Year 3, Q3~4A disabled alien ship sits in Earth orbit as the various humans attempt to decipher its transmissions.
Pelsk of CruaraeaMuch activity goes on in the orbital docks of Cruaraea.
Fifty credits is spent to expand the Orbital Docks! The next Orbital Docks will require 100 credits.
Two Erinyes are constructed for 80 credits total.
Alien Transmissions research is conducted in another lab, for 40 credits.
Income is 109 and expenditure is 170, for a net loss of
61 credits.
Pelsk's Impasser arrives at PartFutureSon! The system has
2 colonizable planets, Alpha and Beta. There are
many ion drive trails in the system. No Alien ships are currently detectable. There's something strange about PartFutureSon Beta though--its planetary surface is discolored and reminds one of decay.
Amelia of Kasselyn also conducts research in Alien Transmissions for 40 credits.
The Orbital Docks are expanded, costing 50 credits. The next expansion requires 100.
Mission Control is likewise expanded for 50, and Kasselyn now has 8 control. The next expansion requires 100 credits.
She cannot scan the skies from Pelsk Alpha, because there are no ships there to scan with!
With 114 income, this turn's net loss is
26 credits.
Zhakarov of the Euroslavic Federation conducts more research.
Kinetic Missiles - 50 credits (+5 to Patents)
Alien Transmissions - 20 credits (+2 to Patents)
Enhanced Unmanned Mining is already researched... you can retroactively choose a different tech next turn.
Income of 82 means this turn's net gain is
12 39 credits.
Zhakarov's Scout arrives in ChooseSoldierNobody. The system has
1 colonizable planet, Prime. There are
no ion trails. The system is fairly quiet.
Fletcher of Titanian Republic30 credits spent on Lasers and Armor, respectively.
The Colonizer reaches Prime and colonizes it! +15 income. Fletcher can also name the system, now.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Secondary trait: Friends In Low Places
Credits - 55
Income 109/turn
Sol/Earth -- +60
Friends In Low Places -- +30
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Sol/Jupiter -- +5
Control - 5/5
Production per turn: 3
Current fleet:
#3 - Impasser - HP 3/3 (PartFutureSon)
#5 - Erinyes - HP 8/8 (Earth orbit)
#6 - Erinyes - HP 8/8 (Earth docks)
#7 - Erinyes - HP 8/8 (Earth docks)
#8 - Erinyes - HP 8/8 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Secondary trait: Patents -- 5% of money spent on research (before OMITF), rounded down to a minimum of 1 is permanently gained as income.
Credits - 58
Income 82/turn
Sol/Earth -- +60
Sol/asteroids -- +5
Patents -- +17
Control - 3/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (ChooseSoldierNobody orbit)
#1 - Scout M1a - HP 4/4 (HatBeyondGreater solar orbit)
#2 - Ruhk 1 - HP 4/4 (Earth docks)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Secondary trait:
Friends In Low Places
Credits - 30
Income 114/turn
Sol/Earth -- +60
Friends In Low Places -- +30
Pelsk Bravo/Vili -- +7
Pelsk Charlie/Ve -- +7
Totalitarian -- +10
Control - 3/8
Production per turn: 3
Current fleet:
#3 - Impasser - HP 3/3 (Earth orbit)(unarmed)
#5 - Colonizer Alpha - HP 6/6 (Earth docks)
#6 - Colonizer Alpha - HP 6/6 (Earth docks)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 10
Income 75/turn
Sol/Earth -- +60
HatBeyondGreater/Prime -- +15
Control - 3/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (HatBeyondGreater orbit)
#1 - Scout M1a - HP 4/4 (Crowbar to ChooseSoldierNobody. Arrives in 1 turn)
#3 - &Erinyes - HP 12/12 (HatBeyondGreater)
(red is alien presence, blue alien traces)ExploredStar System Sol Earth -- 60 resources per turn -- all factions
Asteroids -- 5 resources per turn -- Zhakarov
Jupiter -- 5 resources per turn -- Pelsk
(one burning Alien Ship)
Star System ShortLastHigher (discovered by multiple factions): One sun
Prime
(one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea): One sun
Alpha
Beta
(one Pelsk M1a wreckage)
(an Amelia Erinyes wreck)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- (unmanned) 15 resources per turn -- Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
Ve -- (unmanned) 15 resources per turn -- Amelia
(one Alien Probe)
Star System Pelsk Delta (discovered by Pelsk of Cruarea): No sun
asteroids
(one Pelsk M1a wreckage)
Star System HatBeyondGreater (first colonized by Fletcher): 1 sun
Prime -- (unmanned) 15 resources per turn -- Fletcher
Beta
Star System PartFutureSon (discovered by Pelsk):
Alpha
Beta -- something strange?
Star System ChooseSoldierNobody (discovered by Zhakarov)
Prime
Potential systemsResearching technologiesAlien Transmissions | 2 turns |
Kinetic Missiles | 3 turns |
Improved Lasers | 1 turn |
Improved Armor | 1 turn |
New possible research