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Author Topic: The United Earth Expeditionary Fleet -- Alien Fire  (Read 22181 times)

Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #105 on: October 31, 2014, 02:53:28 pm »

My credit amount is off... I should have many more... also, Ve is in Charlie, not Bravo.

"More like I was right, Amelia. We now have a half functioning alien gunship at our disposal, plus some live aliens to go with it. I've just singlehandedly propelled us decades into the future. Which means, of course, one thing...

"I get to name the aliens."
...
Amelia hmph'd. :I

"We were both right anyway...and I think you should ask them what they call themselves (like scientific names for example) before assigning a common name for them. Hopefully its not stereotypical in a way.

"Also thank your engineers too (and the many people in your province)--this is a mutual effort."

She glanced to the side and looked at a plush toy sitting in her vicinity. "That, and we should be weary that whatever future we're arriving at with their technology, was beaten by something else with a future more advanced than their technology. We must advance in research with them--and possibly ally with them. Treat them humanely (even if you just shot out their engines that we may not be able to recover in whole, but now at best in part)."
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webadict

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #106 on: October 31, 2014, 04:36:10 pm »

"Sure, there are many people behind the efforts of Cruarea. It would be silly to say anything but that. I am merely the decision-maker. And my decision just saved countless manhours and possibly lives of not just my own people.

"You should occasionally listen to your military advisor. Sometimes, force is necessary. Humanity is not always defined by compassion, and there's no way of knowing for sure that aliens are anything like us. I am erring on the side of caution. I will not recklessly end the lives of beings, but should they pose a danger to the fine people of Cruarea, I will do so without mercy.

"Allies are useful, sure, but I can never trust those that end the lives of my people, until they can prove they are trustworthy."
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #107 on: October 31, 2014, 06:14:39 pm »

Spoiler: sheet (click to show/hide)
Start research in Improved Lasers and Improved Armor.
Once the Colonizer Alpha reaches HatBeyondGreater, colonize Prime
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #108 on: October 31, 2014, 10:45:07 pm »

Credits fixed! I forgot to add the credits apparently. I think.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #109 on: October 31, 2014, 10:50:50 pm »

Credits fixed! I forgot to add the credits apparently. I think.
Queries missed! :O
((I thought I had armed my Erinyes with only missiles? o_O))
> Is it possible to create a Rukh without armaments at reduced cost? [as in, purely for speed]
((Because its important so I can fill out my last action slot other than the one for research))
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #110 on: October 31, 2014, 11:34:23 pm »

You can make a Ruhk with no armaments but it'll cost the same.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #111 on: November 02, 2014, 10:31:10 am »

Webadict hasn't posted his actions yet.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

webadict

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #112 on: November 02, 2014, 10:35:14 am »


Increase Production.
Build Erinyes.
Build Erinyes.
Research Alien Transmissions.
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Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #113 on: November 02, 2014, 05:24:19 pm »

Webadict hasn't posted his actions yet.
Edited mine
(I still want that double missile config so I can land one more point of damage in D:)
Quote
Armament: A ship may carry 0 to 2 weapons types. For example, the Impasser has 2x Pinion Weapons 570nm lasers. It could theoretically also equip any number more 570nm lasers, or another weapons system such as the 770nm laser, but not a missile launcher in addition to that.
cost: In credits.
((Edit: Oops. Thanks for clarifying about the size of the ship vs the armaments and ammunitions [unstated but inferred] it can carry :X))
« Last Edit: November 03, 2014, 04:04:09 am by Tiruin »
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #114 on: November 03, 2014, 05:53:54 am »

Year 3, Q3~4
A disabled alien ship sits in Earth orbit as the various humans attempt to decipher its transmissions.

Pelsk of Cruaraea
Much activity goes on in the orbital docks of Cruaraea.

Fifty credits is spent to expand the Orbital Docks! The next Orbital Docks will require 100 credits.
Two Erinyes are constructed for 80 credits total.
Alien Transmissions research is conducted in another lab, for 40 credits.

Income is 109 and expenditure is 170, for a net loss of 61 credits.

Pelsk's Impasser arrives at PartFutureSon! The system has 2 colonizable planets, Alpha and Beta. There are many ion drive trails in the system. No Alien ships are currently detectable. There's something strange about PartFutureSon Beta though--its planetary surface is discolored and reminds one of decay.


Amelia of Kasselyn also conducts research in Alien Transmissions for 40 credits.

The Orbital Docks are expanded, costing 50 credits. The next expansion requires 100.

Mission Control is likewise expanded for 50, and Kasselyn now has 8 control. The next expansion requires 100 credits.

She cannot scan the skies from Pelsk Alpha, because there are no ships there to scan with!

With 114 income, this turn's net loss is 26 credits.


Zhakarov of the Euroslavic Federation conducts more research.

Kinetic Missiles - 50 credits (+5 to Patents)
Alien Transmissions - 20 credits (+2 to Patents)
Enhanced Unmanned Mining is already researched... you can retroactively choose a different tech next turn.

Income of 82 means this turn's net gain is 12 39 credits.

Zhakarov's Scout arrives in ChooseSoldierNobody. The system has 1 colonizable planet, Prime. There are no ion trails. The system is fairly quiet.


Fletcher of Titanian Republic
30 credits spent on Lasers and Armor, respectively.

The Colonizer reaches Prime and colonizes it! +15 income. Fletcher can also name the system, now.






(red is alien presence, blue alien traces)
Explored
Star System Sol
    Earth -- 60 resources per turn -- all factions
   Asteroids -- 5 resources per turn -- Zhakarov
   Jupiter -- 5 resources per turn -- Pelsk
   (one burning Alien Ship)
Star System ShortLastHigher (discovered by multiple factions): One sun
    Prime
    (one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
    (no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea): One sun
    Alpha
    Beta
    (one Pelsk M1a wreckage)
   (an Amelia Erinyes wreck)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
    Vili -- (unmanned) 15 resources per turn -- Pelsk
Star System Pelsk Charlie (discovered by Pelsk of Cruarea): Two suns
    Ve -- (unmanned) 15 resources per turn -- Amelia
   (one Alien Probe)
Star System Pelsk Delta (discovered by Pelsk of Cruarea): No sun
   asteroids
   (one Pelsk M1a wreckage)
Star System HatBeyondGreater (first colonized by Fletcher): 1 sun
   Prime -- (unmanned) 15 resources per turn -- Fletcher
   Beta
Star System PartFutureSon (discovered by Pelsk):
   Alpha
   Beta -- something strange?
Star System ChooseSoldierNobody (discovered by Zhakarov)
   Prime
Potential systems




Researching technologies
Alien Transmissions2 turns
Kinetic Missiles3 turns
Improved Lasers1 turn
Improved Armor1 turn

New possible research
« Last Edit: November 04, 2014, 08:03:27 am by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tiruin

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #115 on: November 03, 2014, 06:02:42 am »

Amelia Tenrin
Spoiler: Sheet (click to show/hide)


> Research Alien Transmissions

> Produce 2 Erinyes D:< (if possible given the current research statuses, equip with latest tech once made)

> Send 2 Colonizers to PartFutureSon//Pelsk Echo to colonize BOTH planets!


"Need help in your colony efforts, Pelsk?"
« Last Edit: November 03, 2014, 02:04:27 pm by Tiruin »
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RulerOfNothing

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #116 on: November 03, 2014, 06:20:13 am »

My Erinyes should be at HatBeyondGreater, and the Colonizer Alpha should be expended. Also, what would I need to set up a space dock at somewhere other than Earth?
Construct another Colonizer Alpha.
Research Larger Ships II.
Rename HatBeyondGreater to Olympus, and Prime to Nox.
Recall the Scout M1a in Olympus to Earth
« Last Edit: November 03, 2014, 06:24:27 pm by RulerOfNothing »
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Skyrunner

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #117 on: November 03, 2014, 06:55:33 am »

Eh, I knew I missed something. Fixed all that.

You need a manned colony, which nobody has the technology for yet!
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

webadict

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #118 on: November 03, 2014, 10:01:12 am »

Fixed my current credits...


Rename PartFutureSon to Pelsk Echo.
Increase Control.
Build Colonizer.
Build Colonizer.
Scan Skies of Pelsk Echo. Not even credits.
Create Squadron Alpha consisting of all four Erinyes.
Send Squadron Alpha to Pelsk Alpha. Prepare them to murder a single Scout. Assume fatality rate of 25%.


"Sure. I've got some unfinished business to attend to elsewhere. Prepare the ships."
« Last Edit: November 03, 2014, 03:53:19 pm by webadict »
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10ebbor10

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Re: The United Earth Expeditionary Fleet -- Alien Fire
« Reply #119 on: November 03, 2014, 12:16:36 pm »

Uhm, the number in my action already included my research cost deduction bonus. Now you counted it twice.
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