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Author Topic: Commissar of armaments (weapon design game)  (Read 7447 times)

Aseaheru

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Re: Commissar of armaments (weapon design game)
« Reply #45 on: October 23, 2014, 12:34:44 pm »

Whats the status on things like artificial fertilizers, just outa curiosity.
Why do I feel like you want to break the Geneva convention? ;)
Petroleum based fertilizer is a amazing explosive.

BTW, if anyone wants to PM 35 point list for another enemy that will make update composing easier :)
Ill try making one...
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Re: Commissar of armaments (weapon design game)
« Reply #46 on: October 23, 2014, 12:59:38 pm »

I'll write one as well if you need more than one. Should we assume no nation is landlocked?
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #47 on: October 23, 2014, 01:37:10 pm »

That 35 pointer is not landlocked More than one is nice because I can choose or combine lists. Or use it for my own version. It is not like I will accept any list :)

If you are in the mood you can also generate oversea major power  with 80 points and no less than 40 of that being naval and at least one 16 point purchase

Generating more enemies is counterproductive
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

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Re: Commissar of armaments (weapon design game)
« Reply #48 on: October 23, 2014, 01:40:50 pm »

I'll do that then. This ought to be fun...
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #49 on: October 25, 2014, 11:17:22 am »

Year 1, Quarter 1
You are appointed to be a commissar of armaments. Your task is to provide our revolutionary army with new weapons. Note that it is not your job to organize production or procurement of weapons. That is job of commissars of industry and foreign relations. You must provide our armed with new designs. All bright minds will be put under your command. Your task is to use them for maximum usefulness

[ ] Manuel Mondragón.
That guy is talented weapon engineer. While he was loyal to capitalist government we found some ways to ensure his cooperation

[ ] Oreiro small arms factory
Located in the city of Oreiro that factory has a proud 40 year old history of producing various rifles and pistols. Local team of engineers are under your full command

[ ] Subcommissariat of shipbuilding
All small docks of our nation were merged in one structure, soon after the revolution. We have little to no experience in designing military vessels but we should start somewhere.

[] Factory #17(1)
[] Factory #17(2)

Formerly Obukhovsky Works. It was owned by a foreign capitalist Obukhovsky but now it is justifiably in hands of workers. It is full of artillery specialists  who can manage two projects easily

[] Zhilio tractor plant
While needs of our collective farms are priority, some of experience gained from producing agriculture machinery can be used

That is your resources. Of cause your option is not limited to giving orders to researches. You can and should cooperate with other commissariats

[] Request to Generals
[] Request to Commissariat of industry
[] Request to Supreme leader
[] Request to Commissariat of statistics
[] Request to Commissariat of intelligence


____________________
Spoiler: OOC (click to show/hide)



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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

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Re: Commissar of armaments (weapon design game)
« Reply #50 on: October 25, 2014, 01:10:26 pm »

For convenience:
Spoiler: Our Arsenal (click to show/hide)

To start things off, I think we should have the subcommissariat of shipbuilding try to glean some technical details from the San Francisco class ships we imported, and use that as a springboard for work on more modern designs. This would also be a good place to take advantage of our excellent Obukhovskii guns.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Aseaheru

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Re: Commissar of armaments (weapon design game)
« Reply #51 on: October 25, 2014, 01:22:35 pm »

I agree with that,a nd think that we should get the Oreiro factory to make more Maxims, while getting art of factory 18 to make more Obukhovskiis.
The other half of it should get to work on the Snipes, figuring out how they work and all...
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tryrar

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Re: Commissar of armaments (weapon design game)
« Reply #52 on: October 25, 2014, 01:24:48 pm »

+1 to above
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #53 on: October 25, 2014, 01:27:03 pm »

Unlike other design games around, you don't control production.  You have one action to try to influence production but that isn't guaranteed to work
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: Commissar of armaments (weapon design game)
« Reply #54 on: October 25, 2014, 01:38:49 pm »

When why give us factories?
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Ukrainian Ranger

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Re: Commissar of armaments (weapon design game)
« Reply #55 on: October 25, 2014, 01:43:33 pm »

Not factories but engineers working at factories.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: Commissar of armaments (weapon design game)
« Reply #56 on: October 25, 2014, 01:45:26 pm »

Well, do any of you see any reason for us to design totally new things?
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TopHat

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Re: Commissar of armaments (weapon design game)
« Reply #57 on: October 25, 2014, 02:26:57 pm »

Well, do any of you see any reason for us to design totally new things?
Because other nations will design new weapons and will thus completely outclass our forces if we don't do so as well?
Anyway, suggestions:
[1] Manuel Mondragón.: work on improving the reliability and cost of that rifle of yours.
[1] Oreiro small arms factory: Assist Mondragón in any capacity he requires.
That should do for starters.
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Funk

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Re: Commissar of armaments (weapon design game)
« Reply #58 on: October 25, 2014, 03:34:46 pm »

We have lot of plains, so a tank core and a strong airforce any one?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: Commissar of armaments (weapon design game)
« Reply #59 on: October 25, 2014, 04:07:48 pm »

I think we can just assume that production capacity will expand appropriately so we don't have to worry about it. For UR's sake:

[1] Manuel Mondragón: work on improving the reliability and cost of that rifle of yours.
[1] Oreiro small arms factory: Assist Mondragón in any capacity he requires.
[2] factory #17(1): Reverse-engineer Sopwith Snipe,
[2] Subcommissariat of Shipbuilding: Reverse-engineer San Francisco class ships

That leaves us one slot at the factory, the tractor factory, and requests to the other commissariats.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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