I apologize that I'm not very good at keeping up with this. Lots of things going on on my end.
I've done a lot of morphing of the tileset since my last post.
In my current/past few weeks agenda:
Make the numbers more like the letters
Make the letters more simple. I got rid of a lot of the fluff sarifs from before and a lot of the random smoothing from the CS inspiration so it has evolved into what I'm working with now.
I'm struggling with the number 1 and trying to represent it appropriately.
Trying to make fit 7 to the "flip number*/readable number" style hasn't been easy... I kinda like the new 7 but I could just be blinded from my poor perspective.
I apologize for not reverting back to the original ampersand as of yet (&). This new one is growing on me and I haven't found a good way to tweak it to make it look like how most people consider ampersands. The original ampersand was awkward and the thickness wasn't quite right, IMO. But I'll keep working at it.
Here is what I have so far. I apologize that it is not as stylized as the CS version, I just needed to take a step back to simplicity again
*By "flip number" I mean a number that behaves similarly to that of a digital clock. I've spent a lot of time trying to make numbers clock like just because of how many times numbers "flip" in game (FPS counter, Idlers counter, DFhack counters, liquid level counters, etc.) What I have now is kind of a median between legible numbers and flip numbers.
I apologize for apologizing so much.