I like these kinds of games... in
theory. For some reason I could never really get into Terraria or Starbound.
I wish the combat wasn't so basic in all these Terraria-likes. Put in locational damage, some blood and gore, give the fighting some umpf and interesting mechanics rather than just HP drainage. It's what the player will be doing most of the damn game, so make it satisfying.
Hmm, yeah, I kinda feel like this might be where these kinds of games are lacking too. As someone who likes melee combat in games I feel almost as if the combat should be more "Prince of Persia" and less "Mario with grappling hooks and laser beams". I've also not been the most creative person so building unique structures and such wasn't something that interests me, my artistic ability is next to zero. The combat (if it were fun) and exploration draw me to these games more than anything, I remember the first time I found some underground tomb in Starbound, which I thought was pretty cool.. until I found out nearly every planet had something like that.
I also wonder how come these games are stuck with pixel art? I feel they should be more vector art, or would that be too resource intensive? I also imagine these games could have more depth, as in Little BIG Planet, where there's multiple "Z levels". Even if they just had doors leading into 'rooms', similar to A Valley without Wind maybe?
Well, in any case I'll be (im)patiently waiting for the "best" iteration of a Terraria-like so I can have fun with that.