Year 7 AU, Q3~4(One note: I'd like it if you don't omit the [commissioned] next to commissioned research, as I rely on that for cost calculation)
Pelsk of Cruarea[/i]
In accordance with Pelsk's wishes, a new "ship" model is available--the Saccade-class probe! With a whopping 1 HP and the durability of a fairly tough glass of water, it nevertheless has 1 speed and full communications/surveillance/data relay capabilities. The prime advantages of a probe over a Scout is (1) The lack of human pilots, thus saving lives and money (2) The ability to hang out in a system with low chance of detection and (3) cheapness.
Also, each Probe only takes 0.5 Control.
40 credits are spent on Double-Colonizing, finishing the technology and enabling all factions to place two unmanned colonies per planet.
The #15 Erinyes is scrapped for 20 credits.
Two Colonizer Betas are constructed and sent to Freyr and Freyja, adding an unmanned colony to each planet for an extra 11 income each, for both Pelsk and Amelia.
Cruarea's other research credit is used on Capital Ships I. The advanced technology ripped from the wrecks of the alien ships was a great boon to research.
Scout #13 vectors out of Pelsk Echo and into warpspace to return home. It passes Pelsk Charlie, dropping out of warp to change directions, then to Pelsk Bravo. It will arrive in Sol next year, 1 turn.
The Kaa that contacted Pelsk is silent for a while.
"We ... are fine. We regret to inform that the Kaa are not here to congratulate the day you were born, nor have we prepared any tributes."It seems that the machine-translated voice sounds confused, if that's even possible.
"This Kaa task force will now pass into warpspace, to pass through Pelsk Charlie, Bravo, Sol, Crowbar, then Vanguard system to KeepAccurateDisease."The transmission abruptly cuts off, and the fleet of six sluggishly swings into formation--to be exact, the capital transport is responsible for the sluggishness--then disappears along the edge between Pelsk Echo and Pelsk Charlie.
With an income of 226, Pelsk has a net gain of
6 credits this turn.
Zakharov of the Euroslavic Federation[/i]
Zakharov's pair of Scout M3s arrive in their designated systems, SpaceBendSign and CloseDoorInstead.
CloseDoorInstead is a quaint system of two colonizeable planets, but it is traced with heavy ion trail remnants. There is also active construction going on, with a golden scaffold around a curiously curved structure. It looks like an ellipsoid ring, with bulky geometry attached to the outside edge. The construction is being guarded by a single Alien Light Corvette--a fairly large tier three ship with six gimballing weapons and a missile bay, keeping the golden and graceful aesthetic common to the Kaa. The ship notices the intruder and opens its tail hangar, releasing two Alien Interceptors which swing around and take up escorting positions around the M3. One of them hails the crew of Zakharov's scout, but its speech is gibberish and unintelligible... until the Alien Language team is able to interpret it!
"Primitive aliens, leave immediately or be detained!"How reassuring.
SpaceBendSign is a system with one colonizable planet, an asteroid belt, and no traces of aliens.
Alien Languages, commissioned by Amelia, research pays Zakharov 10 credits and +2 to Patents.
Capital Ships costs 100 credits (assuming this is non-commissioned), giving +5 to Patents.
Kinetic Missiles research is conducted, again non-co, for 50 credits. It gives +3 to Patents. The Korosev Kinetic Missile is now available for use on the Turul-class FAS. It is a massive kinetic slug with a warp drive attached, which after launch enters FTL then exists it while preserving its momentum. The weapon deals 20 kinetic damage. But with great power comes a great price tag, and each KKM must be produced using Production and costs 10 credits. Currently, the only way to field a KKM is via the Turul.
The Colonizer in Vanguard colonizes the planet, giving Zakharov an additional 22 income.
With an income of 182+10, Zakharov has a net gain of
42 credits.
Fletcher of the Titanian Republic[/i]
Erinyes cannot be equipped with Kinetic Missiles. The Erinyes movement orders have been ignored.
The pair of Colonizers colonize the twin planets of Olympus, giving Fletcher an additional 44 income.
Seeing that I forgot to move the M2b out of the RocketFrogMAterial system last turn, let's just say that it returned and attempted to hail the aliens.
The other alien responds after another pair of interceptors swing behind the Scout.
"Greetings, aliens. What brings you here?"Research: Alien Language is finished, giving all factions the ability to converse with the two aliens discovered so far in their language.
Coilgun research is conducted for 60 credits; 3 turns remain.
Sensor Suite Satellite research is carried out for 40 credits.. One turn remains until it is finished.
The new Scout vs Scout policy has been implemented, though it may be wise for Fletcher to make it broader--currently, it
only applies to Scouts vs Scouts.
Translations are carried out, but the non-encrypted messages are not interesting. The Clawship sent a lengthy message, but it is protected by some sort of encryption.
With 164 income, Fletcher has a net gain of
64 credits.
Amelia of Kasselyn[/i]
Turul constructed for 150 credits, and sent to Knife. It will arrive next turn.
Alien Languages researched for 40 credits and commissioned for 30.
In PercentOffAcres, Tiruin's Turul fleet signals the aliens.
The response is "It is none of your business, primative, and it will be better for your long-term health if you stay out of this system."
Another Interceptor pops out of the wormhole.
The Scout scans the wormhole-producing device and discerns that it is what created and maintains the rip between dimensions. It also is fairly fragile--perhaps 10 damage worth will be enough to destroy its wormhole function without totally ruining the device. It then exits the system and returns to Cognitari.
The Colonizer Beta arrives at Nihil and colonizes Scintilla, providing an additional 22 income.
The Turul fleet stays there for now.
Kinetic missiles must be constructed before Turuls can equip them.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Secondary trait: Friends In Low Places
Credits - 41
Income 226/turn
Sol/Earth -- +90
Friends In Low Places -- +45
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Sol/Jupiter -- +5
Pelsk Alpha/Freyr -- +18
Pelsk Alpha/Freyja -- +18
Cognitari/Memoria -- +7
Pelsk Echo/Alpha -- +7
Pelsk Golf/Prime -- +22
Control - 10/12
Production per turn: 4
Current fleet:
#3 - Rukh 2 - HP 4/4 (Earth orbit)
[A] -- pelsk alpha to SpaceBendSign in 2 turns
#5 - Erinyes - HP 8/8 [A]
#7 - Erinyes - HP 8/8 [A]
#8 - Erinyes - HP 8/8 [A]
#10 - Scout M2b - HP 6/6 [A]
#11 - Hercules - HP 10/10 (Sol)
#12 - Hercules - HP 10/10 (Pelsk Delta to Sol, 1 turns) [2 alien scouts]
#13 - Scout M2b - HP 6/6 (Pelsk Charlie to Sol, 1 turns remain)
#14 - Scout M2b - HP 6/6 (Pelsk Alpha to SummerSentDried in 1 turns)
#16 - Erinyes - HP 8/8 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Secondary trait: Patents -- 5% of money spent on research rounded up is permanently gained as income.
Credits - 236
Income 182/turn
Sol/Earth -- +90
Sol/asteroids -- +5
Patents -- +43
Vanguard/Prime -- +44
Control - 3/5
Production per turn: 3 ships
Current fleet:
#1 - Scout M3a - HP 10/10 (CloseDoorInstead)
#4 - Colonizer Beta - HP 8/8 (Earth docks)
#6 - Scout M3a - HP 10/10 (SpaceBendSign)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Secondary trait:
Friends In Low Places
Credits - 33
0.5 research credits
Income 242/turn
Sol/Earth -- +90
Friends In Low Places -- +45
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Cognitari/Memoria -- +7
Pelsk Alpha/Freyr -- +18
Pelsk Alpha/Freyja -- +18
Pelsk Echo/Alpha -- +7
Pelsk Echo/Beta -- +0
Nihil/Scintilla -- +22
Totalitarian -- +22
Control - 7/8
Production per turn: 3
Current fleet:
#3 - Impasser - HP 3/3 (Nihil)
#11 - Hercules - HP 10/10 (Pelsk Bravo to Delta, 0 turns)
[Turul fleet] -- PercentOffAcres
#14 - Turul - HP 10/10 [Turul]
#15 - Colonizer Alpha - HP 6/6 (Pelsk Bravo to Delta, 1 turns)
#16 - Turul - HP 10/10 [Turul]
#17 - Scout M3a - HP 10/10 (Cognitari)
#19 - Turul - HP 10/10 (Pelsk Delta to KnifeMenGently, arrives in 1 turn)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 90
1 "Alien Language" research credit
Income 164/turn
Sol/Earth -- +90
Olympus/Nox -- +37
Olympus/Beta -- +37
Control - 6/8
Production per turn: 3
Current fleet:
#0 - Scout M2b - HP 9/9 (RocketFrogMaterial)
#1 - Scout M2b - HP 9/9 (Olympus)
#3 - Erinyes - HP 12/12 (Crowbar)
#5 - Erinyes - HP 8/8 (Olympus)
#6 - Scout M2b - HP 9/9 (to SuddenlySetsBrown, 0 turns remain)
Policies:
FOR all scouts IF a Kaa Scout is encountered THEN disable engines & prevent self destruct.
(red is alien presence, blue alien traces)
Explored
Star System Sol
Earth -- 90 resources per turn -- all factions
Asteroids -- 5 resources per turn -- Zakharov
Jupiter -- 5 resources per turn -- Pelsk
Star System Cognitari (discovered by multiple factions)
Prime -- 15 resources per turn -- Amelia
(one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea)
Freyr -- (unmanned) 15 resources per turn / (unmanned) 22 resources per turn -- Pelsk
Freyja -- (unmanned) 15 resources per turn / (unmanned) 22 resources per turn -- Pelsk
(Amelia Erinyes wreck)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- (unmanned) 15 resources per turn -- Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
Ve -- (unmanned) 15 resources per turn -- Amelia
Star System Pelsk Delta (discovered by Pelsk of Cruarea): No sun
asteroids
(one Pelsk M1a wreckage)
Star System Olympus (first colonized by Fletcher)
Nox -- (unmanned) 15 resources per turn / (unmanned) 22 resources per turn -- Fletcher
Beta -- (unmanned) 15 resources per turn / (unmanned) 22 resources per turn -- Fletcher
Star System Pelsk Echo (discovered by Pelsk):
Lux -- (unmanned) 15 resources per turn -- Amelia
Umbra -- something strange? -- (unmanned) 15 resources per turn -- Amelia
Star System Vanguard (discovered by Zakharov)
Prime -- (unmanned) 22 resources per turn / (unmanned) 22 resources per turn -- Zakharov
Star System Pelsk Foxtrot (discovered by Pelsk)
Prime
Star System Pelsk Golf (discovered by Pelsk)
Prime
Star System KeepAccurateDisease (discovered by Zakharov)
Alpha
Beta
Gamma
(Zakharov m1a & Rukh-bits)
(Last seen: 8 interceptors, 2 clawships, orbital construction)
Star System RocketFrogMaterial (discovered by Fletcher)
Prime
(non-Kaa alien fleet, with construction frigate and 5 corvettes and other smaller craft)
Star System Nihil (discovered by Amelia)
Scintilla -- (unmanned) 22 resources per turn -- Amelia
Star System PercentOffAcres (discovered by Amelia)
Prime
(2 Alien Scouts, 2 Alien Interceptors, 1 Alien Wormhole)
(alien fleet of 1 clawship, 3 interceptors, 1 capital transport in transit to...
Pelsk Charlie, 2 turns
Sol, 3 turns
Crowbar, 4 turns
Vanguard, 5 turns)
Star System CloseDoorInstead (discovered by Zakharov)
Alpha
Beta
(Alien Light Corvette)
Star System SpaceBendSign (discovered by Zakharov)
Prime
Asteroids
Researching technologies (
also in second post)
Superconductors | 4 turns |
Sensor Suite Satellite | 1 turn |
Capital Ships I | 1 turn |
Coilgun | 3 turns |
New potential technology:
Kinetic Missile Production | Can construct 2 missiles in 1 Production slot | 40 * 2 turns |