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Author Topic: Commissar of armaments (weapon design game)  (Read 7240 times)

Baffler

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Re: Commissar of armaments (weapon design game)
« Reply #15 on: October 20, 2014, 10:22:28 am »

I mostly agree with the list, but I suggest replacing the Mondragon Rifle with the comparable but older 1893 Spanish Mauser. As a bonus, a veresion exists that can be loaded with the same caliber as our Mosin-Nagants. We can also start importing the also comparable (it has a smaller range and slightly smaller shell, but can loaded and fired more rapidly) but not as old Ernhardt 7.5 cm Model 1904. If we do that,  we can get us some  Gotha G.IV Bombers for air support. We can manufacture all of our small arms ourselves under this scheme as well, which could be extremely important.

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« Last Edit: October 20, 2014, 01:26:29 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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a1s

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Re: Commissar of armaments (weapon design game)
« Reply #16 on: October 20, 2014, 01:30:24 pm »

I mostly agree with the list, but I suggest replacing the Mondragon Rifle with the comparable but older 1893 Spanish Mauser. As a bonus, a veresion exists that can be loaded with the same caliber as our Mosin-Nagants.
Mondragon 1908 is actually semi-automatic, which is a massive advantage, provided adequate supply of ammunition exists. If you want M93 Spanish on the list, we can replace the Mosin-Nagant (I don't know enough about M93's tactical-technical stats to support or oppose this substitution).
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Baffler

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Re: Commissar of armaments (weapon design game)
« Reply #17 on: October 20, 2014, 01:45:06 pm »

The purpose of the downgrade was more to give us access to air support, and to keep small arms production domestic. I didn't notice that the Mondragon was semi-automatic though, and that is a pretty big advantage. The substitutions get us bombers though, which in my opinion are well worth the cost.

Wait, I found a compromise. We could use the Mannlicher M90. A semiautomatic version exists, and it's in the same category where cost is concerned. Not very many were produced, and the earliest semiautos were modified versions of the older M1888, but that doesn't mean we can't produce them properly from the get-go here.
« Last Edit: October 20, 2014, 01:51:58 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

TopHat

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Re: Commissar of armaments (weapon design game)
« Reply #18 on: October 20, 2014, 05:08:18 pm »

I know I really shouldn't add another list to the mix...
Ah, might as well:
Spoiler: list (click to show/hide)
And as for the name of the country, how about Spetsnavonia?
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #19 on: October 20, 2014, 05:58:08 pm »

GM hints

-You are not landlocked.   
-In case of vehicles you get components as a bonus. Yes that includes all guns of a naval vessel.
-Yet buying weapon used in a vehicle is worth its points
-BTW, buying a battleship or aircraft carrier is a risky idea unless you spend a lot of points on other navy-related designs.
-In case of very bad rolls you can get a single half-broken example of a weapon and no guy who knows how that shit works:). Keep that risk in mind.
-Even if you buy no infantry weapon tech (or get shitty rolls), your army will have generic infantry weapons. For example standardized sidearm is good, but army can live without that. Having it will do more good to your small arms industry than to combat ability of your infantry.
« Last Edit: October 20, 2014, 06:08:51 pm by Ukrainian Ranger »
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Funk

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Re: Commissar of armaments (weapon design game)
« Reply #20 on: October 20, 2014, 08:49:01 pm »

Lets buy a big gun now a 38 cm railway howitzer anyone? 47 kilo meters from an emplacement and only 4 points to import.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #21 on: October 22, 2014, 02:57:07 am »

Do you make non-Russian stuff imported? That is wrong. You can make any weapon local or imported. Imported means that your army will get the weapon, but no ability to produce it
Well, no. Maxim gun is technically British (it is however an icon of the revolution :P).

I am waiting for a consensus plan. Do not expect that I will combine different lists to make the plan
Being unhelpful will solve nothing. ::)

Ok. I'm willing to trow out some of the more expensive items (and replace them with Funk's stuff) if he supports the combined list. (also there will be a tracked vehicle for tank design):
pistol :Mauser C96 1896 imported 1 point
Rifle: Mondragón rifle 1908 4 points
MG: Maxim gun1884 1 point
Naval gun: Obukhovskii 1907 1907 4 points
Infantry Gun:Skoda Gebirgskanone M. 15 1915  imported 4 points
Air Support: cancelled, due to math.
Fighter Plane: Sopwith Snipe 1918 imported 4 points
Militia rifle: Mosin-Nagant 1891 1891, 2 points (it's not outdated, it's a time-proven!)
Grenade: Sticks of dynamite ~19 century, 1 point.
Additional Artilery systems:RML 12 inch 25 ton gun Pre-1890 weapon 1
and BL 13.5 inch naval gun Mk IPre-1890 weapon 1
Nifty tech: Catepilar Tractor 1907, civilian 2 points (self-propelled and tracked. stick a gun on this thing and you've got yourself a serviceable tank)
Tally  1+ 4+ 1+ 4+ 4+ 4+ 2+ 1 +2+1 +1 = 25

I think this one is the most popular?
There are two problems:
a) dynamite is a civilian tech and worth half of a point
b) I need specifications of a vehicle, not generic description, so, unless I get better link for Catepilar tractor it will be not accepted
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

a1s

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Re: Commissar of armaments (weapon design game)
« Reply #22 on: October 22, 2014, 03:31:22 am »

a) dynamite is a civilian tech and worth half of a point
Great. We have one (or more) of these now. It's a protected cruiser circa 1889, built by the bourgeois USA and removed from active duty in the 1900s which allowed us to buy it (and a couple more like it) for about double or triple the price of the metal. It's horribly obsolete, but we have a navy now.
(pre-1890, imported, 0.5 point)


b) I need specifications of a vehicle, not generic description, so, unless I get better link for Catepilar tractor it will be not accepted
well there's
Quote
Later, a chain-track was added to the paraffin-engined tractor.
:
it received a bonus of £180 for completing 58 miles towing its 25 ton load before requiring fuel or water.
...
The engine ran at 350 rpm and had a governor which operated by cutting the fuel supply in a hit and miss method, though the driver could override the governor for "spurts". The framing was of conventional steam traction engine type, with rear wheels 7 foot diameter, the front wheels 42 inches diameter. The cylinders were each 13 inch diameter and 18 inch stroke. Starting was by compressed air after pre-heating the vaporisers with bunsen torches. Sliding spur gears offered forward speeds of 1.5, 3, 5 and 8 mph, and a reverse.
But that's probably as good as we're going to get for a hundred year old piece of farming equipment... :-\

According to The Devil's Chariots the 1907 version weighed 20 tons, if that matters. A much better documented 1910 "model 3" exists (which  weighed 8 tons, had a 72 HP engine and a top speed of 7.5 mph.), but it's twice as expensive in game terms.
« Last Edit: October 22, 2014, 03:48:41 am by a1s »
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #23 on: October 22, 2014, 03:56:19 am »

To be honest that cruiser was commissioned in 1890  :) But I think nothing bad will happen if I'll ignore that :)

As for the tractor. I will accept it in a current form but treat it more like: our nation knows how to produce slightly outdated tractors :)
« Last Edit: October 22, 2014, 04:02:04 am by Ukrainian Ranger »
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evilcherry

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Re: Commissar of armaments (weapon design game)
« Reply #24 on: October 22, 2014, 04:28:49 am »

Just move on. This kind of consensus-making tends to be tiring on B12.

a1s

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Re: Commissar of armaments (weapon design game)
« Reply #25 on: October 22, 2014, 04:43:20 am »

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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #26 on: October 22, 2014, 06:52:56 am »

So. This list will be used unless I'll get a different consensus before I start working on the update


Mauser C96 1896 imported 1 point
Mondragón rifle 1908 4 points
Maxim gun1884 1 point
Obukhovskii 1907 1907 4 points
Skoda Gebirgskanone M. 15 1915  imported 4 points
Sopwith Snipe 1918 imported 4 points
Mosin-Nagant 1891 1891, 2 points
RML 12 inch 25 ton gun Pre-1890 weapon 1
BL 13.5 inch naval gun Mk IPre-1890 weapon 1
San_Francisco class Pre 1890, imported, 0.5 points

Civilian:
Dynamite: 0.5 point
Basic agriculture tractors(1910 level): 2 points
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #27 on: October 22, 2014, 12:36:08 pm »

Mauser C96
(33) De jure it is standard sidearm of our army. In reality only 40% of our armed forces use it. The rest use older revolvers or various other imported pistols
(4) Unfortunately we have no factories that produce a foreign 7.63×25mm round.
(42) Our generals think that this pistol is adequate for our needs.

Mondragón rifle
(61) We have enough Mondragon rifles to supply all first line troops.
(39) Our industry produce enough ammo and spare parts, while production of new rifles is very modest
(12) Our generals believe that this rifle is too expensive and complex to use it as a standard issue rifle.  They desire cheaper and more reliable alternative to it.

Maxim
(32) Our forces have less machine guns than other armies of the region.

(33) And our production facilities could be better. It shares the same 7×57mm round as our Mondragons

(79) It is well loved by our military and our forces learned to use machineguns with good efficiency.

Obukhovskii 1907
(5)Our most modern large caliber gun. We have only one of that, guarding our capital from naval attacks
(59)Yet production facilities are intact and we can produce more. We have no problems producing enough shells, either
(60)Our generals know the strength of large caliber guns

Skoda Gebirgskanone M. 15
(71) Capitalist government procured a lot of those before the  revolution. Many were destroyed in fighting but many more remain in service
(23) We have basic ammunition production running, but spare parts will be a problem
(65) This light guns are well loved by our personnel

Sopwith Snipe
(58) We have three squadrons of those
(3) Yet our industry has no experience producing aircrafts or spare parts for them. Furthermore machineguns used on the aircrafts use non-standard ammo.
(35) We lack pilots and few generals think that aviation is an important branch of armed forces

Mosin-Nagant 1891
(100) We have a lot of bolt action rifles. I mean A LOT. Our stockpiles are full of them and mountains of 7.62×54mm ammo. There are virtually no chance that we will have nothing to arm our soldiers with.
(4) We still have specialists who know how to produce them but production is halted due to various reasons. Same can be said about 7.62X54mm rounds
(52) This rugged rifle is respected. Yet no one will object to get something better

RML 12 inch 25 ton gun
(74) Our shoreline is protected by 92 of those vintage guns
(78) And we have an ability to keep them well serviced
(35) Our command is attached to great design of the past and very reluctant to let it go

BL 13.5 inch naval gun Mk I
(70) nine of this guns are employed in coast defense duties. Additionally we have two railway cannons based on that
(7) Most of production facilities were switched to Obukhovskii gun. Only vital spare parts and ammunition is still produced
(84) Our artillery knows how to hit targets with deadly half ton shells

San_Francisco class
(48) Not counting minor auxiliary crafts we have three old vessels.
(15) We have a single drydock to host vessels of that size
(97) While our navy is pathetic that will change. Our glorious leader believes that creating our own modern and deadly navy is  essential for spreading the revolution

Dynamite
(31)We have additional explosives factories for our mining industry. In case of need that can be switched for military needs.

Agriculture machinery
(97)Despite revolutionary war we managed to keep large industry focused of tracked agriculture machinery in working condition.
____________________________________________

That is not the update. That is rolls I will use for writing the update. Decided to share that as a teaser :)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: Commissar of armaments (weapon design game)
« Reply #28 on: October 22, 2014, 01:19:55 pm »

Whats the status on things like artificial fertilizers, just outa curiosity.
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Baffler

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Re: Commissar of armaments (weapon design game)
« Reply #29 on: October 22, 2014, 03:45:57 pm »

We can work with this, for sure. By far our biggest problems are limited ability to produce ammunition and spare parts, and generally outdated support. On the other hand though, our coastal defenses seem solid (even if our navy isn't) and we have respectable stockpiles of what we do have. We also seem to have a solid civilian agricultural and industrial base (our glorious tractor factories will lead us to victory!), which is a big plus for us.
« Last Edit: October 22, 2014, 03:57:16 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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