Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22

Author Topic: The United Earth Expeditionary Fleet -- Alien Fire  (Read 22126 times)

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #285 on: November 26, 2014, 11:40:42 pm »

"Very well, but if you could tell us about the various classes of Kaa ships and their capabilities that would be greatly appreciated. There is one thing about us that should be clarified before we go on. While we are of the Titanian Republic, we are also a faction that is part of Humanity's government, as are three other factions. While we do not have any direct control over their actions and dealings, we believe that they are interested in peaceful coexistence with the Empire of Iron, although we are not sure how far they wish to push hostilities against the Kaa. Regarding further diplomacy, we would like to know what territorial claims the Empire is making (in particular whether it lays claim to the system we are currently in) and whether the Empire is interested in trade in either technology or resources."

To the other faction leaders:
"So from all this we've learned that they call themselves the 'Empire of Iron' and really don't like the Kaa. Are there any questions you would like to put to the Empire?"
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #286 on: November 27, 2014, 07:29:17 am »

Okay, the aliens are passing through sol to get to keepaccuratedisease. Why?
The Euroslavic Federation receives a message {obviously encrypted} and sends it over to their representative.

It reads: "I've been thinking on that line of inquiry, and...looking back at the logs from all previous extraterrestrial records, on a hunch it seems like the Kaa are connecting and creating an interstellar gateway. As far as my memory serves: One is at PercentOffAcres.

"They must be constructing another at KeepAccurateDisease--and that behemoth of a ship is a construction vessel. For what purpose is yet to be known. For why, too, is still another question.

"Do you or any other have any plans or ideas about the matter?"

Appended to the message is a short note. It reads {send to other provinces}.
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #287 on: November 27, 2014, 07:59:49 am »

"The obvious purpose of creating an interstellar portal network is to expedite interstellar travel, either by increasing speed or allowing craft that lack the endurance or technical capability for interstellar flight to travel between the stars. The most worrying possibility is that these gates will allow the Kaa to redeploy their space forces on a timescale where they can be realistically expected to change the course of a battle, rather than taking several weeks to get to a battle, by which time the battle would most likely be resolved either way. It should be noted that this supposed capability does not have any basis in fact, although the gate allowing travel at even a modest speed rating of 1 (thereby allowing ships using the gates to be outrun by our faster craft) would be of significant benefit to capital ships such as the one that left Pelsk Echo recently with its speed rating of only 0.6"

Skyrunner, can I transmit sensor readings and video data to the Empire's ships?
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #288 on: November 27, 2014, 08:10:53 am »

"The obvious purpose of creating an interstellar portal network is to expedite interstellar travel, either by increasing speed or allowing craft that lack the endurance or technical capability for interstellar flight to travel between the stars. The most worrying possibility is that these gates will allow the Kaa to redeploy their space forces on a timescale where they can be realistically expected to change the course of a battle, rather than taking several weeks to get to a battle, by which time the battle would most likely be resolved either way. It should be noted that this supposed capability does not have any basis in fact, although the gate allowing travel at even a modest speed rating of 1 (thereby allowing ships using the gates to be outrun by our faster craft) would be of significant benefit to capital ships such as the one that left Pelsk Echo recently with its speed rating of only 0.6"
"Very good point there. However what concerns me is how the Kaa acquired this technology. For everything existing, there was an idea that provoked it. That idea had a basis in reality, too.

"And we lack information about this Empire. They seem heavy on the belief side. And from record, both historical and social contexts, it is seen that belief can very much modify action, thought, and free will."
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #289 on: November 27, 2014, 08:23:06 am »

Fletcher

"We would like to see proof of your devotion to the cause before we can release any information about the Kaa... Perhaps evidence of previous battles?

The Empire does not claim any of your territory at the moment, and we shall make it known loud and clear if you do infringe upon it.

We may be interested in technology or resource trading..."

(You could try! Don't know if they can receive it.)
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #290 on: November 27, 2014, 09:16:32 am »

"And we lack information about this Empire. They seem heavy on the belief side. And from record, both historical and social contexts, it is seen that belief can very much modify action, thought, and free will."
"The Empire's religiosity makes me a bit uneasy to be perfectly honest. I can have any questions you have regarding their belief structure and nature of their complaints regarding the Kaa relayed to them."

To the Empire:
Attempt to transmit recordings of the Kaa gate station to the Empire ships. "Hopefully you are successfully receiving these sensor readings of an installation belonging to the Kaa that we encountered recently, and we believe it to be capable of expediting interstellar travel. We would like to know if you have encountered similar objects elsewhere."

"We should have some wreckage of the Kaa scouts we have destroyed in storage if I remember correctly, but it will take some time to move that wreckage here. How long do you intend on staying in this system?"

Alright, I'm guessing that while we can't recover any more from the wreckage that was used for research credits, we still have it lying around somewhere. Also I'm not sure how to approach the trade deal right at the moment (it's 1am right now) but how much resources could fit in a Hercules?
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #291 on: November 27, 2014, 09:52:40 am »

Fletcher

The Empire is silent for a moment, then transmits, "We will require time to decipher the way you have encoded your data.

However, we have encountered these Kaa stargates before. They are a very quick way to cross the distances, and part of their philosophy of striking fast and hard with a few, elite units.

We do not require wreckage, but perhaps technology, we could use. As for the system, we intend to fortify it and use it as a staging point for our defenses. We shall stay here for the foreseeable future."

You are correct about that assumption. A Hercules could store a lot, but probably not *that* much.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #292 on: November 27, 2014, 01:03:25 pm »

"The Empire's religiosity makes me a bit uneasy to be perfectly honest. I can have any questions you have regarding their belief structure and nature of their complaints regarding the Kaa relayed to them."

To the Empire:
Attempt to transmit recordings of the Kaa gate station to the Empire ships. "Hopefully you are successfully receiving these sensor readings of an installation belonging to the Kaa that we encountered recently, and we believe it to be capable of expediting interstellar travel. We would like to know if you have encountered similar objects elsewhere."
Amelia transmits a recording which would prove vital in understanding the Empire of Iron. It was from Pelsk's pilot, in his first observation of the Empire and the Kaa--the battle of a carrier fleet and a cruiser convoy.

"Be warned, it seems that through historical footage months back, the Empire is...quite savvy to use everything in their disposal to destroy their enemies. Like their warning...to us. I do not think telling them or transmitting them coordinates of what we found to be a good idea, regardless of whether they knew this or not. In military security, they may have discovered a treasure trove through us, and by possible corruption within their ranks, would merely hide it with their...mystique. We lack knowledge of them, I repeat again, and their tactics are-...they don't seem worthwhile of a cooperative ally."

Upon hearing the response through connected channels, Amelia sighed in relief.

"...Well, I got stressed there. Ahah...it seems my assumption was right however (oh yay I had to keep it to myself). The Kaa rely on elite and lethal units. Like a shock trooper. Reminds me of the ancient Romans, y'know."
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #293 on: November 27, 2014, 06:03:05 pm »

To the Empire:
"It is good that you will remain in this system, as it will make keeping in contact much easier. We intend to keep at least one vessel in this system for this purpose though. Regarding technology, we would like to know what you are looking for, although we are going to seek the approval of the other human factions for any technology trade."

To Amelia:
"Your worries regarding the Empire are understandable, but I think that seeking their aid can be worthwhile. I am going to try to keep in contact with them, so if there's anything you or the other faction leaders wish to ask them you can do so easily."

Spoiler: faction data (click to show/hide)
Spacecraft:
  • The two Erinyes gunships are to return to Earth.
  • The Scout at RocketFrogMaterial (now renamed Lethe) will remain in the system. It is also going to relay any messages that the other factions wish to send to the Empire of Iron.

Research & Production:
  • Research Coilguns(-60 Credits)
  • Produce a Turul S FAC (-150 Credits)
  • Research Superconductors (-40 Credits)

Policy & Economics:
The standing policy regarding Kaa Scouts is to be amended to apply to all Titanian vessels.
« Last Edit: November 27, 2014, 06:10:01 pm by RulerOfNothing »
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #294 on: November 28, 2014, 02:09:56 am »


Rename Pelsk Golf Prime to Odin.
Build Colonizer Beta. Send to Vili.
Build Colonizer Beta. Send to Odin.
Research Superconductors.
Research Satellite Sensor Suite.


Thanksgiving. Nothing fancy, sorry!
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #295 on: November 28, 2014, 02:41:00 am »


Rename Pelsk Golf Prime to Odin.
Build Colonizer Beta. Send to Vili.
Build Colonizer Beta. Send to Odin.
Research Superconductors.
Research Satellite Sensor Suite.


Thanksgiving. Nothing fancy, sorry!
@_@
:I
"I think I'll collate the information once more, in order of timeframe."

Quote
Superconductors   4 turns
Sensor Suite Satellite   1 turn
Capital Ships I   1 turn
Coilgun   3 turns

Superconductors   -RulerOfNothing, Webadict [2/4]
Sensor Suite Satellite   - Tiruin/Webadict [Webadict must make an added conditional if I DO research it, however :P] {DONE}
Capital Ships I   -ebbor [DONE]
Coilgun   -ebbor, RulerOfNothing [2/3]
...
planning to edit mine to shift to SSS. Web, could you shift to Coilgun? Deciding to scrap my Impasser.
Skyrunner: Do my colonizers land before construction of the other Colonizers? So it means a remaining stable 7/8?
« Last Edit: November 28, 2014, 02:43:43 am by Tiruin »
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #296 on: November 28, 2014, 09:59:52 am »


Rename Pelsk Golf Prime to Odin.
Build Colonizer Beta. Send to Vili.
Build Colonizer Beta. Send to Odin.
Research Superconductors.
Research Satellite Sensor Suite.


Thanksgiving. Nothing fancy, sorry!
@_@
:I
"I think I'll collate the information once more, in order of timeframe."

Quote
Superconductors   4 turns
Sensor Suite Satellite   1 turn
Capital Ships I   1 turn
Coilgun   3 turns

Superconductors   -RulerOfNothing, Webadict [2/4]
Sensor Suite Satellite   - Tiruin/Webadict [Webadict must make an added conditional if I DO research it, however :P] {DONE}
Capital Ships I   -ebbor [DONE]
Coilgun   -ebbor, RulerOfNothing [2/3]
...
planning to edit mine to shift to SSS. Web, could you shift to Coilgun? Deciding to scrap my Impasser.
Skyrunner: Do my colonizers land before construction of the other Colonizers? So it means a remaining stable 7/8?
No, I don't think I can. I wouldn't have the funds to do that.
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #297 on: December 07, 2014, 05:44:07 am »

Year 8 AU, Q1~2
(Sorry for the 9 day hiatus, I suddenly got a bout of apathy...)

How do capital ships work?
Capital ships are most ships that are larger than tier 4 in size. They are generally durable and powerful. Depending on size, capital ships get a HP bonus that does not affect their speed (seeing that speed and HP multiplied are constant given a number of engines), because quantity has a quality all its own.

Corvettes are intended to be a cheap, fast, lightly-armored heavy-hitting capital ship that excels at either stripping away the escorts of other capital ships, or swatting Fast Attack Craft and smaller ships out of space. Meanwhile, frigates are mainly fleet support ships, generally having special abilities along with a limited ability to act alone. All light frigates can carry two tier 2 ships or smaller.

Capital ships are always uniquely named. Upon construction, if the player hasn't named it I will name it something silly so that you are incentivised to rename it. :D

Technically, corvettes and such aren't capital ships in the naval meaning of capital ships, but nevermind that.

Global event
Citizen companies are requesting their governments to allow civilian spaceships to be produced and flown. While there are not many places to go right now, a few rich people wish to go on an interstellar sightseeing tour, and where there is money there is supply. Once manned colonies are created, people will wish to travel.

Accepting:
  Civilians will expect their governments to protect them, and perhaps save them occasionally. Failure to protect them may or may not cause protests and even impeachment movements.
  Civilians with anti-government sentiments may attempt to sabotage government docks, facilities, and matériel.
  Because spaceship production will increase, costs of spaceships will be reduced by 10%, excluding colony ships. 
 


Pelsk of Cruarea
Pelsk Golf/Prime is renamed to Odin.
A Colonizer Beta is constructed for 100 credits and sent to Pelsk Bravo/Vili. It colonizes the planet again and gives Pelsk and Amelia an additional 11 credits each turn. Another Beta is sent to Pelsk Golf/Odin, giving Pelsk 22 more credits a turn.

Superconductors and SSS is researched, for 40 credits each. Satellites are finished, allowing a 10 credit tier 0 satellite to be placed in any system (which takes no control). Additionally, scouts have stronger sensor suites.

Hercules #12 arrives at Sol and unloads two alien scout wrecks for 0.8 research credits.

Scout M2b #13 arrives at Sol.

Scout M2b #14 arrives at SummerSentDried. It is a system with one colonizeable planet. There are many alien trails here. What looks very similar to the structure in PercentOffAcres is here, too, except it looks rather burnt-out and mangled. There are around three Kaa ships in the system, two Interceptors and a Scout, but they make no move to intercept the Scout.

The Alien Capital Transport and escorts enter the Pelsk Charlie system and start crossing it, when suddenly a large explosion blows a hole in the side of the Capital Transport. A few futuristic containers float out into space. The Kaa ship transmits angrily--"You have dared to attack us. Perhaps some reminder of just how primitive you are is in order."

The interceptors fan out and start shooting down any transport vehicles, blockading the system.

With an income of 263 and expense of 280, Pelsk has a net loss of 17 credits.

Zakharov of the Euroslavic Federation constructs a Colonizer Beta for 100 credits. Capital Ship research is conducted, giving +5 to Patents and costing 100 credits. Coilgun research is conducted for 30 credits, giving Zakharov +2 to Patents.

Ships Tier 4 size can now be constructed! Some of these require more technology, though.

The Caladrius cannot be constructed until Superconductors is finished, and Field Projection researched. If a better shield is researched, the Caladrius Shield Projector also gets stronger.



Kinetic missiles not included with purchase.


Also requires Super Conductors and Field Projection. The special is slightly confusingly worded. If you have, for example, a 0.5 speed Erinyes and a Narayana, the Narayana causes the Erinyes to move (1.0-0.5)/2=0.25 faster, at 0.75.


Scout #1 broadcasts a quick apology then turns and leaves for RushManagedSatellites, to arrive next turn. The aliens do not respond.

Scout #6 scans the skies of SpaceBendSign for 10 credits. There are two systems connected to this one, Pelsk Foxtrot and ForceFoundAway, at 0.66 and 0.78 units each. The ship heads to ForceFoundAway.

The system has no colonizable planets--while it does have some planets, none of them are habitable. However, its largest gas planet may be able to support a single unmanned colony.

Zakharov's two colonizers head towards SpaceBendSign.

A small Kaa fleet appears in the Vanguard system, consisting of four Interceptors, a Clawship, and a host of tiny construction robots. The Interceptors start to shoot down half of Vanguard Prime's supply transports, while the construction robots begin to set up scaffolding for some sort of orbital structure.

With an income of 167 and expenditure of 230, Zakharov has a net loss of 63 credits this turn.


Amelia of Kasselyn

The Turul fleet turns and starts to head out of the system, when the Kaa attack.

Alien Interceptor 1 -> Turul #14
  Photon Blaster
      [Dodge chance] 18.2
      [Roll] 57
      [Damage] 5.6
  Photon Blaster
      [Dodge chance] 18.2
      [Roll] 61
      [Damage] 5.6
Turul #14 suffers a hull breach from the two blaster strikes and vents air, spinning into space, deader than a fish out of water.

The second Turul that was covering the first Turul's warp engages the enemy.

Turul #16 -> Alien Interceptor 2
  x4 Railguns
     [Dodge chance] 5
     [Rolls] 40, 43, 45, 73
     [Damage] 1.86*4 = 7.44
  Chemical Missiles
     [Dodge chance] 5
     [Roll] 64
     [Damage] 0.86
The interceptor that didn't fire its weapons is destroyed.

The two Alien Scouts fire their photon blasters, but the Turul is immune.

(message of marvel and admiration cancelled)

Pelsk has already finished Sensor Suite Satellite. Instead I'll arbitrarily have you research Superconductors for the same cost, 40 credits.

Two Colonizer Betas are constructed for 200 credits total. The first one is sent to Cognitari and colonizes Memoria a second time. Pelsk and Amelia are provided with an extra 11 credits a turn. The other is NOT sent to Pelsk Bravo Vili because the planet is already colonized twice.

Turul #19 arrives at KnifeMenGently. The system has one colonizable planet. There are no aliens in sight.

The Colonizer Alpha arrives at Pelsk Delta and colonizes the asteroids.

The Scout M3a at Cognitari heads to Pelsk Bravo, but does not proceed into Pelsk Charlie, which is being blockaded.

With an income of 265 and expenditure of 240, Amelia has a net gain of 25 credits this turn.

(Apparently it doesn't matter what order control is calculated in, because your Turul dying opened up a slot!)


Fletcher of the Titanian Republic
Empire:
"Any metalworking technology would be acceptable."

The two Erinyes head to Sol. #5 will arrive in one turn.

Scout #6 arrives at SuddenlySetsBrown. This system has 0 colonizable planets, though it does have two asteroid belts that can be colonized once by an unmanned colonizer. and the skies are streaked with ion drive trails.

Coilgun research continues for 60 credits, and so does Superconductor research for 40.

The orbital docks produce a Turul S for 150 credits.

With an income of 164 and expenditure of 250 credits, Fletcher has a net loss of 86 credits this turn.

New research

Orbital Drydocks100*6Can construct a Size 4 drydocks in orbit over a manned colony, which reduce the cost to build all (non-colonizer, non-missile, non-probe) ships tier 4 or smaller by 50% or 100 credits, whichever is smaller.
Capital Ships II200*6Can construct Tier 5 ships, including the Frigate and Destroyer.






Starmap

Spoiler: Star systems (click to show/hide)
« Last Edit: December 09, 2014, 09:40:46 pm by Skyrunner »
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #298 on: December 07, 2014, 06:17:31 am »

Construction
-Gunther Class Corvette -360 credits
-Korosev Missile - 9 credits
-Korosev Missile - 9 credits

Movement
#6 - Scout M3a - HP 10/10 (SpaceBendSign) will stay in SpaceBendSign, or move there if needed
Gunther Class Corvette will move to Vanguard. (One silly name plox)

Spoiler (click to show/hide)
« Last Edit: December 07, 2014, 12:51:21 pm by 10ebbor10 »
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #299 on: December 07, 2014, 06:18:24 am »

I christen it... the S.S.Stutter!

Also, is it a Point defense or Shield Gunther?

And what will the S.S.Stutter do at Vanguard? Engage or message? You could message before it goes there, even.
« Last Edit: December 07, 2014, 06:20:02 am by Skyrunner »
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
Pages: 1 ... 18 19 [20] 21 22