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Author Topic: Simutrans! - bankruptcy, bankruptcy everywhere.  (Read 51879 times)

Robsoie

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #75 on: October 24, 2014, 04:53:20 pm »

In a previous game, i had a train moving next to 3 oil fields, in direction of a refinery, i built stations on every oil fields, but as expected the train would already fill itself at the first one so the other stations were just useless.

But then for the 2 other fields it moved near, it would give me money once it arrived at their station (not enough to avoid me losing money though)
Probably some kind of bug.

EDIT : after removing the 2 useless stations , after the month with the loss of money due to deconstruction/reconstruction of the rail, i noticed my monthly profit went from +1500 to +2000 !
Wow, didn't expected those 2 useless stations to cost that much maintenance.
« Last Edit: October 24, 2014, 04:57:44 pm by Robsoie »
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burningpet

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #76 on: October 24, 2014, 06:12:07 pm »

The game visuals read a lot better once i enabled "Hide Trees" that do not hide them at all but put them small instead of the huge trees that make reading the visuals very painful (and transparent tree didn't do much better with trees still oversized).

There's an option at the landscape setting to start a map without any trees at all, which is my default option.
« Last Edit: October 24, 2014, 06:25:08 pm by burningpet »
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Robsoie

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #77 on: October 24, 2014, 06:34:23 pm »

thanks, i'll check that for my next game.
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Djohaal

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #78 on: October 24, 2014, 06:46:51 pm »

In a previous game, i had a train moving next to 3 oil fields, in direction of a refinery, i built stations on every oil fields, but as expected the train would already fill itself at the first one so the other stations were just useless.

But then for the 2 other fields it moved near, it would give me money once it arrived at their station (not enough to avoid me losing money though)
Probably some kind of bug.

EDIT : after removing the 2 useless stations , after the month with the loss of money due to deconstruction/reconstruction of the rail, i noticed my monthly profit went from +1500 to +2000 !
Wow, didn't expected those 2 useless stations to cost that much maintenance.

Station tiles are brutal on maintenance. the game is probably paying you the equivalent of the travel hop on each stop, the summed income doesn't get bigger.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Robsoie

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #79 on: October 25, 2014, 02:49:39 am »

It's everything that is brutal on maintenance with pak128.

I wish it was possible to just use pak128 graphics and use pak64 that has a better balance but hurt the eyes a bit, but after looking into this, it appears that pak files are made to be un-openable , so you can't just switch graphic files and ignore all the other changes unfortunately.

A big advantage of OpenTTD was that it didn't forced graphics+gameplay/balance complete changes , those grf were separated.
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andrewas

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #80 on: October 25, 2014, 05:12:32 am »

Both pak128 and pak64 are open source, so the only thing stopping you is that they have different buildings and vehicles, as well as a different organization. You'd have to manually assign graphics from pak128 to pak64 objects.

However, maintenance costs are stored in simuconf.tab, which is accessible. I'm not sure how it all works, but copying the maintenance stuff from 64 to 128 would be a good start.
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burningpet

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #81 on: October 25, 2014, 05:26:18 am »

So yeah, i started another game, this time trying a more conservative approach. i have put more than 100 hours into simutrans (I'd say a lot more) and it really surprised me how brutal 128 pak is. i actually got quickly bankrupt after profiting 35k+ a year simply because of one unprofitable small, one lane, one station airport (also having 2 airplanes stuck in another airport while i was alt tabbing didn't help either :p). i don't remember it so brutal before (My last save game is from 2012) but i like it a lot that there's a challenge now. it really makes the game more interesting.
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Robsoie

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #82 on: October 25, 2014, 06:05:56 am »

thanks ! after reading that files were in pak file to prevent anyone to open and modify it, i thought pak64/pak128 were closed sources.

I'll have to experiment with the simuconf.tab to see if it's as simple as switching values.

I've been toying with trains on pak64 to see the difference with my very low pak128 profit

And after setting a 3 trains (12 cars each) coal transport railroad
Spoiler (click to show/hide)

The profits while not equal between months (due to huge distance trains aren't delivering the same amount of times each months) are still a lot better than with what i got from pak128, the maintenance and operation cost are still high (long distance and 3 trains means lots of rail), but the money is coming, allowing me to be able to invest in other transports instead of being relatively stuck with a single transport type for a decade like in pak128 to avoid going bankrupt by trying to have fun setting up more stuff
Spoiler (click to show/hide)

+/- between 2 and 3 times the profit i would get in similar situation from pak128
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Robsoie

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #83 on: October 25, 2014, 07:49:24 am »

Definitively a very huge difference in how pak128 deal with money vs maintenance in comparison to pak64

I expanded my pak64 tranport work to several trains and lots of trucks (several industries around coal steel and cars, completing the whole car chain)
Spoiler (click to show/hide)

and money is coming by big waves now despite very high maintenance and operation costs
Spoiler (click to show/hide)

While in pak128 , the profit would probably be around at max probably +15000 at that point (or plain bankrupt as i used lots of trucks).
Though if it was in pak128 i wouldn't have been able to expand my company like that, profits would have come so few that i wouldn't have been able to create more transport routes to improve my money flow.
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Djohaal

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #84 on: October 25, 2014, 08:09:35 pm »

There's always the beginer mode option on the advanced configs (I posted a synopsis of some of them some pages ago).
Turning a profit on pak128 gets easy after some time, you learn some basic "openings" for your game which work well. Once you have some 2-3 profitable small goods routes you can start taking more risks with longer lines (finishing a whole chain such as goods gives insane income). Would you guys be interested on a lets play on how to not go bankrupt on pak128 simutrans?
« Last Edit: October 25, 2014, 08:11:22 pm by Djohaal »
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

tryrar

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #85 on: October 25, 2014, 09:33:53 pm »

There's always the beginer mode option on the advanced configs (I posted a synopsis of some of them some pages ago).
Turning a profit on pak128 gets easy after some time, you learn some basic "openings" for your game which work well. Once you have some 2-3 profitable small goods routes you can start taking more risks with longer lines (finishing a whole chain such as goods gives insane income). Would you guys be interested on a lets play on how to not go bankrupt on pak128 simutrans?

I would!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Girlinhat

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #86 on: October 25, 2014, 11:33:57 pm »

I'd settle for some info on what makes money and what doesn't.  Like, are passenger busses ever good?  How do I know what can equip a trailer and what makes those trailers better?

Girlinhat

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #87 on: October 26, 2014, 01:11:43 am »

More important question... how do you prevent stops from getting clogged?  No matter what I try, I always end up with like, buses stuck in rows doing nothing...

FritzPL

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #88 on: October 26, 2014, 02:12:51 am »

I tried something like this:

Spoiler (click to show/hide)

but they would only go to the middle one, which I assigned. The problem is, on the schedule they are given a specific coordinate to drive to, as opposed to OpenTTD, where it was only the stop - buses would choose which stop was the most free of traffic. I imagine it's possible to do something similar in Simutrans with trains, as shown on screenshots, but I'm quite baffled as to how you do that with road vehicles.

Robsoie

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Re: Simutrans! - bankruptcy, bankruptcy everywhere.
« Reply #89 on: October 26, 2014, 05:11:00 am »

Would be interesting to know what is usable and what is not usable in pak128, to avoid trying to make chains that are only bankrupt chains or chains that only produce very weak profits so you have to wait years of game before being able to invest somewhere else
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