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Author Topic: Commissar of armaments (weapon design game)  (Read 7213 times)

Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #75 on: November 02, 2014, 07:52:29 am »

Update is updated but isn't finished. Random events are ahead

Before doing the last part I want to ask you guys, what do you want to see from the game? Are there anything you like\dislike in system like that? What do you want me focus on? Internal politics? Detailed specs of new weapons? Grand battles? Following performance of all active designs? Detailed tracking of production and resource spending? Something else?.  I can't do everything, something will be abstracted. Something will be very abstracted
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Baffler

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Re: Commissar of armaments (weapon design game)
« Reply #76 on: November 02, 2014, 12:36:35 pm »

I'd personally like to see something of what our weapons are being used for and how well they do. Having an enemy or threat to adapt to will keep it interesting, IMO. The inter agency stuff isn't something we've really seen in other similar games either, and I think that could end up being an interesting mechanic.
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #77 on: July 10, 2015, 04:16:11 am »

This one was rather nice. I really need to make a suggestion game that will last few dozens of turns...

My life stabilized I have some free time and consider to either continue this one or restart using similar rules. Is anyone interested?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: Commissar of armaments (weapon design game)
« Reply #78 on: July 10, 2015, 03:21:33 pm »

*raises hand*

Me! Me!
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10ebbor10

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Re: Commissar of armaments (weapon design game)
« Reply #79 on: July 10, 2015, 03:30:41 pm »

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evilcherry

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Re: Commissar of armaments (weapon design game)
« Reply #80 on: July 10, 2015, 07:25:09 pm »

Rolls on the floor.

"Me want new toys!"

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Re: Commissar of armaments (weapon design game)
« Reply #81 on: July 11, 2015, 01:41:42 am »

This one was rather nice. I really need to make a suggestion game that will last few dozens of turns...

My life stabilized I have some free time and consider to either continue this one or restart using similar rules. Is anyone interested?

I'd be interested on joining a modern day one :D
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #82 on: July 11, 2015, 04:42:50 am »

Interest is there. Good.

I am leaning towards starting right from a civil war this time. You will generate armaments of the nation in roughly the same way as here and then rolls will decide who will get what
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

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Re: Commissar of armaments (weapon design game)
« Reply #83 on: July 11, 2015, 04:45:39 am »

Interest is there. Good.

I am leaning towards starting right from a civil war this time. You will generate armaments of the nation in roughly the same way as here and then rolls will decide who will get what

Damnit! THAT WAS WHAT I WAS WORKING ON IN THE MODERN WORLD SCENARIO....

(Aside from actual combat and commanders on their respective sides. :D)
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沉舟侧畔千帆过,病树前头万木春。
-A sunken ship has had over a thousand (many) sails go past it, a sick (dead) tree has thousands of trees blossoming in front of it.

Funk

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Re: Commissar of armaments (weapon design game)
« Reply #84 on: July 11, 2015, 03:22:12 pm »

A modern day one? a civil war? Yes yes yes
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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High tyrol

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Re: Commissar of armaments (weapon design game)
« Reply #85 on: July 11, 2015, 07:31:59 pm »

thislooks fun
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #86 on: July 14, 2015, 08:44:36 am »

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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