Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 22

Author Topic: The United Earth Expeditionary Fleet -- Alien Fire  (Read 22592 times)

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #75 on: October 26, 2014, 05:05:06 pm »

I'm surprised only Tiruin is reacting to the event...
http://en.wikipedia.org/wiki/Somebody_Else's_Problem
Bad idea. Ignoring something a GM has put forth typically ends in heavily unlucky rolls later on, or significant penalties elsewhere.

I prefer to play along too.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #76 on: October 26, 2014, 05:09:23 pm »

I'm surprised only Tiruin is reacting to the event...
http://en.wikipedia.org/wiki/Somebody_Else's_Problem
Bad idea. Ignoring something a GM has put forth typically ends in heavily unlucky rolls later on, or significant penalties elsewhere.

I prefer to play along too.
[He's deliberately using a possibility of negative outcome to further his agenda O____o *assumptions*
It's an act of war I tell ya :P [/paranoia]]
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #77 on: October 26, 2014, 05:33:25 pm »

Well, I put my new gunship to help with the alien gunship. Unless you want me to help with the boarding; actually Skyrunner, can I use the robots on the Colonizer Alpha as improvised boarding forces?
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #78 on: October 26, 2014, 06:20:26 pm »

Well, I put my new gunship to help with the alien gunship. Unless you want me to help with the boarding; actually Skyrunner, can I use the robots on the Colonizer Alpha as improvised boarding forces?
I...even if that may be the case, I don't think its worth 50 credits.
BUT GO TRY ANYWAY :D
Because its wounded and...such. Just be humane in doing it (ie establish comms first with all known methods of broadcasting).
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #79 on: October 29, 2014, 05:10:20 am »

Year 2, Q3~4
The councils of Earth are divided on how to deal with the heavily damaged, disarmed alien intruder nearing Earth.

Pelsk of Cruaraea
Pelsk christens MilkHumanSomewhere "Pelsk Charlie," continuing his string of naming star systems after himself.

As the Euroslavic Federation announces Advanced Unmanned Mining complete, a Colonizer detaches itself from Pelsk's orbital docks and burns towards Jupitor's upper atmosphere to mine precious rare gases and energy. +5 credits each turn from Jupitor.

The Impasser in Pelsk Charlie orbit ignores the Alien Probe for now and spends resources worth 20 credits scanning the skies of Pelsk Charlie. The increased cost is due to the distance from a manned colony: with no system of transmitters to draw on, it is harder to conduct a scan. A star system, PartFutureSon, is found located 0.81 warp units from Charlie. The Alien Probe, on the other hand, floats towards the edge of the system and blinks away, making a jump to FTL. This is the first alien encountered that hasn't engaged on sight.

The orbital docks churn out another ship, assembled directly in space (40 credits). A brand-new Erinyes gunship vectors towards the damaged alien ship, joining Amelia's.

Pelsk's labs start research into Production Efficiency, spending 15 credits.

The Scout that departed Pelsk Bravo earlier this year finally arrives. It seems that this system is not actually a star system anymore--a long-dead dwarf star sits in the middle of a giant field of scattered rocks and planetoids. With the advent of Advanced Unmanned Mining, it may be possible to mine the system for five to ten credits a turn. There are a few ion drive exhaust trails in the system. The Scout notices a pair of Alien Scouts on the far side of the asteroid field. They maneuver to engage. One of the scouts fires its twin photon drivers at Pelsk's ship.

Twin Photon Drivers -- 2 * 2 damage

Both shots hit, instantly vaporizing the pilot. Pelsk no longer has vision on the system.

Pelsk gains 52 credits from his three colonies, meaning a net loss of 3 credits this turn.


Amelia of Kasselyn spends 50 credits to finish up Extra Trait research. Every faction can now choose another trait, different from their original one.

She orders the weapons stripped from an Impasser and sends it towards the alien ship. It tries to communicate, sending a signal on every band it can imagine. A response finally does come, but the signal is incoherent and doesn't seem to resemble any sound. The Alien Gunship continues on its path, which seems to angle past Earth for a gravity boost.

Amelia's colonizer launches from Earth's docks and colonizes Pelsk Charlie Prime, naming it Ve!
Thanks to Advanced Unmanned Mining, it yields income of 15 a turn.

Amelia constructs an Erinyes gunship, spending 40 credits. It escorts her unarmed Impasser to greet the alien gunship.

68 credits income means Amelia has a net loss of 28 credits.


Zhakarov of the Federation

More research is conducted--Production Efficiency along with finishing off Advanced Unmanned Mining, which raises all unmanned colonies' income from 10 to 15, and allows colonizing of non-planet places.

The Colonizer Alpha is sent into the asteroid belt to mine the asteroids, yielding 5 credits a turn.

The first scout is sent towards ChooseSoldierNobody, and will arrive next year, in 2 turns.
The second scout is sent towards HatBeyondGreater, much closer, and discovers its single star solar system. It has two colonizable planets, Prime and Beta. There are many ion trails. However, no alien ships are currently in the system. Who knows if it's worth risking discovery by aliens to colonize the system.

22 credits are spent on research, and 45 gained from Earth. Net gain of 18 credits.


Fletcher of Titanian Republic sends the Crowbar System-orbiting Scout to HatBeyondGreater, arriving simultaneously with Zhakarov. The scout in Sol heads towards ChooseSoldierNobody, and will arrive there in 3 turns.

80 credits are spent on constructing an Erinyes, and 40 credits gained from Earth. Net loss 40 credits.






(red is alien presence, blue alien traces)
Explored
Star System Sol
    Earth -- 40 resources per turn -- all factions
   Asteroids -- 5 resources per turn -- Zhakarov
   Jupiter -- 5 resources per turn -- Pelsk
   (one burning Alien Ship)
Star System ShortLastHigher (discovered by multiple factions): One sun
    Prime
    (one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
    (no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea): One sun
    Alpha
    Beta
    (one Pelsk M1a wreckage)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
    Vili -- U.Colony Level One, Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
    Ve -- U.Colony Level One, Amelia
   (one Alien Probe)
Star System BrushThirdTotal (discovered by Pelsk of Cruarea): No sun
   asteroids
   (one Pelsk M1a wreckage)
Star System HatBeyondGreater (discovered by Zhakarov and Fletcher): 1 sun
   Prime
   Beta
Potential systems
Star System PartFutureSon
Star System ChooseSoldierNobody


Researching technologies (also in second post)
Production Efficiency2 turns remain

faq:
Alien ship is still in the system.
No, photon drivers aren't flashlights >:I
« Last Edit: October 29, 2014, 06:46:28 am by Skyrunner »
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Andres

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #80 on: October 29, 2014, 05:30:18 am »

((Photon drivers? As in flashlights?))
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #81 on: October 29, 2014, 06:02:54 am »

Amelia Tenrin
Spoiler (click to show/hide)

"Pelsk, heads up--damaged corvette is friendly, or is fleeing. Using the most base of momentum to keep moving. Impasser #3 set to track and monitor, unarmed. Unsure what it's fleeing from--however I may have a bad feeling that Earth may see trouble soon.

"I wonder if we can create orbital defenses?"


> Create 2 Colonizers.
> Split Ve with Pelsk.
> Get the Erinyes to Pelsk Alpha; beat up Scout.
> Impasser shall continue communication relays, and probably predict the path the ship is going. Also, along with broadcasting peace and such through all known communication methods, give a picture akin to the one in the Voyager probes.

> Scan the Skies; preferably at where the Alien ship's trajectory is oriented towards and the Alien Gunship itself.

> Get Trait: Friends In Low Places
« Last Edit: October 29, 2014, 06:56:55 am by Tiruin »
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #82 on: October 29, 2014, 06:06:06 am »

Is it possible to send my Colonizer Alpha at 0.5 speed so it can be escorted by my Erinyes?
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #83 on: October 29, 2014, 06:06:48 am »

Sure.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #84 on: October 29, 2014, 06:15:04 am »

Send the Colonizer Alpha and the Erinyes to HatBeyondGreater
Research Improved Railguns
Get new Trait: Greater Good

If I take Greater Good, how much would it cost to build a Colonizer Alpha?
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #85 on: October 29, 2014, 06:18:47 am »

It's multiplicative, so 50 credits.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #86 on: October 29, 2014, 06:47:39 am »

Can I get a custom threat, Patented applications, which gives credit per turn based on techs researched?
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #87 on: October 29, 2014, 06:57:46 am »

Can I get a custom threat, Patented applications, which gives credit per turn based on techs researched?
You mean tech researched by you, right? :P Because we all share tech.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #88 on: October 29, 2014, 06:59:40 am »

Can I get a custom threat, Patented applications, which gives credit per turn based on techs researched?
You mean tech researched by you, right? :P Because we all share tech.
Getting money from all techs would be nice, but just from mine is good enough.
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #89 on: October 29, 2014, 07:01:35 am »

Can I get a custom threat, Patented applications, which gives credit per turn based on techs researched?
How about 1 credit per turn spent researching any technology? Or two.

That is, if you research two things at a time you'd permanently gain 4 credits of income.

Or even (+5% of the money spent before your other trait, rounded down to minimum 1) gained per turn. So if you researched Extra Traits for all four turns, you'd get 8 permanent income increase since 50*.05 floored is 2.
« Last Edit: October 29, 2014, 07:09:40 am by Skyrunner »
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
Pages: 1 ... 4 5 [6] 7 8 ... 22