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Author Topic: The United Earth Expeditionary Fleet -- Alien Fire  (Read 22158 times)

Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #225 on: November 17, 2014, 07:36:34 am »

Well, the reality is that nothing's there, so deal with it. :v
You could've mentioned that in the first place. :v

Anyway, thanks for the thorough checking and rewriting (despite being sick) :))
Editing actions. . .
« Last Edit: November 17, 2014, 07:39:16 am by Tiruin »
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #226 on: November 17, 2014, 08:06:55 am »

Tiruin, I'd be perfectly willing to switch my research spending for this turn over to Production Efficiency II if you and webadict agree to help with double-colonization next turn (as double-colonization would increase our potential incomes by a considerable amount). Otherwise, I guess we research Production Efficiency II and Double-Colonization next turn then.
Sur-

"Sure." Amelia says concisely with a smile.
Alright, it has been done. 10ebbor10, I wish to change what I am commissioning from you.
« Last Edit: November 18, 2014, 12:53:31 am by RulerOfNothing »
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10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #227 on: November 18, 2014, 02:06:31 am »

Fine for me.
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #228 on: November 19, 2014, 02:13:59 am »

Tiruin posted her turn, then...removed it? Why?

I'm doing this turn without her.

edit: tiruin logged into irc, I guess I'll get the turn from her.
« Last Edit: November 19, 2014, 03:44:40 am by Skyrunner »
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Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #229 on: November 19, 2014, 04:06:08 am »

Tiruin posted her turn, then...removed it? Why?

I'm doing this turn without her.

edit: tiruin logged into irc, I guess I'll get the turn from her.
Ok! I totally lost the turn in my 60 tabs open.
So paraphrasing (this is what I get for net + x_x; lost turn)



[17:04]   Tiruin   > Let aliens get dead.
[17:04]   Tiruin   > Scrap Erinyes fleet after moving to Sol
[17:04]   Tiruin   > Research Production Efficiency II
[17:04]   Tiruin   > Build 1 Turul
[17:04]   Tiruin   > Build 1 Scout M3a
[17:04]   Tiruin   > Move Hercules to Pelsk Delta
[17:04]   Tiruin   > Send 2 Turul + 1 Scout m3a (in escort) to CostAttentionPlay
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #230 on: November 19, 2014, 04:40:23 am »

Year 6, Q3~4

Pelsk of Cruaraea
Pelsk's Impasser arrives at Sol! Refitting does not, for some reason, take up production, so Pelsk pays 25 credits to upgrade it into a Rukh 2.

He constructs a Colonizer Beta for 100 credits.
edit: it also moves to Pelsk Golf and colonizes Prime for22 credits a turn.
His labs research Sensor Suite Satellite for 40 credits. 3 turns of research remain.
Production Efficiency II is also researched for 40 credits. This tech is completed by the other nations, granting Pelsk's faction a bonus to Earth's income.

One of his Hercules shuttles flies to Pelsk Alpha and collects two Alien Scout wreckages, while the other sets off for Pelsk Delta to arrive in one turn.

Pelsk asks his engineers about the Alien Scouts. They seem to be built of an alloy neverbefore seen on Earth, with strong crystalline properties that make it both lighter and more resistant to impact than our titanium and composite hulls. The rigid structure of the golden metal (dubbed 'starmetal') slowly fades after the scouts are shot down, so it may indicate that they must be continuously powered to keep acting as good defense. Each scout has a fusion reactor, tiny and efficient; they may contribute to later research on larger ships. The weapons systems are a fixed set of barrels that shoot photons that are somehow energized to have a large kinetic impact, and the wings used to hold one volley of antimatter missiles. What remains of the control systems seems to indicate that each ship links directly into the brains of the pilot, allowing control as fast as the speed of thought, and "feeling" damage as a sensation. It is worrying that the smallest ship (other than the Alien Probes) in the Kaa's arsenal is this heavily armed and resistant compared to the human Scout M1a. The mere scout of the Kaa can take on the Erinyes gunship in one-on-one combat! The ion engines are rudimentary and small in size, indicating that some corners were cut.

The bodies of the aliens are dissected. Though the severe frost damage prevents any detailed analysis, it seems that they have stronger bodies than humans but analogous bone structure and organs. Each pilot is also augmented via technological devices, some which connect into the brain and others that are in skin or sensory organs. An average alien is roughly two meters in height (from a sample size of 3), but the stronger and sometimes augmented muscles would be able to easily snap a human neck. Their skin is soft, but hardened plates are located here and there.

Scout #14 arrives at Pelsk Alpha and heads towards SummerSentDried, to arrive in 3 turns.

With 204 income and 205 expenditure, Pelsk has a net loss of 1 credits this turn.

Zakharov of the Euroslavic Federation

Zakharov's Scout M1a #0 arrives at KeepAccurateDisease. It is a star system with a single solitary star and three colonizable planets, perhaps the most found in a single system so far. However, there also is a lot of (Kaa) aliens here--not only are there a lot of alien ion trails, but it seems orbital construction is going on, and there is a picket force of a pair of Alien Clawships and a screen of eight or so Interceptors flying around. The Scout M1a hurriedly transmits the data before meeting an untimely death at the weapons of a pair of Alien Interceptors' photon blasters, which each do an ungodly 9 beam damage each.

The orbital construction that was going on appeared to be a large frame to hold something.

Zakharov earns 5 credits for Amelia's commissioned Enhanced Repairs research and +1 to Patents.
He also conducts (presumably) Production Efficiency II research, gaining +2 to Patents along with 10 credits.
Finally, a Colonizer Beta is constructed for 100 credits and sent to Vanguard. It is ready to de-orbit and recolonize Prime as soon as Double Colonization is researched.

The Rukh 1 at Vanguard moves to KeepAccurateDisease and is likewise greeted by 2 Alien Interceptors.

[Dodge chance] 9%
[Roll] 85
[Result] No dodge

Interceptor Photon Blaster -- 6 damage

The Rukh explodes into tiny Rukh-bits.

With 145+15 income, Zakharov has a net gain of 60 credits this turn.


Fletcher of the Titanian Republic

Scout M1a (#1) is refitted to a 150% hp Scout M2b, using 20 credits, and is sent to Olympus.
A Colonizer Beta is created for 50 credits.

Scout #0 sets off to RocketFrogMaterial. The system has one colonizeable planet. There are trails of ion drives, with a signature different from that of the Kaa. In fact, there is a frigate and a small escort of corvettes and smaller ships in the system. Unlike the Kaa, they do not fire on sight. It seems that the frigate is a dedicated construction one, as it is lightly armed and instead belching endless construction equipment. A pair of fighters with Y-shaped hulls swing around to the Scout. One is behind the ship and the other pointing directly at the cockpit. A transmission arrives via radio, and a surprisingly human voice says something in a foreign language. What to do?

Scout #6 heads to SuddenlySetsBrown and will arrive in 2 turns.

Erinyes #3 arrives at Sol and is refitted with the newest railguns and armor.

Fletcher pays the Euroslavs 30 credits to research Production Efficiency and pays 40 to research it himself, too.

With 120 income, Fletcher has a net loss of 20 credits this turn.


Amelia of Kasselyn spends 40 credits on Production Efficiency II and 15 on Enhanced Repairs commission.

Her Impasser got lost on the way to CostAttentionPlay and should have arrived last turn but instead arrives this turn! The system has one colonizable planet, many ion trails, and even aliens! A single Kaa Scout is leaving the system and warps away before it sees the Impasser.

Her four Erinyes are scrapped for 80 credits total.

The Hercules is sent to Pelsk Delta and will arrive in 2 turns.

She builds a Turul for 150 credits and a M3a for 120 credits.

Amelia gives up the alien body and what is apparently the main computer of the scout ship along with a large memory crystal. The Kaa sends a message. "We thank you for your cooperation. We will remember this... 'Amelia' of Earth." The fleet boosts out of orbit and disappears into warp.

Amelia's two Turuls and the M3a form a group and flies to CostAttentionPlay, arriving immediately.

With 195+80 income, Amelia has a net loss of 50 credits this turn.








Spoiler: Star systems (click to show/hide)



Researching technologies (also in second post)
Kinetic Missiles2 turns
Superconductors5 turns
Sensor Suite Satellite3 turns
Enhanced Repairs1 turn
« Last Edit: November 21, 2014, 06:01:22 am by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #231 on: November 19, 2014, 05:01:20 am »

Has Pelsk Delta been scanned?
« Last Edit: November 19, 2014, 05:05:56 am by 10ebbor10 »
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #232 on: November 19, 2014, 05:05:33 am »

Nope.
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #233 on: November 19, 2014, 05:07:03 am »

Skyrunner, I have the Greater Good trait, which means that the Colonizer Beta should only cost 50 Credits. Unless I'm missing something here.
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10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #234 on: November 19, 2014, 05:10:34 am »

Ok. I don't think we can move orbital defense platforms right? KeepAccurateDisease worries me.
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #235 on: November 19, 2014, 05:19:59 am »

You can't--they have a speed of 0.05, for one, and they aren't intended to make faster-than-light jumps. Best hope is to rush capital ships I and create a manned colony on Vanguard to build orbital docks there.
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #236 on: November 19, 2014, 05:32:51 am »

Skyrunner, is it possible to get variants of the Emer and Turul with shields instead of point defense?
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #237 on: November 19, 2014, 05:35:25 am »

Actually yes, the Emer and Turul were invented when Force Fields weren't a thing.

I'll call the shield versions of the Emer and Turul "Emer S" and "Turul S", with the same stats and price except no Point Defense and a 1.5 Forcefield.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #238 on: November 19, 2014, 05:39:27 am »

Amelia Tenrin
Spoiler (click to show/hide)

Rename:
> Beta in Pelsk Echo to Umbra
> Alpha in Pelsk Echo to Lux
> CostAttentionPlay to Nihil
> Alpha in CostAttentionPlay to Scintilla

~~~

> Send Colonizer Alpha to Pelsk Delta; colonize Asteroids. (also scan the skies there if possible due to colonizer presence)
> Build 1 Colonizer Beta; send to Nihil.
> Research 1 Repairs
> Scan the skies of Nihil. If any new systems are found; send Turul fleet + scout escort towards it. If none: Send Turul fleet + scout escort back to Sol, and to either Pelsk Delta (if new system is found from there) or Pelsk Alpha (then to SummerSentDried) if no new systems are found from both Pelsk Delta and Nihil.
> Commission 1 Kinetic Missiles.




"How's the research faring, Zhakarov?"
« Last Edit: November 19, 2014, 07:49:06 am by Tiruin »
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #239 on: November 19, 2014, 05:40:16 am »

Unfortunately the Quadlaser point defense gives +2 defense against energy weapons so that is of limited utility. Also, what's going on with my Greater Good trait (that I picked up during this turn)?
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