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Author Topic: The United Earth Expeditionary Fleet -- Alien Fire  (Read 22610 times)

webadict

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #150 on: November 05, 2014, 11:36:50 pm »

Pelsk
"Yes, oxygen.

What is this... "clawful"? It does not appear to be in the translator's vocabulary. The clawcraft was being pursuited by other aliens and sustained heavy damage before warping out and into this system. Where you aliens shot out its remaining engines, stranding it for good."
"It is a portmanteau in order to create a pun, a pastime we humans enjoy to the fullest and is probably one of the highest forms of humor."
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #151 on: November 05, 2014, 11:47:31 pm »

Pelsk

The alien opens his mouth, then after a bit of time shuts it. He seems to think.

"Is that all? Have you decided to relinquish your grasp on our property, or must we take it by force?"
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #152 on: November 05, 2014, 11:57:20 pm »

What, you're going to send the impasser to the aliens? @.@
Planning to. :3




"Not the...most appropriate time for banter, Pelsk." Amelia pokes, during the intercomms. "Are you stalling or-...well. Ask about who shot at them? And please, this time inquire on how we can differentiate whom from who? I believe they think we're humoring them, despite this being a very delicate situation. Think of it like 'no man gets left behind', or such. That's why they're here, I believe.

"Also, pave the road clear: ask them if their scouts were the ones who killed our explorers? Try to emphasize the curiosity in your tone? The Kaa look like amiable folk. If they weren't the ones who killed our people anyway--we can't place unwarranted assumptions here. Be direct!"
« Last Edit: November 05, 2014, 11:59:20 pm by Tiruin »
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webadict

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #153 on: November 06, 2014, 12:33:07 am »

Pelsk

The alien opens his mouth, then after a bit of time shuts it. He seems to think.

"Is that all? Have you decided to relinquish your grasp on our property, or must we take it by force?"
"Oh, the ship's having issues. According to our top engineers, the engines aren't working, so we're trying to make sure we don't accidentally send it into the sun. You know, gravity things. Complicated math. Way above us humans. But, we're sending it now."

Instruct my pilots to sloppily handle the craft and intentionally knock pieces off the craft on its flight back to the aliens. If possible, have them perform tricks on the way. Assuming I even have any pilots at my space docks. Which I don't. So, hopefully someone else does. Send the aliens footage of the tricks. Oh, and attach 20 or so nuclear warheads to the gunship.

What, you're going to send the impasser to the aliens? @.@
Planning to. :3




"Not the...most appropriate time for banter, Pelsk." Amelia pokes, during the intercomms. "Are you stalling or-...well. Ask about who shot at them? And please, this time inquire on how we can differentiate whom from who? I believe they think we're humoring them, despite this being a very delicate situation. Think of it like 'no man gets left behind', or such. That's why they're here, I believe.

"Also, pave the road clear: ask them if their scouts were the ones who killed our explorers? Try to emphasize the curiosity in your tone? The Kaa look like amiable folk. If they weren't the ones who killed our people anyway--we can't place unwarranted assumptions here. Be direct!"
"Why? They already think they're inferior, and they've already answered that question. Better for them to think we're idiots than for them to assume we're capable of anything worthwhile."
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Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #154 on: November 06, 2014, 12:40:05 am »

"Why? They already think they're inferior, and they've already answered that question. Better for them to think we're idiots than for them to assume we're capable of anything worthwhile."
"What?! How does that even get any understanding out of any- it's a first impression! What are you-Pelsk!"

Amelia instructs her Impasser to redirect and allow reclamation--to escort the wounded ship from being harassed at all back to the aliens.

Also turn my bloody communicator on, to the aliens! (and I edited my actions before)


"<Attention alien crew, I am Amelia Tenrin--Commander-in-chief of the philantrophic division, and you are free to retrieve your wounded vessel around the orbit of our planet. I have assigned one delegate to oversee this proceeds smoothly--any possible interference towards the safety of your crew and/or clawcraft is not the Council's will, but rogue elements.

"Though I am curious--if the Kaa are unified; why fire on unarmed explorers in order to kill, without warning or signal beforehand? Our records match color styles and weaponry similar to your people.>
"
« Last Edit: November 06, 2014, 12:48:18 am by Tiruin »
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webadict

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #155 on: November 06, 2014, 12:52:25 am »


Murder the two Scouts that joined Pelsk Alpha.
Send Colonizers to Pelsk Alpha/Alpha and Beta.
Name Alpha Freyr and Beta Freyja.
Research Larger Ships II.
Scan Skies of Pelsk Echo.
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10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #156 on: November 06, 2014, 02:42:09 am »

Spoiler (click to show/hide)
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #157 on: November 06, 2014, 06:08:43 am »

Skyrunner, how big are the various spacecraft, and what size spacecraft will Larger Ships II allow us to build?
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #158 on: November 06, 2014, 08:23:05 am »

@Ebbor: I can only offer rounding up the result. Or you could change your Patents to a different trait if you don't like that.

@RulerOfNothing: The tier one craft like M1a and Impasser are as big as a modern fighter craft. The tier two ones (eg Larger Ship I, such as Erinyes) are generally larger than that, perhaps four times volume. Larger Ships II will let you build, among other things, rudimentary orbital defense platforms, Colonizer Beta (unmanned colony but better), ships that are capable of using Kinetic Missile without being a floating shotgun, and stuff like that up to four times volume I suppose. I don't actually have a big list of ships I plan on introducing :P

edit: I imagine that you could probably start building ships that can transport a lot more goods. And Larger Ships III would probably let you start building both manned colonies and your first "capital" (as opposed to fighters) ship, the corvette.
« Last Edit: November 06, 2014, 09:07:31 am by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #159 on: November 06, 2014, 08:37:03 am »

I'll take the rounding. Going to redo my turn however
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #160 on: November 08, 2014, 08:26:24 am »

Year 4, Q3~4

Pelsk of Cruaraea
Because Pelsk's fleet was in the system first, they get to fire first on the scouts.

Erinyes #5 Tricap Railguns -- (4-2) * 4
The quad railguns of the Erinyes fire in rapid succession, knocking off a winglet, puncturing its engine, shattering the cockpit canopy, then finally hitting what seems to be the power source of the ship, causing it to explode.

Erinyes #7 Tricap Railguns -- (4-2) * 4
The same story is repeated with the second Alien Scout. The overwhelming firepower of the Erinyes gunship destroys the Alien Scout fairly quickly.

The pair of Colonizers detach from their berths and rocket towards Pelsk Alpha. After arrival, they plant themselves on Alpha and Beta respectively.

Money is put into Larger Ships II research, 30 credits.

(One cannot scan a system without a ship stationed there. It'll cost 30 credits with a Scout-type of ship, or 60 with any other ship, to scan, say, Pelsk Echo, because cost scales on distance from a manned colony and a penalty is charged if the ship isn't specialized for scouting.)

There is one star system accessible from Pelsk Echo, CastStepGrow, a mere 0.32 warp units away.

With an income of 139 and expenditure of 90, his net gain this turn is 49 credits.


Amelia of Kasselyn
Two Erinyes are produced for 80 credits and sent along with the existing two.

They warp into the system and meet two alien scouts. They attempt to signal the ship, using Earth language, but they ignore the message and engage.

The first scout fires antimatter missiles at ship#7, disintegrating it.
The second scout fires antimatter missiles at ship#8, which also blows up.
Erinyes#9 fires its railguns at the Scout; three shots are enough to dispatch it, and #10 also destroys the remaining scout.

Finally, a Colonizer Alpha is produced for 50 credits and delivered to ShortLastHigher, presumably colonizing ShortLastHigher Prime.

With 130 income, Amelia has a perfectly neutral income this turn.

Fletcher of Titanian Republic
The Colonizer en route to Olympus will arrive there next turn and colonize Beta. (the one mentioned in the turn doesn't actually exist)

A normal Erinyes is built for 40 credits and sent towards Olympus. It is now in Crowbar System.

Money is put towards Larger Ships II, 30 credits this turn.

The Scout in CSN starts flying towards Earth. It will take three turns.

Income is 75, for a net gain of 8 credits.

Zhakarov of Euroslavic Federation produces a Colonizer Alpha for 50 credits.

His labs finish up Larger Ship II research for 15 credits, gaining 1 credit towards Patents.
The year of concentrated research on creating ever larger ships has born fruit. Ships that can now be produced include the Pinion Orbital Defense Platform (depending on multiple Pinion Super Lasers to discourage hostiles), the Hercules transport/salvage ship, the Colonizer Beta (a faster Colonizer Alpha that spawns a +22 unmanned colony).

Better engines need to be invented for the ability to construct an Emer (light corvette) with a crew of twenty four, and a Turul (fast attack ship), a spiritual successor of the Ruhk, designed along the philosophy of "faster is better".

Money is put into Improved Point Defense, 15 credits. Plus one credit towards Patents.

Income of 90 credits means a net gain of 10 credits.


Kaa
Using tender spaceships from the orbital docks, the disabled clawship is roughly handled, coincidentally breaking off the less damaged engine, parts of the hull, and a shield generator. Sadly, no nukes are available in space, so that part of his orders is ignored. The clawship gets a boost towards the waiting aliens and their shuttle.

Amelia's Impasser helps tow the clawship towards the waiting aliens.

"<Though I am curious--if the Kaa are unified; why fire on unarmed explorers in order to kill, without warning or signal beforehand? Our records match color styles and weaponry similar to your people.>"

The alien makes a signal with his hand, and the shuttle starts lumbering towards the disabled clawship.

"Unification within does not mean a peace towards aliens. Additionally, I do not command the Expansionary Fleet. I am not privy to the rational behind commands."

The shuttle opens a door, and the clawship is tugged slowly but inexorably inside.

"We part in ... peace, 'humans'. We warn you to not cross the Kaa, for your deaths shall be swift and sure."

The shuttle turns, along with its screen of escorts, and winks out of realspace.



New ships:



New possible research
Capital Ships I200 * 4
Larger Orbital Defense100 * 4
Improved Missiles40 * 6







Spoiler: Star systems (click to show/hide)




Researching technologies (also in second post)
Kinetic Missiles2 turns
Improved Point Defense1 turn
« Last Edit: November 08, 2014, 09:00:09 am by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #161 on: November 08, 2014, 08:59:59 am »

Query: Can I retrofit a Colonizer Alpha into a Beta variant?
Query: Can an Alpha Colony be retrofitted into a Beta variant?
Statement: The Euroslavic Federation is always willing to consider doing research under commission of other parties. Adminstrative fees apply. All research property of the Euroslavic federation.
Statement: The Euroslavic Federation considers the current division of resources extremely unbalanced.

Production:
 - Ion Drives II [Slot hired by Pelsk]
 - Improved Point Defenses [slot hired by Fletcher]
 - [This slot for hire]

Movement:
 - Scout located at Olympus will move towards the Crowbar System
 - Colonizer alpha will be upgraded to Beta version, and will move towards "Vanguard", which is the new name for the ChooseSoldierNobody System

Spoiler: Budget (click to show/hide)

« Last Edit: November 08, 2014, 05:10:42 pm by 10ebbor10 »
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #162 on: November 08, 2014, 09:06:25 am »

Yes, just pay the difference in price.
No, you need to land a Beta colonizer there.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #163 on: November 08, 2014, 09:09:06 am »

Yes, just pay the difference in price.
No, you need to land a Beta colonizer there.
Query: Do asteroids benefit from being upgraded?
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #164 on: November 08, 2014, 09:12:03 am »

They benefit a tiny bit, going from 5 income to 6 income. Upgrading the technology itself is probably better.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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