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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286512 times)

The Froggy Ninja

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1350 on: January 28, 2015, 09:37:15 am »

Grab that blank book of scrollable paper.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1351 on: January 28, 2015, 09:40:10 am »

You take the remaining paper, and tally it in your personal inventory.


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The Froggy Ninja

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1352 on: January 28, 2015, 10:17:24 am »

SS: Show it to the guy who wants you to kill rats and sell it to the guy who wants pelts. Then grindface a few more rats.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1353 on: January 28, 2015, 02:54:58 pm »

Just SS I guess:

  Holding your breath as you drag the carcass through town, you bring it to the person wanting them culled, and he hands you a small gold coin, with the promise of more.

You bring the Body over to the clothier as well, but he claims that he cannot make use of this one, as it's hide has been heavily damaged.

He takes it, but claims if this is your best work, he will need no less than 4 more before he can make anything of note or pay you. Regardless, you leave it with him with the promise of more of them since you cannot exactly carry this rat corpse around while you "Adventure", That would be insane.

You pass by the excavation work, and it seems to be progressing smoothly, a few more days and you might be able to get out of this hellhole.

You know, a set of good clothing would be worth more than simple gold if we are really going to do this whole adventuring thing.

You return to the Side tunnel, and steel your resolve to enter.

You feel like something was in here to set the creatures on edge, but forge ahead nonetheless.

After finding nothing of note in the first room, you decide to go upward, and find another rat licking it's wounds, strips of almost furless flesh stripe across it's body.

It notices you, but for some reason only glares warily, as though resigned to it's fate, trying to shuffle away even though it is clearly to weak to escape. Looks like an easy kill to you.
« Last Edit: January 28, 2015, 02:58:57 pm by Shadestyle »
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~Neri

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1354 on: January 28, 2015, 03:12:06 pm »

You know. I just realized.

We're a Lich right? Technically undead?

Why does poison harm us?
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The Froggy Ninja

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1355 on: January 28, 2015, 03:19:10 pm »

Bonk it with the flat of your blade. If you can kill it with blunt force the pelt wont get as damaged.

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1356 on: January 28, 2015, 03:42:58 pm »

> Buy a random fancy but currently useless table
> Give the top of it a silver plating, either using Apply leaf if it's flexible enough settings-wise to make it thick enough, or just Make Plate and attach it manually.
> do the Sustain and Fusion Sigil trick to combine Mutate, Changing Sigil, and Circle of Life into one awesome general thing for changing stuff
> Do an identify on this just in case we want to use it in another context as well later
> Engrave Runes of the above onto the table
> Engrave Runes of Changing Sigil and Circle of Life separately in circles to the side of the main working area of it again
> Add a pair of skeleton arms to do stuff like hold stuff in place and hand you tools
> Add a skull (not animated) as a local mana store you can just keep filled (with not-dead death mana) and will feed it to each of the circles as needed keeping them constantly active and being more efficent and easy to use due to not having to manually spend whole points all over the place just have it work on the Sustenance system.
> Dub it the Workbench of... Mutation, or Change, or somethign like that inspired by the spells.
> fill it of with half of what mana remains and Identify your sweet new toy!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1357 on: January 28, 2015, 04:22:03 pm »

Spoiler: Annoyed Rant (click to show/hide)
NS: give that blue mushrooms and green moss to WB, and give those other pouches we made to that guy that was going to trade the items WB wanted.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1358 on: January 28, 2015, 04:52:40 pm »

Using sthe last of your clean tasty fruit, you purchase a fancy table.

You cast Sustained  Mutate, Changing Sigil, and Circle of Life. -4 Mana.

You drain Nevermore of mana to continue the crafting. +5 Mana.

Fuzing the Three spells together, you get a new sustained spell. -2 Mana.


You apply a silver leaf to the Fancy table.

You engrave the Frankenstein sigil onto the table.

You engrave sigils of Changing and a Circle of life off to the side. -1 Mana.

You attach skeleton arms to the table, to provide an extra set of hands so to speak.

You attach a skull right at the front of the table, to be filled with mana at your leisure.

You have created a Necromechanic's Workbench, unlike some of your other creations, this one feels like the beginning of something very great.

You put one mana into it, and leave 1 for yourself, as identifying it would use up the last of your reserves..

You give the blue mushroom to Butler, and Trade for the equipment he needs.


Spoiler: Goals (click to show/hide)

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Spoiler: Minions (click to show/hide)

Spoiler: Personal inventory (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)

Spoiler: Ignore this rant. (click to show/hide)
« Last Edit: January 28, 2015, 05:21:49 pm by Shadestyle »
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heydude6

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1359 on: January 28, 2015, 05:24:40 pm »

What lightsaber?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1360 on: January 28, 2015, 05:27:58 pm »

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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1361 on: January 28, 2015, 05:32:08 pm »

F*** yea! ^_^
The most awesome thing we've made so far: a table. But it's an awesome table.

> Well since we don't have the power to Identify, lets just make some minor efficiency modifications to the Giant Skeleton to see how manna efficient and practical the table is. Just hings like re-purposing ribs that no longer need to protect internal organs, smooth out bone thickness and shape since the distribution of stress is different without heavy flesh to support and tendons to anchor, sharpening the multi fingered dexrous hands into just one big claw since it only needs to fight (and diping said claws in whatever disgusting bacterial filth can be found around the camp, like maybe one got one of those rats dead somwhere. send the butler looking), fusing the jaw and skull into the shoders so it's not as easily choped of, etc.


> Wait, "short beam" means lighsaber? I thought it meant extreme shotgun. This changes everything. Lets arm our butler with it!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

heydude6

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1362 on: January 28, 2015, 06:11:47 pm »

make 3 more and we'll have general greivous
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1363 on: January 28, 2015, 06:34:24 pm »

Wizard butler likes his new toy. His overabundance of untapped magic makes it a no-brainier all things considered.  Hopefully he won't light himself on fire with it. Deathfire probably won't do that you think.

You make the giant skeleton more efficient, by the end of your tinkering the Giant skeleton has two heads fuzed it it's shoulders, it is also about a foot shorter, and has scorpion tail like claws on either arm, which are covered in black filth from around the sewer.

Not really giant any more, you rename it Biclops skeleton.


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)


Spoiler: Minions (click to show/hide)

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Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
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heydude6

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1364 on: January 28, 2015, 06:45:16 pm »

SS: just drag it by it's tail
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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