourth of fertilizer, Fuzing it with Miracle serum, You put this into the Crackpot with Rich soil and Mix thoroughly. -1 mana, -2 Elbow grease.
You mix half of the result with A mutation spell. receiving a stone sphere pockmarked with holes of various sizes. About a meter in width. -1 Mana.
You fill all of your minions sustenance to the max. This tires you out QUITE a bit. -6 Mana.
You channel a bar of platinum, creating two Lightning? attuned mana. It isn't pure, and feels almost delayed.
You fuse two Platinum Attuned mana with one bar of copper in the Apparatus. Creating a Red Dusty Stone, It glows and shoots off little puffs occasionally. -2 Mana
You make a pair of wooden earpieces, using part of your wooden panel. -1 Mana, -1 elbow grease
You add another piece of sync wood to your fat fly, Engraving runes on it to make the Sound come to/from the entire fly. You also shape a Divot into the wooden portion, as if to put a mirror.
The glass is finally complete.
You think about it, and are conflicted on what to spend your points on. Maybe you could split the research on the shaping sigil somehow.
You dig out the berry seed and fuse it with a Giant gourd seed, planting the result. -1 mana
You mark down a blueprint for Some Good old fashioned power armor.
The pellets require lead, Iron, and aluminum to produce. do you want to make them out of an alternate material?
So, Do you want to make the garden wagon outside or right here?
You need to remember than when you use Eye-Spy, your perspective shifts to the Minion in question, Leaving you essentially blind until you cease the spell. You can go with the fly or with your shovel blights.
You try to learn the shaping sigil with all your mental faculties, The pieces just don't click, the way it requires the information to be plugged in just puzzles you to no end. You walk away from the sheet detailing the magical formula feeling frustrated. -2 Pontification Points.
These is new. Red stone is.. Like Electricity? It's weird, Like one piece can make signal, but can be turned off by another piece making signal if Piece is on stick? dust can conduct signal made by stone up to 16 meters instantly, but further and singal get less good. Put dust of stone into wood box and it make noise if signal is given.
Holy Rock Is good for plants, But more than one plant makes plants weird, mixy matchy.
Normal Story Goals
Get Obsidian wood []
Make Kickass Flying Superfortress (Use Arcane reactors to power antigravity crystals, Awe inspiring Horror of metal, Magic and Flesh.) (Badass Flying superfortress) []
Normal Story Blueprints
[]
Power Armor
Internal steel Platemail
Two fat zombies worth of muscle
Fusion Sigil'd platemail in the muscles themselves
Blood powered valve system
sinew-steel chainmail on the outside of everything
soft fat padding on inside, especially around head
An Incredible durable Glass casing for the head.
oversized melee weapon with tons of rotten/filth/death magic into it attached directly to one of the arms
[]
A new awesome table!
Make the shape sort of like a bowl sunken into the table like a sink, with a vaulted lid with an animated hinge of bone, and a *tiny* hole with a valve in it, to minimize the energy needed to maintain the vacuum.
The lid should have a window, convex as to withstand the pressure.
Also needed is some kind of rubbery thing to seal the seam form the lid.
With this design, making it so that the crackpot is *inside* the working area might be best.
Shaping Sigil, Changing Sigil, and a golem core will be installed in it.
There's also a large melting bowl to the side with a valve into the shaping cage and a crackpot sigil.
There's also a pair of hands just like the ones on the necromancer table, and on top of each of them are a pair of rats arms shaped to be more human for the purpose of manipulating small delicate things.
[]
The Hype Train Choo chooo
Cannot stop (no brakes),
Is continuously accelerating to a certain limit,
Works without a driver,
Possesses spatial Displacement Dividers at the front such that it cannot crash,
Is powered by Elation, Excitement and gleeful waiting.
If it needs tracks then it will create tracks of light a good distance before it.
I will call it:
Because why not be a zany necromechanic that's know to release a possibly deadly joke on the world?
[]
Pressurized Grappling hook that works by having a tank connected by a valve to the suction device, designed to suck in air and store it in the tank, that tank leads through another valve opened by a trigger allowing a bolt tied to a small rod just to the side by a Skeel wire.
[✔]
Make a silver apparatus that has 2 input bowls, a small hollow sphere tank/reactor, and Engraved Runes of Crackpot Sigil and Fusion Sigil to melt and combine materials directly with disregard of form
A valve to control the whole thing.
Can be directly attached to the autosmith.
Add runes of Sustain Spell so that you can add spells directly to materials as well without the mess of first sustaining them and then melting that and then fusing.
[]
Giant Death magic battery, made of bone and using the mana draining machine to draw death magic into it.
Made of bone for safe containment.
[]
Sunlight crystals to light up the parts of our cities away from the light.
For underground places or areas with lots of tall buildings.
Will mimic the day-night cycle, For healthy citizens.
[]
Sky illusions that replicate what the skies look like, To give the illusion of open space.
Good for psychological health.
[]
Create growing towers, Where you grow vegetables and various plant life in vertical towers fed artificial sunlight.
Allows for controlled growth.
Gives options for greater variety.
One floor deals in common fruit, Another in tropical etc.
More food over a larger surface area.
Good for isolated experiments on plants.
Can be safely sealed off and purged with fire if experiments go out of control.
[]
Energy reactors capable of powering entire cities such as our future capital superfortress.
Though if electricity is used then go nuclear, Safest source of clean energy there is apart from fusion power.
It would give radio-active material for experiments and weapons.
[]
Energy conduits capable of holding great amounts of power as well as separating it into lesser amounts of power.
Preferably something like a mixture of crystal dust and some kind of fluid mixture inside a cable or casing, Giving us conduits that glows when power surges through them.
Side Story Goals
(SS #1)Get back the Hammerhead Brothers' Heat Star [✔]
(SS #1)Figure out who screwed with the Funnel []
(SS #2) Kill Rats (Gold coins) [2]
(SS #2) Become rich and famous (Wealth and adoration) []
Metaquest
Name 13 references made (10/13) (3 Free Spellbooks) []
Solve a Story section with a Sly Cooper-Esque Heist (Free Technique Book) []
Finish a boss fight with an overly cheesy one liner (no wait don't do that) You sicken me. [✔]
Refrain from Defeating a boss using something stupid. Wait, no stop giving them ideas. []Complete a dungeon in one straight go. (1 Montage Token) []
Opt in to a max difficulty dungeon and complete it. Upgrade the difficulty of a dungeon in this instance by requesting it. (1 Plot Armor Token) []
Day 9. Encounter 1
104/104 Health points
12 Elbow grease (Used for performing physical actions)
0 Pontification points (Spend these during peacetime To develop and learn new actions and Spells)
5 Mana (Cast spells and channel magic into materials with this)
3 Flame charges (Breath flames of all kinds using these. they can be infused with any known spell.)
Level 5 Broken Magic filled Catrat Roserod equipped (Bonus skill "Grow fruit", Requires mana to use.)
Level 1 Shotgun Headache equipped (Looks cool, enhances headbutts.)
Level 1 Seasilver Gauntlets and Skystone Scythe (Scythe is weightless, Gauntlets resist and contain magics)
Level 1 Body bag belt (Hold stuff in them! 5 Medium items can be inserted into or removed from your personal inventory at any time.)
Level 1 Scouting goggles (Scan the area, and detect what the naked eye cannot see!)
:Skills:
Skills provide permanent Passive benefits to certain actions or reactions. They are extraordinarily hard to learn however.
Inner fire: A small permanent fire has sprouted in your belly, due to your extensive use of Flame inhale.
:Spells:
You can choose how much energy you wish to put in a spell.
Splintered life: Animate dead plants using magic.
Raise Dead: Raise an Undead minion, requires (1X) corpses.
Sustain dead: Add days to a zombies sustenance.
Mutate: Attempt to warp a creatures flesh in any way you desire.
Melt Metal: Activate the Dwarven extruder, melting whatever you put in it.
Make Plate: Activate the Dwarven extruder, making a metal plate out of whatever metal you put in it.
Blood boil: Spend Health to gain mana.
Re-Dispel: Dispels a negative effect on the user, and recasts itself once for every point of mana used in the initial casting if the user is affected by another negative effect.
False Target: Creates an illusion of the user that draws negative effects onto it by sacrificing a small amount of your own health.
Flame inhale: Stores 10 charges of fire within your stomach, which can be imbued with any other spell you know and breathed out as either a fireball or a gout of flame.
Detect object, Spoken: Attempts to divine the location of an object by speaking it's name.
Blood circle: Use blood to create a circle that transforms blood poured onto it into ambient magic. 100% chance to learn
Ritual of Bloodsteel: Transforms any metal object into a bloodsteel version of it, Bloodsteel objects generate life energy when used, healing the user.
Craft Golem Core: Transform an object into a golem core, the material used affects the core's potential.
Craft Golem: Transform a Statue of any material into a golem, The statue must already be in the intended shape, Requires Golem Core.
Crackpot Sigil I: Engrave a magical symbol on a solid container, objects placed inside will slowly melt into their liquid form.
Changing Sigil: Draw a symbol on the ground, which allows you to manipulate a solid lump of matter like clay.
Circle of Life: Draw a circle where organic materials can be easily manipulated, requires material to make circle.
Deep quaff: Absorb ambient blood magic as Mana.
Fusion Sigil: Draw a symbol on the ground, which will fuse the concept of two objects placed inside.
Ritual of Living Metal: Transforms any metal object into a Living metal version of it, these objects are sapient and retain memories of before their awakening.
Craft scroll: Creates an identification scroll.
Self Proclaim: Causes a voice to announce your good and evil deeds of note.
Craft Cells: Create the most basic form of organic life, Requires Carbon, Water, and Sodium.
Crackpot Sigil III: Engrave an incredibly powerful symbol on a solid container, Objects placed inside will melt into their pure atomic form.
Sustain spell: Allows any spell to be cast as a glowing orb, which will only activate normally on your command.
Rejuvinate: Restores damaged and dead cells using necromancy. Harms living things based on how much of their health is missing.
Purify: Activates the dwarven extruder, Crafting an object from Material inside, turns Ores into Lumps, and removes impurities from objects placed inside.
Near Death: Forces a refined Lance of black Magic through the Target, This spell is incapable of killing. Only weakening.
Engrave Runes: Activates the dwarven extruder, engraving runes of a spell onto an object inside.
Salvage: Activates the dwarven extruder, Crafting an object from Material inside.
Craft Basic Shape: Activates the dwarven extruder, Crafting an object from Material inside.
Craft Bar: Activates the dwarven extruder, Crafting an object from Material inside.
Detect Bones: Causes Bones to emit a Powerful light, sound and odor when near the user of the spell, making finding them a breeze. 100% chance to learn
Craft Rod: Activates the dwarven extruder, Crafting an object from Material inside.
Craft Valve: Activates the dwarven extruder, Crafting an object from Material inside.
Craft Pipe: Activates the dwarven extruder, Crafting an object from Material inside.
Advanced Raise Dead: Allows one to Carefully and meticulously only raise the necessary parts of a minion, Reducing Mana cost, but increasing failure chance, passively Increases Resurrection precision, allowing for specific Blueprints in a minion, and resurrection of organs.
Craft Wire: Activates the dwarven extruder, Crafting an object from Material inside.
Detect object, Sigil: Creates a sigil which will point in the direction of an object placed on it.
Craft Chainmail Sheet: Activates the dwarven extruder, Crafting an object from Material inside.
Craft Sword: Activates the dwarven extruder, Crafting an object from Material inside.
Eye Spy, See through the eyes of one undead minion. you can control them at an unlimited distance so long as they are under the effects of this spell.
Craft Wooden communication devices: Transform two pieces of wood from the same tree into Connected magical devices, which can transfer sound at great distance.
:Strategies:
Using strategies consumes Pontification Points, but practicing them stimulates the mind a great deal, returning and potentially increasing investments the next day.
Reinforce: Call minions out of and into reserve, giving them bonuses during battle, 1 PP for a day of use, Increases PP regen.
(Undead require one of three forms of sustenance to survive, Flesh fed zombies can last for long periods and survive crippling blows, but are unintelligent and weak, Blood fed zombies require a constant source of blood, stored either in an organic or mechanical container, and are faster and stronger than their flesh fed brethren, but a single blow to their blood container will render them inert. and the final food is magic, either from you, an object, or a soul, These zombies can be intelligent, strong, and hardy, they also last forever with a soul, but souls are a difficult resource to acquire.)
Skeleton duo, sustained by magic:
72 Total Health points
200 Total Sustenance
2 zombie power
Covered in Poison
Wizard butler, Sustained by magic:
45 Health points
Feasibly unlimited sustenance
3 Zombie power
Level 1 Sturdy Stave equipped
Level 1 Enchanted Tube Sword equipped
Exausted for 1 day
Wolf zombie pack (3), Sustained by flesh:
60 Total Health points
2 days of sustenance
8 zombie power
Bandit zombies (3), sustained by flesh:
38 Total Health points
2 days of sustenance
3 zombie power
Fingernails, Inert
Criminal skeletons,(6) Sustained by magic:
51 Total Health points
620 Total Sustenance
10 zombie power
7 Level 2 Glass cannons equipped.
Ghastly Quote: Nevermore
110 Health
Golem core is functioning at 100%
1 Zombie power
Internal mana storage at 0% capacity, and 0% density.
Level 2 Mechanical Gun equipped (Fires Mundane pellets at superspeed towards targets using an Electrical battery.)
Covered in spores
Luggage, Sustained by magic:
90 Total Health points
100% Sustenance
2 zombie power
Biclops Sustained by magic:
110 Total Health points
100% Sustenance
4 zombie power
Big Zombies (1), sustained by flesh:
142 Total Health points
9 days of sustenance
5 zombie power
Muscle engine Mark 1, sustained by flesh:
100 Heath points
2 Days of sustenance
12 zombie power
Fatmill, sustained by flesh:
300 Health points
8 Days of sustenance
1 zombie power
Brain slime, sustained by flesh:
8 Health points
1 days of sustenance
0 Zombie power
Necromechanic's Workbench
100% sustenance
0 Zombie power
Biclops Sustained by magic:
110 Health points
100% Sustenance
4 zombie power
Shovel blights, (2) Sustained by magic:
59 Total Health points
200 Total Sustenance, 1 Shovel blight down.
8 zombie power
Scythip, Sustained by magic:
10 Health points
100% Sustenance
1 zombie power
Identification pen, Sustained by magic:
1 Health points
100% Sustenance
67% ink
0 zombie power
One armed Metal coated skeleton, Sustained by magic:
80 Health points
100% Sustenance
1 zombie power
Fat fly Zombie, Sustained by flesh:
1 Health point
1 day of sustenance
Canteen full of Phoenix juice, 80% left
Moss stuff
Small Blue Mushroom
395 Sheets of paper
Blood cattle
30/100 Health
0/1 Mana
Level 1 Facemask equipped (Looks scavengy)
Level 1 Inert Blood Nails equipped (Refer to fingernails in "Undead")
Bone Plant
Day 4
Healthy
Ready for harvest (3 Fruit, 4 Bones)
Needs mana.
Bone plant
Day 2
Healthy
Needs mana
Gourd seed
Day 2
Needs sunlight
Red hot seed
Day 2
Needs sunlight
Berry seed
Day 1
Needs sunlight
Gourdberry seed
Day 1
Needs sunlight
Hole covered stone
Red dusty Stone
1 Pile of berry mush
Red Veined metal bar
4 bars of Tin
3 bars of poor platinum
Scroll about Frankenstein sigil
Steel wire, 80% left
Scroll about Additional dwarven extruder commands.
Impregnated fruit
Scrolls about "Perfectly Usable wares"
Bone valve
Small Pile of Bone dust
Scroll about Shimmering scale.
Scroll about March Lich Seed
Scroll about Skeel
Shelder the turtle.
Fish Skeleton
Shimmering scales
7 Fuming Lilypads
35 Pounds of Rich soil.
1 Corpse, missing brain, heart, nose and eyes.
Skeel Bar
Swollen muscle
Scroll about Mechanisms
17 Silver Bars
5 Steel Bars
10 Copper Bars
2 Iron bars
1 Gold Half-Bar
97 Pounds of Muscle
889 Pounds of Fat
1 Warped Skeleton
Assorted organs
Sheet of Rotten torn skin
4 Mechanical components
Burnt clump of flesh and bone. (94 Lb)
Scroll about Robot
Tin Soup ladle
Scroll about Miracle Serum
Research notes; Heiflam Daged Necromantic Spells.
Scroll about Necromancer's grave.
Treasure Chest
595 Pounds of flesh
13 Bones
Scroll about Glass Cannons
Scroll about Dwarven Extruder
Scroll about Skeleton Spell
Scroll about Fenrir's Core
Goop covered bone
Core of Fenrir
Jug of ink, 62% full
4 Wooden panels, With two holes in one.
8 Charcoal sticks
1 Charcoal stick 99% left.
Burlap sheet (Slight damage)
Fire Flower
Scroll about Death melon
2 Tombstones
7 Corpses
8 Skeletons -1 leg, -1 pelvis. -3 Fingers.
Mantis blade
2 Red hot seeds
Giant empty gourd
20 Giant gourd seeds
Tarp
1 filled bodybags
6 Scarred green bones
7 Purple gems
Shiny dust
Flawless Copper plate
Zigzerro Seed
3 Wolf corpses
2 druid's teeth
1 Sturdy Stick
1 Phoenix Juice filled Clay Jar 80% full
1 Oasis Water Filled Clay Jar, 87% full
Food-to-Magic Engine, Filled with 1 pound of fat (1%)
Sustained False proclamation scroll.
Iron Apparatus
H-Eye-ve
Tombstone Pot filled with fertilizer. 75% full
2 servings of Sweet Tallow Treats
Magical Sweet Tallow Treat
Turtle shell Crackpot (III) Filled with sand, 100% full
1 Small bottle of Phoenix jelly (69% done)
7 Sustained Flame charges
Hilarious bone gas mask
Alchemical equipment -1 bottle
Fruity staff
Beautiful sapphire Necklace
Zombified mech
5 Crackpot Silver bowls, Filled with Steel?, 100% full
1 Crackpot Silver bowl Filled with Sustained Flame Inhale, 100% full
Enchanted Metal Tube
Alchemical recipe for "Caliber"
9 Treasure Chests.
8 High quality Statues
135 Metal pellets
1 Jar of Miracle Serum, 94% full
4 Mechanical Guns
1 Battery
1 Robot
Scythe & Gauntlets
Sustained Spell, Sustained Spell
Sustained Spell, Bone Inhale
3 Phoenix melon seeds
Reinforced juicer
Fabulous bed
Brawler's Blaster
Map of Eadlestein
King's permission
3 large human coins
388 small Human coins
Dwarven extruder
Stump seat
7 Glass cannons
Homunculi
Circle of Life: Draw a circle where organic materials can be easily manipulated, requires material to make circle, Learned.
Craft Cells: Create the most basic form of organic life, Requires Carbon, Water, and Sodium, Learned
Craft Tissue: Combine and align cells to form tissue, Requires Cells, 50% chance to learn, Prerequisite "Craft Cells"
Craft Organ: Combine several tissues to make an organ, Requires Tissues and Cells, 25% chance to learn, Prerequisite "Craft Cells" and "Craft Tissue"
False life: Use organic compounds to create a fake creature, Requires Carbon, Water, Sodium, Iron and Soil, 25% chance to learn, Prerequisite "Circle of life" and "Craft Cells"
Alchemical sigils for dummies
Crackpot Sigil I: Engrave a magical symbol on a solid container, objects placed inside will slowly melt into their liquid form. Learned
Crackpot Sigil II: Engrave a magical symbol on a solid container, Objects placed inside will slowly melt into their pure chemical form. 75% chance to learn
Crackpot Sigil III: Engrave an incredibly powerful symbol on a solid container, Objects placed inside will melt into their pure atomic form. Learned
Fusion Sigil: Draw a symbol on the ground, which will fuse the concept of two objects placed inside. Learned.
Separation Sigil: Draw a symbol on the ground, which will split an object into two objects of equal value. 75% chance to learn
Changing Sigil: Draw a symbol on the ground, which allows you to manipulate a solid lump of matter like clay. Learned
Golem creation, a step by step process
Craft Golem Core: Transform an object into a golem core, the material used affects the core's potential. Learned.
Craft Golem: Transform a Statue of any material into a golem, The statue must already be in the intended shape, Requires Golem Core. Learned.
Craft Secondary Core: Create a golem core designed to serve as a backup when a golems main core is damaged. 50% Chance to learn.
Empower golem: alter a golems magical structure so it cannot cease function unless its core is rendered inert. 50% Chance to learn.
Edit Core: Alter a golem core more precisely, in order to give it specific, or altered purposes. 35% chance to learn.
Blood Rituals, and the creation of living weapons.
Blood circle: Use blood to create a circle that transforms blood poured onto it into ambient magic. learned
Deep quaff: Absorb ambient blood magic as Mana. Learned
Ritual of Bloodsteel: Transforms any metal object into a bloodsteel version of it, Bloodsteel objects generate life energy when used, healing the user. Learned
Ritual of Living Metal: Transforms any metal object into a Living metal version of it, these objects are sapient and retain memories of before their awakening. Learned
Ritual of Vlad's Offering: Temporarily makes a blood circle transform blood into Random objects of value equal to the blood sacrificed. 25% chance to learn, Prerequisite "Ritual of bloodsteel" and "Ritual of Living Metal"
Defense against the dark arts.
Re-Dispel: Dispels a negative effect on the user, and recasts itself once for every point of mana used in the initial casting if the user is affected by another negative effect. Learned
False Target: Creates an illusion of the user that draws negative effects onto it by sacrificing a small amount of your own health. Learned
Previve: Places a revive token on the user, when the user's health dips to 0, they are automatically revived with 1 point of health for every point of mana spent casting it. 5% chance to learn.
Anti-Aura: Prevents Auras of any kind from affecting the user, 25% chance to learn, Prerequisite "Re-Dispel"
Divination, finding what can be found
Detect object, Spoken: Attempts to divine the location of an object by speaking it's name. Learned
Detect object, Sigil: Creates a sigil which will point in the direction of an object placed on it. Learned.
Detect object, Destroy: Sacrifice an object to a map, and the locations of every object like it will be marked on that map. 25% chance to learn.
Eye Spy, See through the eyes of one undead minion. you can control them at an unlimited distance so long as they are under the effects of this spell. Learned
Unnamed Book
Random Utterances: This incantation has no instructions, or description. 5% chance to learn.
Random Utterances: This incantation has no instructions, or description. 5% chance to learn.
Random Utterances: This incantation has no instructions, or description. 5% chance to learn.
The art of Sustained spells
Sustain spell: Allows any spell to be cast as a glowing orb, which will only activate normally on your command. Learned.
Bowser Koopa's flame, a Dimensional guide to the elements part I
Flame inhale: Stores 10 charges of fire within your stomach, which can be imbued with any other spell you know and breathed out as either a fireball or a gout of flame. Learned.
Immunity Flame: Learn sheer control over your fire, it will only hurt what you will it to, even if spell infused. 25% chance to learn.
Magma Gulp: Store a globule of molten lava in your stomach to hawk up later, Can be imbued with any other spell you know, Requires swallowing a meltable object. 50% chance to learn
Dwarven extruder scroll
Melt Metal: Activates the dwarven extruder, Melting whatever you put into it. Learned
Craft Sword: Activates the dwarven extruder, Crafting an object from Material inside. Learned
Craft Dagger: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Tetrinominode: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Gauntlet: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Crown: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Hilt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Attach Hilt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Melt Delicate: Activates the dwarven extruder, Melting sensitive objects placed inside 100% chance to learn
Melt Non-metal (Only works on meltable non metals such as glass): Activates the dwarven extruder, Melting an object placed inside. 100% chance to learn
Apply Leaf: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Nail: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Screw: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Pipe: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Bolt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Valve: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Container Cap: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Mace: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Hammer: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Crossbow Bolt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Metal Bow: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Wire: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Chain: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Split Alloy: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Purify: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Salvage: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Bar: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Rod: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Basic Shape: Activates the dwarven extruder, Crafting an object from Material inside. Learned.
Craft Shield: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Platemail Chest: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Platemail Greaves: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Platemail leggings: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Chainmail Sheet: Activates the dwarven extruder, Crafting an object from Material inside. learned
Engrave Runes: Activates the dwarven extruder, engraving runes of a spell onto an object inside. Learned.
Craft Gear: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Spring: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Axel: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft piston parts: Activates the dwarven extruder, Crafting an object from Material inside. 75% chance to learn
Magnetize Object: Activates the dwarven extruder, Crafting an object from Material inside. 26% chance to learn
Heiflam Daged's Necromantic Notes
True Resurrection (Heiflam Daged): Brings life to a corpse, Restoring their body, mind and spirit to the land of the living, Requires 1 Corpse, 1 Willing Soul, and 12 Pounds of fresh soil. 50% chance to learn
True Ressurection (Valeric Nerkun): Develop a Spell of your own, to bring life to dead things. Reagents of your choosing, Your Preferred Ritual, It's all up to you. Every Necromancer needs his own style of this spell. 25% chance to learn.
Advanced Raise Dead: Allows one to Carefully and meticulously only raise the necessary parts of a minion, Reducing Mana cost, but increasing failure chance, passively Increases Resurrection precision, allowing for specific Blueprints in a minion, and resurrection of organs. Learned.
Black Wager: Summons a minion of death to the plane of the living, who will attack whoever is closest to death Stronger minions increase the risk, and the damage, Specify mana spent when casting. 10% chance to learn.
Call spirit: Attempts to request the presence of a soul from the afterlife. They may have demands of their own, or Pursuers to prevent their escape from a plane of torment. 25% chance to learn
Near Death: Forces a refined Lance of black Magic through the Target, This spell is incapable of killing. Only weakening. Learned.
Death Infusion: Enchants an object with death magic. Which will confer appropriate bonuses. Shields and armor will absorb death magic, Swords and spears will expend it. Ranged weapons will fire it in place of Ammunition, or Infuse Ammunition present. Tools will kill what they harvest. 50% chance to learn
Detect Bones: Causes Bones to emit a Powerful light, sound and odor when near the user of the spell, making finding them a breeze. Learned.
Raw life: Spend mana to send out a pulse of raw unrefined life energy. 100% chance to learn.
Book of real spells
Actual fireball: Creates a 100% real fireball! 100% chance to learn.
Real Lightning: Calls down lightning with inredible force! 100% chance to learn
Great shield: Creates a shield that provides a solid wall to magical attacks. 80% chance to learn.
Super duper Spell: The most powerful spell in the world! 40% chance to learn.
Scroll detailing Frankenstien sigil
Frankenstien sigil: Engraves a sigil on an object which allows living and undead objects to be manipulated physically without causing death or inertion. 18% chance to learn.
Personal notes
Shaping sigil: Allows a source of control to manipulate any fully liquid object when placed on a large container with a small mouth. 22% chance to learn.
Craft Wooden communication devices: Transform two pieces of wood from the same tree into Connected magical devices, which can transfer sound at great distance. Learned.
RecordsUpdate started at 8:15((You sure know that Valeric is in good shape When his mana and Elbow grease can survive an Entire Armok Brand™ Update.))