Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


Pages: 1 ... 74 75 [76] 77 78 ... 250

Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286368 times)

heydude6

  • Bay Watcher
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1125 on: January 02, 2015, 10:05:18 pm »

put 3 pontification points into memorizing near death, then cast on the vizier (this is our only direct damage spell)
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1126 on: January 02, 2015, 10:24:35 pm »

put 3 pontification points into memorizing near death, then cast on the vizier (this is our only direct damage spell)
Why waste them? We only need one. It's 100%.

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1127 on: January 02, 2015, 10:25:17 pm »

Also, I doubt we have the books on our person anyway.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1128 on: January 02, 2015, 10:33:04 pm »

We copied it down.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1129 on: January 02, 2015, 10:44:17 pm »

Voting against spending any pointification points right now.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1130 on: January 03, 2015, 02:42:19 pm »

You internally debate whether or not to read over that Attack spell, but ultimately decide against it, you cannot afford to waste precious time right now.

You call forth your Necromantic powers and Raise the Fat Meatsacks, Bringing them firmly under your control. -3 Mana

Nevermore Takes Aim at Biovizier, Increasing accuracy Drastically!

The Second symbol in Dublin's Ritual lights up.  Only 3 More to go.

Biovizier lets loose a primal roar, Flashing out of sight and Striking down one of your Illusions.

Gallar'nt suddenly gets a lucky hit, Slashing a cut across Biovizier's chest, Green fumes Hiss out of the wound like some kind of balloon.

As he returns to hold off Gall, His Aura recedes again, and with a moment of realization he once again reaches for the remote.


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: January 03, 2015, 05:56:04 pm by Shadestyle »
Logged
You are now having excessive amounts of fun

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1131 on: January 03, 2015, 04:13:04 pm »

> Meatsack furthest back, try to lift or break the princess cage.

> other two meatsacks, start climbing the aparatus

> flame skeleton, attack base of aparatus

>self: call minions to start rushing up the tower, poisbly using the Reinforce strategy
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

heydude6

  • Bay Watcher
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1132 on: January 03, 2015, 04:55:28 pm »

self: attack with scythe
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1133 on: January 03, 2015, 05:18:34 pm »

"What minions should I put in or out of reserve using reinforce?"
Logged
You are now having excessive amounts of fun

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1134 on: January 03, 2015, 06:50:59 pm »

> Pull Criminal skeletons (9) and Zombie Wolf Pack (3) out of reserve.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1135 on: January 03, 2015, 07:54:19 pm »

None, really, what minions could help that much here? The criminal skeletons have a higher chance of just hitting our daemon friend,  and we already have three meat tanks to deal with anything else.
Also, why are we trying to save the princess? Let's do it after we deal with the evil guy using a innocent kid as a necromantic battery, she is a liability if we save her or try to get her out of there.
NS: Ghastly, carefully fire at the viziers remote hand! Or at the very least attempt to stop him from pressing the button!
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1136 on: January 03, 2015, 08:05:15 pm »

If we save the kid, I say we make him our apprentice.
Logged

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1137 on: January 03, 2015, 08:20:49 pm »

"Two can play at that game!"

Putting a finger from each hand(paw?) in your mouth, you let out an ear piercing whistle, and your Minions come running, Criminal skeletons and Wolf Zombies have joined the fight! -1 Pontification Point.

Reinforce is now active until the end of the day.

Criminal skeletons and Wolf zombies are ready to fight!

The battlefield is getting a bit crouded!

Meatsack number 1 Tries to Open the Princess's Cage, But it's flab gets in the way, this could take a while.

The other meatsacks begin climbing the apparatus, but their weight gets in the way, this could take a while.

Flame skeleton begins attacking the base of the machine, Slowly cutting one of the bars supporting it with Intense heat.

You Yourself Jump Up and try to strike the Overpowered Adviser

The scythe glides through the air with no resistance, until you hit him.

The strike knocks the remote from his hands, shattering it on impact.

His aura has dissipated, though his muscle mass remains.

He bellows wildly, charging through your other two illusions and shoulder checking you for 15 Damage.

Snapping his fingers, he makes 2 of the robots block Gallar'nt from the boy.

Heros being 110% done, Rushes Biovizier with an insane gleam in his beady eyes, engaging the Life addicted madman.

Two symbols remain on Dublin's spell.

Nevermore's Accuracy is maxed out! But he has no target...


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: January 03, 2015, 08:27:29 pm by Shadestyle »
Logged
You are now having excessive amounts of fun

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1138 on: January 03, 2015, 08:37:11 pm »

NS: Ghastly, shoot the Biovisier only if you can get a clear shot!
Wolves, Attack!
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (ISG) DR Mini: Necro-Mechanic
« Reply #1139 on: January 03, 2015, 10:46:36 pm »

Quote is unable to get a clear bead on him!

You let loose the dogs of war, and they start biting at Biovizier.

The punchdrunk Vizier Performs a spinning slash, Hitting all of your wolves and Heros For 20 Damage each!

He then proceeds to whistle again, and the final robot approaches him at high speed, Gripping some kind of object.

This distraction leaves an opening that Heros expoits.

Gall Strikes at the two robots blocking him, Slashing with fervor.

The robots Ram into him when they can, Leaving light bruises on areas uncovered by his armor.

One symbol remains on Dublin's spell. The air grows heavy.

Flame Skeleton gets a bit more progress.

The fat zombies make a bit more progress.


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)


((New Metaquest Goals have been added!))
« Last Edit: January 03, 2015, 11:52:51 pm by Shadestyle »
Logged
You are now having excessive amounts of fun
Pages: 1 ... 74 75 [76] 77 78 ... 250