Meiyo (Lv. 7)
Class: Inquisitor: A warrior versed in the law. Wields swords, spears, nunchucks.
Health:
|||||||||| 100%Strength: 1d10
Livelihood: 1d10
Dexterity: 1d8
Intelligence: 1d8
Perception: 1d8
Charisma: 1d8
Skills:
Rising Sun: 10% chance of über-attack that heals health.
Defender of the Law: Separate 1d8 chance to block attacks altogether independent from Dexterity.
Inventory Randolph: The counterpart or something to some sword or other. +1d4 to STR for attacks.
Shopro (Lv. 7)
Class: Archer: combatants as specializing in all kinds of bow. Bad, but nothing else is known about it.
Healthy Whole Like:
|||||||||| 100%Strongth: 1d6
Life: 1d8
Deft: 1d10
Intellectual: 1d8
Recognizing: 1d10
Courageour: 1d6
Skills:
Hawk Eyes: Possibilities of hitting an increase of 20%.
Inventory Shoprbow: Homemade Shopro supply. ...... Just a limp. -1d4 Courageour.
Guard (Lv. 7)
Class: Soldier: A rank-and-file warrior who wields spears. Jack of all trades.
Health:
|||||||||| 100%Strength: 1d8
Livelihood: 1d6
Dexterity: 1d6
Intelligence: 1d8
Perception: 1d10
Charisma: 1d8
Skills:
Armored Mook: Loses extra HP on hit, but has an effective +1d6 Livelihood. Granted by Mook Armor.
Defender of the Law: Separate 1d8 chance to block attacks altogether independent from Dexterity.
InventoryGuardsman's Spear: A boring spear of boringness.
Mook Armor: Grants skill "Armored Mook".
Dog (Lv. 7)
Class: Beast: Much bark! Great strength!
Overall Health:
|||||||||| 100%Strength: 1d12
Livelihood: 1d10
Dexterity: 1d8
Intelligence: 1d4
Perception: 1d8
Charisma: 1d6
Skills:
Mark of the Wild: Make a second attack on a critical hit.
InventoryDog's Claw: Much scratch! Such cut!